
A TRIP TO YUGOSLAVIA is an experimental interactive game with a theme of the old VCR player (with the ability to REWIND, PAUSE and FASTFORWARD).
Modeled estimate, not a reported figure. How we estimate →
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
i just didn't get it (
As an amateur FMV maker, I wanted to try out this game to get a hold of how amateur branching narraitve games/movies look like on Steam. Here is my throughout and personal opinion that is to be taken subjectively to my own experience: POSITIVES: + The game respects its narrative direction consistently and doesn't venture randomly in its design. + The choices do seem to impact the story as there seems to be a lot more scenes than I thought which I missed due to it not being a linear game with illusory choices. + The costumes and accessories are very great, the creator invested confidently in them to make us feel immersed in the setting despite the limited budget capacities an indie amateur studio typically has. + There are a few different gameplay mechanics that make it sometimes feel more like a game than just a choice-based music, which is good relatively to the needs of the player. + The VFX to match the atmosphere of a VHDL disk are good. NEGATIVES: - The QTEs are not very intuitive when beginning, the user experience made me take some time before finding out what they made and what key on my keyboard to press in order to succeed it. - There seems to be no fullscreen mode, which made my game kind of overlap over my monitor, hiding parts of it and leaving leaks of my desktop, hindering a bit the immersion and user experience. - The choices often seem very one-sided, there's hardly a logical reason to make one over the other. Other times, they just feel a bit pointless, and seem to only drive the narrative into branches for the sick of it, without actually feeling that impactful or rewarding upon making them. - The main menu is hard to access, or at least, I personally couldn't find the settings to remove the VHDL visual effect that over time kind of felt a bit painful to my visibility despite the immersion it brings. - There's not a lot of dialogues, and when there are, the audio quality is relatively poor, making it hard to understand what they are saying, moreover, often what the characters have to say doesn't bring much to the story. However, when the soldiers speak in their native language, this is appreciated, as I can't understand it and it gives off eastern european movie vibes. - Acting is weak, hindering the immersion, especially with an FMV oriented around combat and physical confrontation, but you can't really blame them as it was a low-budget project with people that aren't true paid actors, but rather likely friends and volunteers. PERSONAL TAKES: (take those with a grain of salt) * I'm not a fan of "rinse and repeat" branching narratives, where one choice can lead to an early death, and rewinding is required in order to progress the story, but I get that this is just the directive the creator wanted to lead into, and it's just a subgenre of FMVs that may not please everyone, while others may enjoy. * I wish the UI for choices was different, as having to hover over the boxes to see anything at all about the choices was a bit annoying at first, but you get used to it, and it matches the atmosphere too. Moreover, I wish sometimes there were more than just 2 choices. CONCLUSION: This is a good project made by amateur/student/friends, and while I sounded harsh, I tried to give constructive insight as a player for their own good, although this one has released almost a decade ago and the director has probably greatly improved since. Good job!
⭐⭐⭐⭐⭐
I have mixed feelings about this. QTEs are just hard to comprehend. The save system forces you to accept the failure, so you have to start over and over again. The game runtime for a first playthrough is around 30 min, but no flowchart to start where you want to, so you too see everything, you have to play it over and over again. But the game is at least not that long, and it also has the charm of a student movie. [quote]Follow us for more [url=https://store.steampowered.com/curator/45113328-Awesome-Adventure-Friends/] Awesome Adventures![/url] [/quote]
A Trip to Yugoslavia: Director’s Cut (2017, разработчик — Hades Productions, издатель — Sometimes You) — интерактивный квест с элементами FMV и «выбери своё приключение». Суть: играть за Димитри — фотографа, оказавшегося в эпицентре конфликта в вымышленной стране. Нужно выживать, принимать решения и пытаться выбраться. Ключевые особенности: смесь point‑and‑click и QTE‑механик; FMV‑видео с VHS‑фильтром (эффект старой кассеты); нелинейный сюжет: выборы влияют на развитие истории и концовку; возможность перемотки и пропуска кат‑сцен; несколько концовок; атмосфера экспериментального кино; платформа: PC (Windows). Минусы: любительская актёрская игра; блёклый саундтрек; местами запутанное повествование (скачки во времени); линейный геймплей, ограниченная свобода исследования; QTE слабо зависят от тайминга. Итог: нишевый проект для любителей FMV‑игр, нелинейных историй и эстетики VHS. Подойдёт для разового прохождения ради необычного опыта.
I'm sure this was just some school project or something but the UI is terrible, the blurry fuzz of the vhs is really hard on the eyes. The decisions are almost impossible to make with little to no clarification of when a decision can or can't be made. Not worth anyone's time.
Idealnie pokazuje co gdyby Polacy robili grę o Wojnie w Jugosławii
Jeśli pieklo istnieje to Lucyfer kazalby mi grac w ta gre bez konca
one of the bestest games ever
Game is silly and uniquely fun... I just can't stand the damn Final Fantasy type minigame, pain in the ass for 100% achievements because of it...
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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