
An old-fashioned, serious, social-economic simulation and galactic world creation game that combines trading, vehicles, mini-games and blowing things up. And tractors. (Now featuring less about tractors).
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was a cold August night and my friend and I were scouring the free to play section one late night, finding a joke game to play. We fire this bad boy up and think its stupid in the beginning. Oh, how we were wrong. It's a player run world with a player run economy. Every shop and every building besides the government facilities has been established by the players. The money you pay for food goes to the owners of the restaurants or cafes. The owners of these institutions in turn pay their chefs with this money. And the money just flows like blood through the economy. Everyone is a building block of the society that is created. It's quite surreal, with the theme of tractors being employed. I joined 4 days ago with my friend, and back then the place was a bit barren with the economy in its infancy. But as the economy grew along with the playerbase, so did the society. It brings a tear to my eye to see what was once a rugged hamlet turn into a town, and soon in the near future, become a blooming metropolis where every man can make a name for himself. An opportunity lies around every corner.
Summary: I think this game is amazing but it is being poorly handled and needs improvement before anyone should play it with good expectations. Now remember that this is criticism, not hate. Now remember before reading this, I heard this game was made by a Single Dev over 15 Years. So be lenient if you think too strongly before making your decision on some of these things, it can be difficult making a game with a 1-Man team. - Intensely engrossing economy gameplay mechanic which is fun to learn and play with - Good Community after you stick yourself in there and show that you wont blindly obey everything they do - No Tutorial and Horrible Environment towards New Player - The Pay to Win mechanic is so bad it's basically Pay to Play - The Game is NOT advertised as a Trial, even though it basically is - Too much Focus on Minigames rather than the Real Game Ideas for Improvement: - Purchasable Upgrades at the Government (Wagons, Engine for Speed, ect.) - Different Pay to Win mechanic other than a Residential Permit, I don't mind the Wagon. Maybe a "Stock" idea where they gain so much money per irl week or so - Less Focus on Minigames - I suggest you open a Patreon for players that enjoy the game immensely and are willing to pay more and in a way that doesn't affect the game entirely (You can add extra benefits - An In-Game tutorial that shows the basics and even how some businesses work. Therefore I think the game really needs to improve before the public attempts to play it again. In fact, when it approves I would love to be informed, because I think the game is amazing and would love to play it some more, but not when the game is in this current state. After about 20 Hours of playing the game I have a good understanding of the gameplay, the community, and where the game will be in a couple of years. I think the game will begin hitting very negative reviews from people with less than 0.5 hours on record because they don't understand the game, negative reviews from people with extensive hours in the game that hit the paywall like myself, or good reviews from people with hours on the game that haven't hit the pay wall yet. -------------------------------- Criticism Firstly, I think the game is falsely advertised as a Free to Play game, when in reality the game is just a Trial of what it really is. All players Another thing, I don't mind paying for the game, in fact I had already planned on purchasing cosmetics and more in the game because I think it's an amazing experience and idea for a game which isn't done commonly nowadays. But I refuse to pay for the game and support the resident permit idea which I greatly disagree with. The game is very unfriendly towards new players and most of the time manipulates them into joining their workhouses, or jobs they require for minimal pay when they could easily pay more and still gain profit but choose not to and to hurt the new players. There is no tutorial, only a dated guide on their website which doesn't give a real sense of direction and is sprawn all over the one page, making it very difficult to get the understanding of where you're even supposed to begin. Usually you rely on experienced players for help which end up abusing you without you even realizing it, they'll just as quickly tell you how to learn a skill and get placed into one of their workhouses or factories. In the game's current state it is heavily Pay to Win, which I think was the idea in the first place, in it's current state it seems like a Cash Grab with falsely advertised gameplay to lure in Players. There are wagons you can buy to increase your inventory capacity by up to x4, which is a lot more than you think and saves a LOT of time, money, and fuel. There's also my least favorite idea, the Resident Permit, which makes it so that you can buy up to 6 Buildings instead of the normal one. Personally, I greatly disagree with this mechanic in a game built around building an empire of business and opportunity. This greatly limits the free players which is why many of the players say that this free to play mechanic is a "TRIAL", which I think should have been stated up front if that was the intended purpose. Since I'm not willing to pay for the Resident Permit, I'm basically done with the game since I can no longer advance, which is another reason I'm upset is because I want to keep playing but I no longer can without playing the Resident Permit, because I would be wasting my time. ---------------------------- Suggested Imrpovements I feel as if there were upgrades you could purchase other than the complete Tractor V2 and were able to buy Wagons and Engines and other parts to increase the Tractor would be much more engrossing as the players feel the NEED to imrpove themselves. I understand that money is needed to keep the servers running and it can't just be your own, so that's why I suggest a Patreon, and other ways could be Cosmetics, maybe some "Stocks" mechanic that makes it so you make so much money a week or so. There a lot of ways to do it without handicapping players in a free to play game, although if you're going for a Pay to Play game then it's understandable, but I suggest you do this in a more honest way. Don't get me wrong, I enjoy minigames and the distraction for active players by minigames, but they shouldn't be the main focus and they shouldn't be so common. They DEFINITELY shouldn't be a part of the main map where towns or other things could have been built. I understand this isn't a very good point, but it's my opinion. A tutorial would work wonders for new players, as they're incredibly lost in this complicated game If any of you would like to debate about what I should add or delete from this review, or just talk about it, feel free to comment. Thank you for reading.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A tractor — ММО-нишевое. Что есть: ✓ трактор. ✓ 50+ летний разраб неспешно пилящий это дело в свободное время. ✓ экономика, строительство и социальная часть. ✓ аццкой толщины мануал по сабжу → http://theuniversal.net/worldmanual/doku.php ✓ олдфаги тусующиеся в игре чуть ли не со времен её первой версии. Чего нет: - сюжетки. - современного графония. - понимания зачем вообще в это играть, если вы не застали оригинал. Оригинал кстати вышел в мохнатые 2000е, так что даже я его не застал (модем по телефону, крайне медленный, куда уж мне, эх) → https://gamesformay.com/Screenshots/trac-screen.html Как итог: разрабу респект, что поддерживает это дело вот уже 20 лет, в различных итерациях игры, но я прям хз зачем в это играть сейчас, если вы не застали начало, и нет ностальгии по сабжу. В раннем доступе к тому же, оно должно было быть 6-12 месяцев как пишут, по факту уже 5 год идёт. Такие дела. https://steamcommunity.com/sharedfiles/filedetails/?id=1458574070 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
Step 1: Hit esc then H Step 2: Read that Step 3: look for a job before getting your skill, make sure it has invesement and produce, and you can move produce to the building so you get paid and that there is other buildings to work at Step 4: Get yourself a house, rent one 30~75d (you get paid every 10 minutes rent is every 5 hours) Step 5: move produce around, buy low sell high, exporting is profitable most of the time Step 6: get some food/drink in the house to live longer Step 7: once you have sheckles saved up you can start looking at running your own business
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A Tractor is a social economic simulator with a theme of tractors, the game involves a world and in this world everything has been built by the players. Those towns on the maps? Made by players. All the buildings have been placed and are owned by somebody. That's what the game is all about, a multiplayer economy where the world builds up and new technologies are unlocked. It's a lot more complex than it looks. It is not for everyone, it's hard to get into a will take a while before you really get going. It is a social economic simulator after all, so if you don't like waiting in games or strategizing then it won't be much fun for you. It's a small community of dedicated players and if you take the time to learn it, it ill be come very rewarding. The game was made over a decade by one man as a hobby, it is still in it's early stage and is not polished or complete with features, but if you take the time to get into the community it will make it much better, the dev is friendly and approachable, it's not every day you see a developer chilling out in his own game. Most of the negative reviews are by people who don't understand what this game is, they may think it's a goofy game or a farming simulator, if you like the idea of a multiplayer economy then give it a try.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
This is an older title with simplistic graphics. However, it's a great game for casual play. It's basically a sandbox trading / farming simulator with survival elements and some neat mini games and other features to make it a more interesting MMORPG world. Don't let the graphics or title fool you -- this title is a hidden gem.
There are many very devoted players who are very helpful if you ask. The game is tough but very enjoyable once you get the hang of it.
ALL HAIL MONKEY, ALL HAIL MONKEY.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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