
A Tower’s Will is a 3D platform game where you have to climb a sentient tower that doesn’t want to be climbed. Will you rise victorious or tumble down in defeat?
Modeled estimate, not a reported figure. How we estimate →
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About
Embark on a challenging journey as you take on the role of a golden bouncy artifact with a singular goal: reach the top of an ancient, enigmatic tower. But beware, for this tower has a will of its own and will stop at nothing to manipulate you to abandon your quest.
Scale a kilometer-high tower filled with treacherous obstacles, each more deadly than the next.
With simple and intuitive physics-based controls, brace yourself for a true test of skill and precision as you navigate increasingly demanding challenges.
Immerse yourself in an unexpected journey with a living tower, as she communicates through a vast array of sentences displayed on her walls. Featuring over 1000 unique sentences reflecting moods such as irony, despair, anger, boredom, and much more, you will be drawn into a battle of wits and willpower as you strive to conquer the tower's formidable challenges, all while enduring her relentless provocations.
For those that decide to buy the game, thank you so so much, it means the world to me!!! And remember:
May your climb be swift and your determination unbreakable!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +21 more
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
This Game is awesome! LKots of work put into it. Havent gotten that far yet but its already amazing. If you like playing Getting over it or Get To Work, youll love this. Very cool movement and mechanics. Dont know if its my pc (3060ti) or the game, but it uses much of the GPU even in doofus grafik settings. but thats maybe just my pc. All in all, amazing game! give it a try!
[h1]塔底的西西弗斯[/h1] [h2]游戏推荐指数:★★★★★★☆☆☆☆[/h2] [quote]买肯定是要买的,玩肯定是不玩的 快来关注[url=https://store.steampowered.com/curator/38222893/] G胖受害者鉴赏家[/url] 让选择游戏变得更加简单[/quote] 操控一个[u]不能停止跳跃[/u]的金属小球,在一座通灵高塔中不断攀登。 游戏中通灵的塔会在游戏过程中显示出大量独特的语句,你需要一边克服眼前的困难,一边忍受塔灵的挑衅,这让我想起了Armor Games游戏公司出品的《Give Up》,这是一个很有趣的系统,为平淡的跳跃增添了乐趣,但忍存在一些问题。 加缪在《西西弗神话》中指出,西西弗斯的伟大在于“清醒地接受命运,并以行动本身对抗荒诞”。游戏中的玩家也是如此:尽管高塔的终点遥不可及,但仍需在跳跃中不断调整策略、克服障碍。 [h3]游戏痛点[/h3] [list] [*]永不停止 不同于其他的平台跳跃游戏,改作操控的小球[b]永远无法停止跳跃[/b],你能操控的只有四个移动方向,就像不断将巨石推向山顶的西西弗斯,你不能停止脚步。即使是在一些需要你观察下一个落脚点的关键跳跃前,你都得一边调整视角小心翼翼地瞄准。 [*]我在哪里? 不同于其他的跳跃游戏,本作的场景在一个封闭的塔内,你所能看到的只有四周的墙壁和眼前的关卡,灰色和黄色的墙体是你能看到最多的东西,本作没有其他跳跃游戏中那些丰富的场景和广阔的视野。我很难在游戏间隙中停在某个平台,去看看我的攀登成就,也没有什么壮丽的风景让我心旷神怡,我只能看着眼前高难度的关卡,心中充满压力。 [*]硬核Only 跳跃游戏中的坠落惩罚就像是其他游戏中的死亡惩罚,如果说我在《Chained Together》失误一次,我可能会损失一到两分钟的进度,但是在本作中,一次失误,你很可能会坠落50到100米的高度,本作的失败成本过高,面对一些初见的关卡中,你可能需要失误两三次才能找到过关从方法,而这两三次失误会让你多花10~20分钟时间,这确实让人沮丧。在其他类型作品中,往往会在一段攀登后给予一些奖励(一个唯美/壮阔的风景,或一些收集品),让玩家保持攀登的热情和兴趣,可本作却缺乏这些鼓舞玩家不断攀登的动力。 [*]存在感薄弱的塔灵 原谅我将这两个作品做比较,在《Give UP》中的机器眼扮演着和本作的塔灵中一样的角色,但是由于不同的游戏设计,前者给我的印象极深,但本作的塔灵却几无存在感。我认为塔灵的挑衅是一个非常棒的点子,能为游戏带来更多乐趣,希望后续能够让塔灵更加活跃吧。[/list] [h3]游戏总结[/h3] 登山者以登顶为荣,平台跳跃玩家以征服终点为乐。可当我操控那颗永不停歇的金属小球在通灵高塔间挣扎时,却仿佛被抛入一场荒诞的西西弗斯寓言。,对于手残的本人而言,本作的平台跳跃难度是我玩过游戏中最高的。在攀爬途中我感受到的不是征服的愉悦感,我的每一次跳跃都沦为对坠落恐惧的预演,而枯燥的场景布置和存在感薄弱的塔灵无法让我从游戏中的其他地方获得安慰。我在游玩游戏时,就像是推动巨石的西西弗斯,困难的关卡碾碎了我对“登顶奖赏”的幻想,只留下永无止境的攀爬与重启。 尽管我一直在提出本作的缺点,但我仍推荐大家去尝试一下[spoiler]不能我一个人受苦[/spoiler],因为在这场漫长的攀登中,我不断爬升着高度,也数次从高处坠落,无法挽回地回到塔底,但在某次坠落时,我想起加缪的那句箴言:“攀登山顶的拼搏本身足以充实一颗人心”。我突然意识到,或许这场游戏的真正终点,从来不在塔顶的虚妄承诺中,而藏在我与金属小球共同跳动的、不肯妥协的心跳声里。 [code]你操控的金属小球永不停歇地跳跃,如同神话中推石上山的西西弗斯。坠落即是重启的命运——但每一次精准的腾空,都是对荒诞的蔑视。在这里,胜利并非抵达终点,而是选择继续跳跃。 [/code] [quote][h3]鉴赏员测评配置:[/h3] CPU:AMD Ryzen 7 5800H with Radeon Graphics GPU:NVIDIA GeForce RTX 3060 Laptop GPU 加入[url=https://steamcommunity.com/groups/GgamePlayer] G胖受害者鉴赏组[/url] 和鉴赏员一起战斗!爽! [/quote]
[h1][b]球球的登天长阶[/b][/h1] 《A Tower's Will 塔之意志》是一款难度极高的攀登游戏,玩法和火及一时的onlyup类似,玩家要操控一只小球通过层层障碍一路向上。 我们要操控的对象是个有着金属材质的小球,其会不断自动跳跃,玩家只需要操控方向即可。 头顶是一望无际的台阶,说是台阶,其实造型千奇百怪,横七竖八,想要安稳着陆谈何容易。 一些情况下由于视角愿意,落点很难判断,此时可以看小球下方的影子。 本作的难度超级高,一开始还只是些静态的台阶,继续向上,台阶就像有多动症一般到处移动和乱晃,这时候就非常考验行动时机了。 一旦失误,小球会一落千丈,这也正是此类游戏最让人抓狂的点。 整体来说还不错,可惜定价有点高,能降一点就好了。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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