
Experience the dramatic conflict of samurai culture and modern weaponry between the Imperial throne and the last Shogunate in 19th century Japan.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 134 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you know how to play any Total War game with firearms, then you made yourself a new hobby that funnily enough mixes melee infantry with firearms. Overall, the people who hate on this DLC don't know any other game than Shogun 2 or something else. ( Ignore any comment of haters because they don't know how to cope with the Fall of the Samurai )
so cool
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English*, French*, German*, Italian*, Polish, Russian*, Spanish - Spain**languages with full audio support
Hours played at review time, across 134 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Лучшее дополнение/игра в серии с порохом и пушками, а морские бои... Ну мёд же. Минусы все те же, что и во всех Total War - под конец кампании игрок становиться имбой и игра превращается в монотонную "покраску карты".
Fantastic game. The best line infantry total war game hands down. It's refreshing playing this after Warhammer as the artillery really feels and sounds so powerful. I do find it to be the hardest total war game I've ever played. In the campaign I'm always rushing around to stave off attacks and barely have enough money to build up my economy. I'm an average player but have played all the total war games before but never been hardcore. I do hate the navy mechanic as I never seem to have enough money to maintain a decent navy, especially in late game when 70 percent of the games factions are at war with me. But saying this it's by far the best total war game I've played. Really thoroughly recommend. 9.5/10
Battles are definitely much harder as you are trading bullets back and forth. Not as much strategy as Shogun 2 where it's like rock paper scissors. Whoever has more firepower wins.
Very fun and good! Sure some parts aren’t fully fleshed out, like the base game, but definitely the best total war IMO, even if I enjoy Napoleon total war
Best total war game/dlc
A Total War Saga: Fall of the Samurai, available on Steam and originally released as a standalone expansion to Total War: Shogun 2, stands out as one of the most unique and compelling entries in the Total War franchise. While technically categorized under the "Saga" banner, which suggests a more focused scope, Fall of the Samurai offers a sweeping and richly detailed campaign set during one of the most transformative periods in Japanese history: the Boshin War of the late 19th century. This was a time when Japan stood at the precipice of modernity, grappling with the collapse of the shogunate, the restoration of imperial power, and the rapid Westernization of military, political, and economic systems. The game masterfully captures this cultural and technological upheaval, offering a deep strategic experience that blends traditional Total War gameplay with the unprecedented complexities of industrial warfare. At its core, Fall of the Samurai retains the classic two-layered Total War formula: a turn-based strategic map where players manage provinces, diplomacy, and armies, and a real-time tactical layer where battles are fought on expansive, detailed battlefields. However, what distinguishes it from its predecessors is the way it integrates modernization into nearly every aspect of gameplay. Players must navigate a constantly shifting balance between traditional samurai values and the demands of modernization, represented by a tech tree that branches between Western and Eastern advancements. Every choice carries weight—not just in terms of military power, but in terms of societal unrest, political allegiance, and cultural identity. This thematic tension gives the campaign a compelling sense of purpose and narrative, even though it remains mechanically grounded in sandbox strategy. The faction diversity in Fall of the Samurai is particularly noteworthy. Players can choose from several clans aligned with either the Tokugawa Shogunate or the Imperial Court, and each offers unique bonuses and challenges. Unlike previous Total War games where faction differences were often superficial, here they feel meaningful—your chosen allegiance not only impacts your access to certain units and techs, but also determines the tone of your campaign. Playing as a conservative shogunate loyalist trying to suppress imperial ambitions feels vastly different than leading a pro-imperial clan aiming to modernize Japan through alliances with Britain or the United States. This ideological split permeates everything from recruitment to diplomacy, and it introduces a layer of identity-based strategy rarely seen in historical games. One of the most revolutionary elements introduced in this title is gunpowder warfare and the inclusion of industrialized military units. The shift from swords and arrows to rifles, Gatling guns, and artillery dramatically changes the tempo and tactics of real-time battles. Unlike the slower, melee-focused engagements of earlier Shogun 2, Fall of the Samurai battles emphasize positioning, cover, and ranged superiority. Line infantry, naval bombardments, and modern cannons dominate the battlefield, requiring players to rethink traditional Total War strategies. The introduction of Western-style fortresses and railroads adds to the complexity, forcing players to contend with infrastructure as both a tool of power and a vulnerability. Yet despite the dominance of gunpowder, traditional samurai units are still available—and deploying them effectively becomes a rewarding challenge of combined-arms tactics. Naval warfare also sees a major overhaul in this entry, incorporating ironclads, steam-powered vessels, and explosive shell weaponry. Naval battles are more intense and tactical than ever before, with the added ability to call in offshore bombardments during land engagements, creating devastating synergies between your fleets and armies. Mastery of the seas is often the key to controlling trade, defending coastal provinces, and launching amphibious invasions, adding a new layer of strategic depth that feels both historically accurate and mechanically satisfying. The visual and audio presentation of Fall of the Samurai is among the strongest in the Total War series. The campaign map beautifully reflects Japan’s varied geography, from snow-capped mountains to rice paddies and bustling port cities. The battles are cinematic, with realistic smoke effects, artillery blasts, and period-appropriate uniforms and architecture. The soundtrack is immersive, blending traditional Japanese music with Western military themes to reflect the cultural crossroads at the heart of the conflict. Voice acting and ambient sound effects further enhance the atmosphere, especially during tense moments in battle or diplomatic negotiations. Diplomacy and internal politics play a more significant role than usual, with foreign powers like Britain, France, and the United States influencing the conflict. These powers can offer military aid, technological advantages, and trade deals, but they also represent a potential loss of autonomy. Players must decide whether to embrace Western influence to gain access to superior firepower or to resist modernization and preserve traditional sovereignty. This dilemma creates some of the game’s most meaningful long-term strategic decisions, especially as the endgame looms and your clan must decide whether to declare total war on the old order or support the emperor in creating a new nation. The campaign is well-paced and tightly designed, with a clear progression from regional squabbles to full-scale civil war. The realm divide, a mechanic borrowed and refined from Shogun 2, returns with devastating consequences. Once a faction becomes too powerful, other clans are forced to choose sides, leading to a final, climactic struggle that almost always results in an epic, multi-front conflict. This late-game phase pushes your economy, diplomacy, and logistics to the limit and ensures that the campaign doesn’t peter out with a whimper. It’s an excellent example of how to inject narrative stakes into a sandbox experience without sacrificing player agency. Despite its strengths, Fall of the Samurai is not without minor flaws. The AI can still occasionally mismanage armies or get stuck during sieges, and while naval warfare is vastly improved, it can sometimes feel sluggish or repetitive in prolonged campaigns. Additionally, for players who preferred the traditional sword-and-bow aesthetic of early Total War games, the emphasis on firearms may feel like a departure. However, these are relatively minor criticisms when weighed against the depth, replayability, and historical richness the game offers. In the grand tapestry of Total War titles, A Total War Saga: Fall of the Samurai stands out as both a bold evolution and a loving tribute to its roots. It captures a fascinating historical period with nuance and respect, offering a gameplay experience that challenges the player not just to win battles, but to navigate the cultural and technological turmoil of a nation in flux. Whether you're a veteran of the franchise or a newcomer intrigued by Japan’s modernization, Fall of the Samurai delivers a gripping, atmospheric, and strategically rewarding campaign that remains one of the crown jewels of the series. Rating: 7/10
idkj
没汉化,网上找的汉化包也用不了,白搭。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 67.8K | 92% | — | |
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