
Steam-powered mechs meet forbidden sorcery in this interactive steampunk novel, inspired by Sherlock Holmes, Dracula, Jekyll & Hyde, and Jack the Ripper!
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Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还不错,好歹是个完整的故事,这在这么多HG里已经算好的了。。 各方面都属于优秀的一部作品。而且难度很低,最好结局也不难
really fun and great story :)
Why I am recommending it I am do so only because I liked it. Think a Sherlock Holmes novel, mixed with BattleTech, and stories by Gail Carriger. In other words robots, steampunk, and....vampires. It is a interesting setting and might not be to everybody's liking. The first play-through took me five hours and I am not too sure about the ending I got. Because I think it was a bad ending but I am not sure HOW I could have gotten a good ending. I was trying to play a balanced character - between being honorable but also realistically reasonable and good.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
很棒的游戏,在蒸汽朋克世界中掺入了很多现实主义的社会问题,世界观宏大,不同选择会触发多种结局,重要的是可以选择攻略室友(愉快地代餐了福尔摩斯同人,这条线真实甚合我意.......
Haven't finished it yet but overall its a very well-written game, though I do think the author tells far more than they show. Having more dialogue from the various characters would really do a lot here and its a shame there's not more character building that way. Edit: Gotta say this one actually surprised me, at first I didn't really care for it, it felt very episodic and a bit uninteresting since the first 2 or 3 chapters were very unrelated. However, after that the story really picks up and by the 3rd act you really do feel like you've made some pretty important choices. I personally loved the cast of characters and I appreciated how different things could go. That said there are some big issues with the game, number 1 is that the player has very little understanding as to what choices will increase or decrease stats and I feel like the inclusion of choices that improve stats also leads to a weird pigeon holing where the player has to act or do certain things just to improve a skill. Also my original thoughts about the game having too much telling instead of showing was accurate, there's a lot of handwaving in the text which I think really undermines stuff that could've been more powerful. Instead of handwaving the dialogue away into a single sentence or 2, delving deeply into the characters and their interactions as well as the various events in the story would've really heightened the emotional moments through the book. As it stands its still good but its painfully obvious how much better it could've been. I also would've liked to see more information for the player, stats on how good the secret service are doing, or Free Mercia, or the mood of the public, etc. I think there was a lot of opportunity here to allow the player greater choice and change in the world and information like this would've been interesting if it'd been introduced into the narrative. Finally, the amount of choice here does seem a bit slim, there are certainly alternate paths and there's plenty of replay value. These paths and choices exist in a very binary way though, you either save a person or you don't, you either stop a thing from happening or you don't with very little wiggle room or nuance which tends to make these paths feel a bit simplistic, even if they are interesting in their own way.
[h1] One Of The Best Text Games Out There[/h1] This game starts off a bit slow but is one of the best I have played. The atmosphere is steampunk, the characters are reminiscent of Sherlock Holmes, and the choices matter. The short stories are great and your choices feel like that matter, with your character not feeling cut-and-pasted onto the next page. The choices feel similar to Sir Brante, which each choice seeming to lead to others but not in a extremely controlled manner -- more like the natural flow of a story. Without spoiling the story, you are essentially a Dr. Watson type serving as an agent for the Crown. Your adventures range from airships to high-society balls. The writing is top-notch, neither dragging on and yet still keeping you reading along deciding what you will do. Your choices lead to a head and it seems there are multiple endings, each dependent on your own choices and path, meaning there is a lot of replay in this game for the price. Overall, this is a great game and a gem. Top-notch writing, complex decisions, and an atmosphere only found in the pages of a good book. I can only recommend this
This is one of the best Hosted/Choices of games ever.
A very well written COYA, that takes you through an interesting steampunk setting based on Victorian-era Britain. Surprisingly lengthly, with tons of choices and consequences, really enjoyed it!
One of my favourite CYOA games ever. The storylines are great and it really feels like your choices have an impact on the path you follow. I've replayed it many times already and will likely play through it a bunch more in the future. It really is a comfort game/story I can keep coming back to.
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