
A magical adventure about two high school sweethearts set at the end of their school days - and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 74 reviews with recorded playtime.
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
5 worth to play, cerita nya juga bagus 9/10
Ce jeu est incroyable, je l'ai pas encore fini mais j'ai hâte de percer tous les mystères. Jeu super beau au passage.
amazing, beautiful, masterpice. GOATED INDONESIAN GAME!!!
storynya bagus
Good: gorgeous pixel art, can pet all the cats Bad: incredibly tedious story, teaspoon-deep exploration of its themes, 90s Indonesia setting largely wasted I am not the arbiter of how stories and themes resonate with anyone other than myself, so I will just say that if you are an avid reader of books, you will likely question how this game achieved "overwhelmingly positive" reviews. I found it neither fun to play ("play" -- there's not really much gameplay; it's closer to a visual novel than anything else) nor remotely engaging.
분명 늘어지는 연출이나 꼬인 퍼즐 등 단점이 존재했었는데 엔딩 보고 다 까먹음
10/10. Peak Game
When I started this game, I resisted the urge to use a walk-through guide to assist in getting a 100% percent complete on achievements. In retrospect, I wish I would've done that as I missed a few really neat little Easter eggs I think I would've only stumbled upon with official help. There a few chapters of this game I found extremely tedious-I did need to use a guide for the "rift" chapter with the Dojo. A few of the "spacedives" have puzzles that are just...tough. And some of the fights took me AWHILE to work through. Really my only reason for taking away .5 starts is that there were points where I just found myself frustrated with the minigames. That being said; this is an incredibly lovely game. I was holding back sobs at the end of the game. Once you start connecting the dots and you realize what's happening, you fully appreciate the way this game was presented. And the game looks great too. Will be happy to play more games released by these folks.
Cada frame é uma obra de arte, muito bonito ainda mais por ter uma estética tão específica se passando na Indonésia durante os anos 90, tem até referência ao Ronaldo Fenômeno! A trilha sonora é o que mais pegou junto com a direção de arte, embora as músicas repitam diversas vezes elas são cativantes, ficam na cabeça de uma forma positiva e ajudam a criar a identidade sólida do jogo. A história é boa, quando você percebe ela já foi por um caminho que você não esperava (pelo menos eu não) e isso te instiga ainda mais a descobrir como a história vai se finalizar. Por fim quero comentar o quão é bom simplesmente caminhar nesse jogo, tudo é muito vivo, bonito e aconchegante. A cidade desse jogo realmente possui vida. Recomendo a todos que gostam desse estilo.
A Space for the Unbound frames its poignant examination of adolescent trauma within the atmospheric charm of a 1990s Indonesian town. By utilising the unique space dive mechanic to manifest abstract emotional struggles into tangible, explorable heart-dives, the narrative achieves a profound sense of intimacy that few titles manage to capture successfully. Surreal shifts between cosy school-day nostalgia and unsettling, eldritch sequences demonstrate an impressive capacity for tonal range. Such transitions ensure that the overarching mystery remains constantly unpredictable, driving the player forward even when the supernatural elements start to overshadow the initial, seemingly simple story of a budding teenage romance. Personal motivations are elegantly grounded through the bucket list mechanic, which provides a clear sense of purpose amidst the chaos. Completing these varied objectives encourages thorough investigation of the vibrant environment, turning what could have been a passive reading experience into a proactive, player-driven pursuit of genuine human connection. Navigating the town occasionally introduces unnecessary friction, particularly when the game mandates significant backtracking across previously cleared areas. While the inclusion of numerous cats to pet provides delightful moments of levity, the strict navigation gating can make these return trips feel like a chore rather than a meaningful discovery. Interspersed skill-based minigames offer a welcome change of pace, though their mechanical execution feels uneven compared to the primary investigative loops. Occasional difficulty spikes and sensitive controls can briefly disrupt the immersion, testing patience during moments where the narrative momentum should logically be building toward its powerful, emotional climax. Technical performance remains reliably stable throughout, ensuring the distinctive visual aesthetic remains cohesive during both grounded, daily activities and bizarre, otherworldly encounters. Precision is occasionally required when selecting specific interactable objects in the environment, yet this minor concern never detracts from the overall polish of the presentation or the artistic vision. Overall, this emotionally resonant adventure succeeds by balancing its heartfelt character drama with an ambitious, psychologically complex framework. Those who appreciate a thoughtfully written story will find its exploration of heavy themes and its unique regional setting to be a deeply rewarding, essential experience that transcends its small mechanical inconsistencies.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Indonesian, French, German, Spanish - Spain, Russian, Turkish
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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