
A magical adventure about two high school sweethearts set at the end of their school days - and the end of the world. Explore a crumbling town and help friends face their inner demons, which could be the key to stopping reality itself disintegrating. And don’t forget to pet the cats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.38/day in the week to Aug 3 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7.9Kreviews | 97% | — | $2.5M |
| $19.99 | 3.2Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 295 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常好玩,别样的人生体验,因为发生在高中生活有一点别样的代入感;需要一点点耐心,除了全成就有点需要注意细节(其实可以改文件直接获得,可以搜到教程),其他都非常不错。非常推荐,玩完内心真的有很大触动
“我从没想过长大会是这么痛苦的事” 先说结论: 满分10分我会给出8+的分数,主要拉分方面在游戏性上 如果你喜欢夏日,喜欢像素,能接受慢节奏以及大量文本,那无垠之心整体是瑕不掩瑜的 无垠之心的优点个人认为还是很明显的,非常具有沉浸感的夏日叙事,对人生的思考以及自我的救赎,隐藏结局的剧情更是点睛之笔 缺点体现在剧情上略显俗套,并且流程相对来说比较墨迹,人物行走虽然有奔跑键但是需要频繁跑图,引导做的不是太好有部分解密可能会被卡住 23年买的游戏,在25年中才一口气玩完了,时隔一年多来为这个游戏写一条评论,以此来纪念以前的自己
Começa bem, a gameplay enche MUITO o saco mais pelo meio mas o terceiro ato é genuinamente muito bom. Final lindo, lindo, lindo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Indonesian, French, German, Spanish - Spain, Russian, Turkish
| $9.99−50% |
| 33ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 296 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
W Story
Incredible story with a heartwarming message. 100% recomended.
Идеально
ce jeu est vraiment une masterclass, le scénario est très prenant, le gameplay ultra intéressant et les énigmes le sont tout autant, c'est un peu comme un jeu casse tête, il faut trouver les réponses à travers de petites enquêtes, des décors et de la logique, trouver un objet afin de pouvoir avancer ou bien l'échanger contre un autre objet permettant d'avancer dans l'histoire, mais j'ai tout de même une chose à redire, c'est que les énigmes sont parfois trop difficiles et cela bloque dans l'avancé, mais c'est plus personnele qu'autre chose
[h1] This game is a masterpiece. [/h1] [h3] SPOILER [/h3] but after you complete the story, that artistic steam thumbnail of the game featuring Raya and Atma cheerfully running together [spoiler] will always hit different when you look at Atma knowing he's dead. [/spoiler] After I finished playing 'Until Then', I read reviews recommending 'A Space for the Unbound' as a likewise type of game. I love pixel-graphics games but admittedly, this type of pixel style was a bit foreign for me at first, and so that probably caused me to procrastinate at times before taking the game seriously and dedicating time to it. At times, the gameplay feels slow; literally the most unexpected things happens just to act as a necessary obstacle for the player to progress through the story by. I understand, but wow some of them felt out of the blue; but that feels reasonably within the nature of the game's story. I feel like the gameplay started to materialise and stop feeling so slow from Chapter 3 and onwards; I started to understand what was going on. I especially loved the ending... I can see why people recommended the game after I finished 'Until Then'. Personally, I have a special place in my heart for [spoiler] bittersweet endings. As much as we all want happy endings, bittersweet ones often stick with us the most. [/spoiler] I loved this game, probably moreso because of the deliverance of the ending than the gameplay itself. I hope others will too.
一开始好玩,习惯了玩法后有些厌烦
Будь это новеллой — цены бы ей не было. Бесконечные задания принеси-подай, из которых еще вытекают такие же другие. Слишком душит эта бесконечная и бессмысленная беготня ради того, чтобы получить крошку сюжета. Изначально понятно, что все это иллюзия, ненастоящее, вызванное тревогой и депрессией из реального мира, в котором произошло нечто ужасное. Но душераздирающий сюжет спотыкается о душный геймплей Проще просто у нейронки спросить, какая концовка и все — сэкономите себе драгоценное время
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $954.8K | 5.8K | 99% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 1.3K | 56% | $49.99 | |
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| $2.5M | 6.3K | 75% | $9.99 | |
| $2.5M | 10K | 95% | $6.99 | |
| $2.5M | 3.7K | 92% | $19.69 | |
| $2.5M | 3.8K | 56% | $39.99 |