
Did you think you'd win with a snap of your fingers? Did you think you'd see a crew as a number? Did you think you'd gorge without fear of judgements? But, sir, you're not in the Royal Navy. The pirate's life is a life of dreams. And it's precisely because we have a shitty life that we have dreams.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's good. You have to juggle a number of limited resources and fulfill the whims of the captain. There's enough randomness to keep it interesting for a while. Ship combat is ok but boarding combat is awful. If you enjoy pirate themed games and want more of a management game rather than a sim try it out.
good but hard as hell
Bordel que le jeu est énorme !! J'en ai le poireau qui se lève, n'est ce pas fou bande de gnoules ??? Ce jeu est parfait quand il te reste plus que ta main gauche pour te branler la queue et l'autre décaper des parois vaginale de bédouin, mais quelle est ton excuse pour ne pas avoir ce jeu enfoiré de couille de loup !?
It took me a little while to write a review for this. But i really have enjoyed this game. it's well thought out and the mechanics are tied to each other very nicely. the combat is a fun but interesting switch/departure from the usual combat systems. the sounds in the game are good and fit the game excellently. randomly generated worlds and crew members means that each playthrough is a bit different. it feels very satisfying to train a crew member to be a doctor, only for you to lose him in the next fight as a casualty or disease
I would really want to give this game a positive review just for the attempt, but I would lie if I said I'll pick it up ever again, and it doesn't seem the dev is planning on any sequels, so not much to support here anyway I assume? The game as it is would've been much better as a text novel. Mainly because the current 2d design doesn't have much sense of style to it, and in such cases, it can be better to leave the graphics to the player's imagination. All in all, it's definitely a fresh look at Sid Meier's Pirates, only inferior in pretty much all the other design choices. Might as well get yourself a Sega emulator and just play the OG
Un jeux efficace dans son ensemble, simple d'utilisation avec des touches de difficulté. Je recommande ce jeux a tous les joueurs du genre. Merci au concepteur
Its nice. At the beginning hard to understand but then it have a nice deepness of crew management and surviving. I understand the decision to make the fights with typing and it feels fresh and fun. Its really fun to see your crew growing in experience and you have a bond with them after a while and take care of them :-) I love it! Thanks!
Well, no. This game is not a "hidden gem" as someon here might say. It COULD be pretty solid ship management sim, IF developers would put a bit more care into this. Two things plague it: metric ton of micromanagement and horrendous interface. It's easy to see that those amplify each other, making gameplay absolutely horrible. The clearest example is assigning sailors to postions. For combat positions it's easy. There is a screen before the combat where you see all your sailors and assign them all roles at once. For non-combat positions - you HAVE to click them one by one. And they often stand behind each others (especially machinist guys - two of them in tiny room). So you have to do... pixel hunting. An yes. You have almost zero need to reassign combat roles and constantly have to reassign non-combat ones. In the end it's absolutely terrible experience I cannot recommend to anyone.
Le concept est sympa mais je me suis assez vite ennuyé à faire toujours les mêmes choses. L'interface pas très ergonomique et la lenteur des trajets n'ont pas aidé... Plaisant quelques heures pour ma part
I tried the demo first and pretty soon bought the whole game. The demo is worth a try!! I like this game. It's so much different what games usually are. I thought that this would be in Caribbean as pirate games usually are but instead this happens in some strange land where some of the people look like oriental and native americans. In addition to sail ships there are also steam powered ships. The normal sailing is relaxing management of duties for sailors and plotting course. It is constant balance of how much you should bring supplies and how much leave empty cargo space for loot. Sometimes everything is running just fine: You got gold and stop by harbor to resupply. I tossed out all the old bad tasting water to get fresh water from harbor well. Just getting ready for another successful run on a merchant. But then the captain, bloody moron, decides he doesn't like the town and wants to leave early. Off we sail with only little bit of drinking water with us. I need to put some alcohol to the drinking water or we're not going to have enough for the whole crew. Now the crew is drunk and we still run out of water. They start getting sick and some of them die. When we get to harbor almost everybody deserts. Thing went south real quick! But these setbacks are not the end for you but instead like mini stories. If your ships sinks, you will be hired on a next ship and your quest continues. The combat on the other hand is hectic typing game where captain yells orders and you type them. There is also an option to disable the typing part and just click the order with your mouse.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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