
You come to your senses in a cell that looks like you are in some kind of prison. It's almost silent, but sometimes there are some sounds.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Woods stones...another game for the bin
I am guessing that the ppl upvoting this dumptserfire are just a bunch of 9 year olds. You never should justify a broken/unfinnished game just because is cheap. This game was never completed! Steam should not be offering me a bundle of broken games! What the hell is even happening anymore? I payed for a bundle of 8 games, tried 2 of them and both are unplayable! I want my money back!
git
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
DOESNT DESERVE A REVIEW 0/10 MAKES MY BRAIN SMOOTHER BY THE SECOND
a cool game with a pretty interesting storyline, worth playing but not on a daily basis
A Night in Prison opens with a stark and unsettling premise: you regain consciousness in a dim, claustrophobic cell with no recollection of why you’re there or who put you behind bars. The game wastes no time pulling you into an atmosphere built on anxiety and confinement. The world is quiet but heavy with tension — flickering lights illuminate concrete walls stained with damp, pipes hiss in the background, and distant echoes remind you that the prison is far from abandoned. From the outset, the game relies on mood rather than exposition, encouraging you to absorb your surroundings and feel the weight of not knowing what waits beyond each locked door. The core of the experience revolves around exploration and careful item hunting. Keys, utility objects, flashlight batteries, and environmental clues become essential tools as you pick your way through cell blocks, stairwells, and maintenance areas. The darkness is more than an aesthetic choice — it’s a mechanic, narrowing your field of view and forcing you to rely on your limited light source to navigate treacherous corners. Each new hallway feels like a risk, each door a potential threat. Because progress often depends on spotting small details or finding items tucked away in shadows, the game encourages slow, methodical play and rewards attentiveness. As you move deeper into the prison, the tension builds not through jump scares, but through uncertainty and the steady realization that something dangerous might be stalking the corridors with you. At certain moments, the pacing shifts sharply. A timer may appear, or an encounter may force you into action, transforming the previously quiet tension into sudden panic. These sequences break the stillness and add stakes to your escape, reminding you that the prison isn’t a static backdrop but a hostile space that reacts to your presence. The transition from slow-burn dread to frantic urgency is one of the game’s more successful tricks. It gives your choices weight — whether to run, hide, or backtrack — and ensures that even the simplest mistakes can unravel a carefully planned route. For players who enjoy escape-room pacing mixed with survival horror tension, these moments can be particularly effective. Visually, A Night in Prison embraces a gritty, low-light aesthetic that fits its setting. Narrow corridors, rusted bars, aging concrete, and poor lighting combine to create a believable environment, even if the graphical fidelity is modest. The sound design reinforces this mood: dripping water, creaking metal, and distant movement create unease even when nothing is happening onscreen. The overall atmosphere feels oppressive and suffocating in a way that benefits the game, making even routine backtracking feel fraught with danger. However, the game’s ambition is frequently undermined by technical inconsistencies. Multiple players have reported freezes, especially when starting a new game, and some item interactions or door triggers fail to activate properly. Enemy behavior can also be erratic, with creatures clipping through walls or striking from impossible angles, shattering immersion and creating unintentional frustration. These issues are especially glaring in a game dependent on timing and careful navigation; when a single broken trigger can halt progress or when a glitch leads to unavoidable failure, the tension turns into annoyance rather than fear. The technical roughness gives the impression of a conceptually strong experience that needed more refinement before release. Content depth also becomes a limiting factor. The prison, while atmospheric, doesn’t evolve much over the course of the game. Once you’ve navigated its main pathways and solved its straightforward progression puzzles, there aren’t many surprises left to uncover. The lack of narrative development or environmental variety means the experience peaks early and has difficulty sustaining momentum. For a horror game rooted mainly in ambience and escape mechanics, this lack of variation can make the later sections feel repetitive or predictable, especially once the initial unfamiliarity wears off. Despite these shortcomings, A Night in Prison does have moments where everything aligns — the darkness tightens around you, your flashlight flickers at the worst possible moment, and you hear movement somewhere nearby. When the mechanics cooperate, the game delivers the raw, claustrophobic tension that low-budget indie horror can excel at. It captures the feeling of being hunted in a hostile space, armed with nothing but your wits and whatever scraps of equipment you’ve scavenged. These moments hint at the potential buried beneath its flaws. Ultimately, A Night in Prison is an atmospheric but uneven horror escape experience. It succeeds in creating a chilling environment and moments of genuine tension, but it struggles to deliver consistency due to bugs, unreliable interactions, and limited design variety. Players who appreciate short, mood-driven indie horror games and are willing to overlook technical issues may find enough here to justify a tense playthrough. However, those seeking polished mechanics, smooth pacing, or deeper narrative investment will likely find themselves frustrated by the game’s rough edges. Rating: 5/10
довольно неплохая хоррор головоломка, атмосфера мне нравится, музыкальное сопровождение тоже на уровне
nic moc
je n'aime pas trop, du temps tu fouille tu meurs et a l'infinie tu recommence....
Einfach schlecht
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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