
a Museum of Dubious Splendors, is a storybook from the world of Somewhere. A quiet game about prosaic objects and spurious histories, it is an irreverent rumination on the nature of an archive and forms of recollection.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This was the first game from the guys that gave us [i]The Indifferent Wonder of an Edible Place[/i]. Remember that walking sim where you had the opportunity to eat blocks of a tower? Here it is also about paying homage to an artist. We frequent a museum and after marveling at the big-sized version of everyday objects we can leave through a door of our choosing. Then we are presented with a little story. As we visit more and more sections of this strange exhibition, the more stories we have the chance to read. I did a walkthrough and I almost uninstalled it but then I thought I'd check it once again. Why? Because in certain cases we have 2-3 exits to choose from. Doing another walkthrough means we can explore new rooms and new stories. Going back is not a possibility - after a certain number of sections we get to see the ending. The game has some walking and a lot more reading. I found its aesthetic great and while it is very short, it's refreshing to play something like this every now and then.
⠀
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Reminded me of The Little Prince by Antoine de Saint-Exupéry. Also reminded me of Alice in Wonderland, entirely drug induced and fantasy that only describes one thing: The human condition, which is to imagine everyday objects as living, spiritual and mysterious and not at all as they are. As a free game, you loose nothing installing and exploring for a while the open maze of doors, which if opened in the correct order will reveal the full albeit still mangled and entirely fantastical story. But you will also save 20 minutes of your life if you don't play this game, so there is that. Lacks variety, but is still interesting enough as a quick time killer and may inspire you to write your own mushroom induced poem. If you liked this free game check out these https://store.steampowered.com/curator/41773079-EmpathyGames/list/93017
This game is a book
Şüpheli İhtişam Müzesi, Somewhere dünyasından bir hikaye kitabıdır. Sıradan nesneler ve sahte tarihler hakkında sessiz bir oyun, arşivin doğası ve hatırlama biçimleri üzerine saygısız bir düşüncedir.
Read some prose, walk through some rooms, looks at some large objects, game over.
mirror faces a mirror fades to green color fading mirrored eternity
i walked in a boy. walked out a smart boy :steamhappy: nye nye nye nye nye
I played a couple years ago and didn't quite understand what was going on. I played through today and the stories are a bit strange to follow and some rooms have interesting things within them but seemingly poor correlation to the stories? I know the story excerpts and graphics are enjoyable but mostly as separate things to think about.
There are quite a few spelling errors in the text of the first few slides, and while the stories are very interesting, the objects that they describe are sometimes unfitting. Also, you might miss some of the expositions on your first playthrough, and you will have to replay the game, to try and see the ones behind remaining doors.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.