
A song from years ago triggers a flood of memories for champion swimmer Miriam. Embark on an evocative journey through her turbulent childhood and the complicated relationship she shared with her devoted mother.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 523reviews | 85% | — | $58.3K |
| $7.99 | 2.9Kratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
想给中评的,太多负体验的操作和关卡设计,导致很多地方玩法和叙事情感之间有很强的割裂感。 2D部分远远好于3D,有些地方太抽象了,我不知道自己要操作什么,操作了也不知道这样设计的目的是什么。 但谁能抵挡对妈咪的回忆呢,好评鼓励吧
[h1]轻盈美丽,但流于表面[/h1] A Memoir Blue的游玩体验如同一场温暖、轻盈、诗意的梦境。 好,优点说完了。 我不知道开发商是如何理解“复杂”,或者说英文里的“[b]complicated[/b]”这个词的,以至于决定把这个词放在游戏的简介中:the complicated relationship she shared with her devoted mother.(她对自己挚爱母亲的复杂情感关系) Complicated,源自complicatus,意为“交织在一起,混乱的,复杂的,难解的”。而游戏中对冲突的实际呈现却只是一个简单、日常,乃至可以说司空见惯的场景——成长的代价,以及关键时刻母亲因忙于工作而导致的缺席。 Seriously? 这个故事确实温暖,看得人心头发热,叙事与机制的融合也很好,一度让我想起同一发行商的《艾迪芬奇的记忆》。但很遗憾,A Memoir Blue的深度是远不足以媲美前者的。 我不知道开发者是真的觉得这样的故事撑得起complicated,或是立意屈服于审美,毕竟游戏的美术表现相当出色,场景、交互,甚至成就图标和掉落卡牌都相当漂亮,还是耻于谈及真正的复杂。游戏几乎完全是从女儿的视角出发,目之所及,都无法体现复杂。甚至可以说,回忆深处那些不快的,耿耿于怀的场景,长大后亲见成年人世界的艰辛便可以轻易理解母亲当年的难处。这场回忆之旅,更像是女儿在理解母亲后与自己[b]和解[/b]的历程。 如果这能被称为复杂,那大概是因为开发者低估了生活的褶皱,也高估了感动的廉价。与其说它是一场对复杂关系的解构,不如说是一次对套路的精美复刻。 [b]Nostalgic[/b],更好。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
| $7.99 |
| 347ratings |
| 80% |
| — |
| not modelled |
| $7.99 | — | — | — | not modelled |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's beautiful and lovely. But it's NOT a game it's an interactive animation film. I kept waiting for the game to start while clicking random elements on the screen. Well there was no game to start it's just animation upon animation with some minimal interaction to move things along. Interaction like click on a lamp to turn it on or drag a leaf or something like that. That's pretty much it.
༼;´༎ຶ ༎ຶ༽ Bravoooo Bravoooo
A protagonista faz um mergulho psicanalítico em sua infância e juventude afim de melhor entender o que a levou ao seu atual estado apático perante suas conquistas que deviam ser celebradas, porém não há mais ânimo para isso. Game lindíssimo e muito profundo. Uma incomoda e bela experiência Annapurna. Parabéns Cloisters Interactive!
[h1]A Memoir Blue[/h1] [h2]❌ Non recommandé — [b]MajiNote : C[/b][/h2] [hr][/hr] [h2]📌 Contexte[/h2] [list] [*][b]Temps de jeu :[/b] ~1h [*][b]Mode conseillé :[/b] Solo [*][b]Avis :[/b] C’est beau, poétique, le fond est ok… mais j’ai eu ce truc bizarre où tu restes extérieur à l’histoire. Et en live, pareil : tout le monde était globalement d’accord. [/list] [h2]📜 Lecture du Culte[/h2] A Memoir Blue est un “interactive poem” (poème interactif) développé par Cloisters Interactive et édité par Annapurna Interactive, sorti le 24 mars 2022 (PC / consoles). La musique est composée par Joel Corelitz (avec des chansons par e.hillman et IMOGEN). [h2]⚙️ La Boucle[/h2] C’est une expérience très courte et très “guidée” : tu avances scène par scène, tu fais des mini-interactions simples (cliquer / glisser / manipuler), et tu traverses des souvenirs (en gros : relation mère/fille + pression / réussite sportive). Le jeu mise plus sur la métaphore visuelle que sur le gameplay. [h2]✅ Ce que le Culte approuve[/h2] [list] [*][b]Visuel / mise en scène :[/b] c’est propre, artistique, ça a une vraie patte (le mélange “présent” / “souvenirs” marche bien). [*][b]Musique / ambiance sonore :[/b] ça accompagne super bien : doux, méditatif, et franchement de grande qualité. [*][b]Format :[/b] 1h, tu le fais d’une traite, ça ne te vole pas ta soirée. [/list] [h2]⚠️ Ce que le Culte déplore[/h2] [list] [*][b]Le problème principal :[/b] tu restes dehors. On comprend ce que le jeu veut faire… mais il n’arrive pas à te choper à la gorge. [*][b]Interactivité trop mince :[/b] ça peut donner l’impression d’un truc “sans substance”. Tu touches, tu fais avancer… mais tu joues pas vraiment. Et du coup y’a pas cette connexion entre toi, l’histoire et le perso. (Je sais, c’est dur à expliquer, mais c’est exactement ça.) [*][b]Paradoxe chelou :[/b] même en étant très court, ça peut sembler long si t’es pas touché. [/list] [h2]🩸 Moment Culte[/h2] Une scène qui représente bien les barrières humaines qu’on met dans nos relations. Simple, lisible… et c’est probablement ce que le jeu fait de mieux : raconter par l’image. [h2]🎯 Recommandé si…[/h2] Tu aimes les expériences très courtes, très contemplatives, “poème interactif”, et que tu es client de narration par l’image + musique. [hr][/hr] [quote=Maji / Le Culte] [b]Conclusion :[/b] Je mets C et je ne recommande pas (malgré le respect pour l’intention). C’est beau, c’est propre, c’est poétique… mais ça n’atteint pas sa cible émotionnelle chez moi, et tu restes trop spectateur. [b]Le Culte ne valide pas : C.[/b] [/quote] [i]Rejoins le groupe Steam du Culte de Maji : [url=https://steamcommunity.com/groups/majitv]Le Culte de Maji[/url][/i]
This game is visually and emotionally captivating, simmering within you slowly. It's nothing short of dramatic, but I love the gentle way it leads the player from one chapter to another, revealing what the main character's life was like with her mother. It is incredibly real in showing how grief forces us to dive deep into memories of the people we once shared our whole lives with. Relationships can be imperfect, yet we learn to find solace in them anyway—because that's just how life is. Ultimately, we realize that despite all the misunderstandings, challenges, and bitterness, the love shared at its core is still real. While the game is short and doesn't offer much of a gameplay challenge, its emotional depth makes it worth it.
[h1]A Memoir Blue[/h1] [B]point and click oyunu, Annapurna Interactive yayıncısı üstelendiği ve diğer oyunlarından da indirim paketleri olduğu için aldığım bir oyun sadece. 1 saat süren anne ve kızı arasında geçen hikayeyi anlatıyor. Duygusal bir insansanız oynayın onun dışında zaman kaybı.
It s more like reading an animated story from an interactive book, and its more a story about her childhood and parents than being a swimming champion. All in all its not bad its just slightly too restrictive like showing you some object and you might feel the urge to grab them or walk around them or look at them from another perspective, however in the next panel everything is so beautifully crafted that u start to like the game as it is in its own way.
thanks i cried
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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