No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Our online presence is growing, making Cyber Security awareness more important. As new technologies emerge, cyber criminals also develop new ways to target individuals' and companies' data. Staying safe online isn’t just a slogan anymore, it’s a necessity. To encourage UNSW students to be more aware of their actions online, UNSW has built this app to further increase awareness of common Cyber Security threats and counter measures that can be taken. A.L.I.C.E is a retro style 2D platform side scrolling game, with enemies to zap, puzzles to solve, and an overall learning experience. Players choose their avatar, and the game begins with your identity being stolen. The player journeys through 5 levels, faces numerous cyber threats, and uses their wits to solve cyber puzzles. A friendly A.I. (Artificial Intelligence) will help the player through the game, and provide tips and hints on how to defeat the final Cyber Threat boss, to retrieve their identity back.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $37M | 112.1K | 94% | $24.99 | |
| approximately $16.6M | 36.2K | 83% | $13.74 | |
| approximately $7.6M | 12.4K | 94% | $19.99 | |
| approximately $3.3M | 4.2K | 77% | $24.99 | |
| approximately $2.8M | 4.2K | 88% | $19.99 | |
| approximately $2.7M | 4.4K | 82% | $19.99 |