
Moira McKinnon is running away. A wild adventure through the Scottish Highlands, with open platforming and dynamic storytelling, maps and music. From the creators of Heaven's Vault and 80 Days.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 687reviews | 87% | — | $196.1K |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The best tip I can give anyone is this: Don't even try to make it to the Lighthouse by Beltane on your first playthrough. Instead, just enjoy the journey. Explore everything! Take your time, and see how many secrets you can unearth. This is not a 'Point A to Point B and you're done' type of game, and if that's what you're after, then this might not be the game for you. Instead, this is a game meant for multiple playthroughs. It's a game that encourages you to explore, and step off the beaten path (often literally.) If you love wide expanses of landscape, music that makes you tap your toes, and mountains steeped in both history and magic, then this might be exactly what you're looking for. (I confess, having never played a roguelite-styled game before this one, I got frustrated during my first couple of playthroughs, but after I understood the mechanics better, it allowed me to relax and just have fun. I once got to the lighthouse literal WEEKS after Beltane because I spent so much time just exploring everything I could find. LOL! But seriously - for a game like this - the exploring and the discoveries are all part of the fun! (It also felt SO much more gratifying when I finally earned the 'Indefatigable' achievement. ;D )
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent palate cleanser of a game. After playing a more involved AAA game and sinking many hours into it, this one comes as a breath of fresh air. A run is easily completable in 1-2 hours. The story benefits from a second or third run thru, and there's enough hidden secrets and stories here to keep you around for a long while if you want it. The basis of the game is just exploring the beautiful Scottish countryside. The stakes are low and the game is very forgiving. That said, you will find yourself out in dire situations far away from safety with the sun sinking low. The first few runs where you don't know everything and the game's rules aren't clear are the best. I didn't stick around to 100% this game, but the time I spent did feel well-used. This is an excellent ode to a specific corner of the world. Absolutely worth dropping money on this to get out of the rut of 20+ hour games that feel too long for their own good
A Highland Song is an atmospheric adventure game from inkle Ltd that transforms the Scottish Highlands into both a playground for exploration and a stage for an emotional coming-of-age story. Rather than focusing on combat, crafting systems, or lengthy quest chains, the game centers on a young girl's determination to cross a vast wilderness in search of family, freedom, and self-discovery. It is a title that blends narrative adventure, platforming, rhythm mechanics, and open-ended exploration into a remarkably cohesive experience that feels deeply connected to its setting. The story follows Moira McKinnon, a spirited teenager who receives a mysterious letter from her uncle inviting her to visit him on the distant coast. Motivated by curiosity and a desire to escape the confines of her everyday life, she leaves home and begins a journey across the Highlands. What initially appears to be a straightforward trip gradually becomes a personal odyssey filled with unexpected encounters, local legends, hidden histories, and moments of reflection. The narrative unfolds naturally as players travel, allowing the landscape itself to become a storyteller alongside the characters. One of the game's most impressive achievements is how effectively it captures the feeling of venturing into the unknown. The Highlands are not presented as a simple backdrop but as a living, breathing world filled with opportunities and dangers. Every mountain ridge offers a new perspective, every valley hides potential discoveries, and every path raises questions about where it might lead. Exploration is driven by curiosity rather than obligation, creating a genuine sense of adventure that many larger open-world games struggle to achieve. Unlike games that rely heavily on objective markers and navigation aids, A Highland Song encourages players to learn the terrain themselves. Maps are collected piece by piece, routes must be memorized, and landmarks become valuable navigational tools. This design choice turns movement across the world into an engaging challenge. The more familiar players become with the landscape, the more rewarding future journeys feel. What initially seems like a daunting wilderness eventually becomes a place filled with recognizable paths and meaningful locations. The platforming mechanics support this sense of exploration exceptionally well. Moira climbs steep cliffs, leaps across rocky formations, and traverses difficult terrain as she makes her way through the mountains. The controls are responsive, and movement feels fluid enough to make simply traveling enjoyable. Traversal never feels disconnected from the world around it because every jump and climb contributes to the feeling of crossing a vast and rugged landscape. Adding further depth to the adventure are the survival-inspired systems tied to weather and endurance. Rainstorms, cold temperatures, and changing environmental conditions force players to think carefully about their route. Shelter becomes important, and planning ahead can mean the difference between a smooth journey and a difficult setback. These mechanics create tension without becoming overly punishing, reinforcing the idea that nature is both beautiful and unpredictable. Perhaps the most distinctive aspect of A Highland Song is its integration of rhythm-based gameplay. During certain stretches of Moira's journey, exploration gives way to energetic musical sequences where movement is synchronized with traditional Scottish-inspired music. These moments inject excitement into the adventure while celebrating the culture and identity of the setting. The rhythm sections are not merely gimmicks; they create some of the game's most memorable scenes and contribute significantly to its unique personality. The soundtrack deserves special recognition. Featuring a rich blend of folk influences and contemporary arrangements, the music serves as the emotional backbone of the experience. Whether accompanying a quiet moment of reflection on a mountain peak or an exhilarating run across a hillside, the soundtrack consistently enhances the atmosphere. Few games use music as effectively to communicate a sense of place and emotion. Visually, the game is stunning. Its stylized art direction transforms the Highlands into a colorful and expressive landscape that balances realism with storybook charm. Rolling hills, dense forests, rocky cliffs, and distant coastlines are all rendered with a distinct artistic flair. The changing weather conditions and shifting times of day add even more character to the world, ensuring that exploration remains visually rewarding throughout the journey. The writing is equally strong. Inkle has built a reputation for intelligent narrative design, and A Highland Song continues that tradition. Conversations are warm, humorous, and often insightful, while the game's folklore and historical references add considerable depth to the setting. Ancient legends, local myths, and family stories intertwine throughout the adventure, creating a rich cultural tapestry that makes the world feel authentic and lived-in. Replayability is another notable strength. Because the Highlands contain numerous routes, hidden areas, and optional discoveries, no single playthrough can reveal everything. Different paths lead to different encounters and pieces of lore, encouraging players to revisit the journey and experiment with alternative approaches. The world rewards exploration so generously that multiple playthroughs feel meaningful rather than repetitive. The game is not entirely without imperfections. Some players may find the combination of genres unusual, and certain mechanics receive more attention than others. The rhythm sequences, platforming, and exploration all work well individually, but the transitions between them may occasionally feel abrupt. Additionally, players seeking a more traditional narrative structure or action-focused gameplay may find the experience slower than expected. However, these issues are relatively minor when compared to the overall quality of the adventure. What makes A Highland Song truly special is its ability to evoke the emotions associated with a real journey. It captures the excitement of setting out toward an unknown destination, the satisfaction of overcoming obstacles, and the wonder of discovering places hidden beyond the next horizon. By combining beautiful world design, memorable music, engaging exploration, and heartfelt storytelling, the game creates an experience that feels both intimate and grand in scale. A Highland Song stands as one of the most distinctive narrative adventures in recent years. It is a celebration of landscape, folklore, music, and personal growth that leaves a lasting impression long after the journey reaches its conclusion. Players willing to embrace its unconventional structure will find an adventure filled with charm, beauty, and a genuine sense of discovery. Rating: 8/10
These hills have stories to tell - and quite a lot indeed. A wonderful little journey, that you feel the urge to take multiple times over, along with a fifteen year old girl on the path to find herself. A player experience somewhere between curiosity and melancholy, with a very forgiving gameplay that does not prevent anyone from finishing their trip. The game can crash sometimes, and if you are into tough skill challenges, it might not be your first choice, but if you like to just wander the mountains for a bit and turn around every stone to see if there is something underneath you hadn't seen yet, grab your backpack and don't look back. I'll be waiting by the lighthouse.
I wanted to enjoy nature and music, but instead I'm losing max health every day and wasting days trying to find the path, because apparently I can't move forward until I randomly find a map on the ground. The lost-in-the-wilderness simulation is a little too real.
[b]Base game – 10+/10[/b] This game is a hidden gem in a Steam store! At first glance it may look like a regular platformer, but it is much more fun than this. The game is about exploration, secrets, and finding the best route to complete the game. The in-game environment is beautiful and represents some kind of 2D open world. Finishing the first playthrough is only the beginning. The game is designed in such way that you complete a single run while discovering the hidden paths, and for the next run you preserve this knowledge. Each time you are free to take any path you want and each time your journey is unique and gives you something you haven't seen before, like secrets, items, or NPCs. The game is not difficult as some people say in reviews. You just need to approach the game in a right way. Do not try to complete everything in one go. The game is designed for iterative playthroughs and during the first run you are not familiar with the environment and you only start collecting the in-game maps to uncover secret ways, so the game might fill a little bit hard. But there is literally no way you can fail the run or loose. If you die you don't have to start over and you don't loose any items you've collected. There is what I would call a 'recommended' deadline to complete the run but nothing bad happens if you miss it - it only affects the ending (not a bad ending, don't worry). Next time you will make it faster and each run will feel easier than previous. Finally, you can't get lost or blocked - even if you don't have enough maps there is always a path forward. And even if you encounter a bug (personally, I never experienced any bugs, the game works well) or believe that you are stuck - you can always reload previous saves from the settings. There are so many positive thing to tell about this game but review will be too large, so just try it out. Probably I'll never be able to visit Scottish highlands, but this game made me check them out on Google Earth [strike]street[/strike] hill view :D Personally, I've never played anything like this before. Absolutely recommend! [b]Achievements – 10/10[/b] Achievements encourage exploring in-game world and uncovering secrets. There is one achievement that requires completing the game in a short time, but it is not difficult if you've discovered enough shortcuts - just do it after all other achievements. If you explored enough but still don't know how to do it - you can simply find the guide or video and follow it step by step.
I get what all the negative reviews are about. The controls are rather wonky, sometimes even buggy. But once you get used to them, it's not that bad. I really like how it's unlike most other platformers, gives a fresh experience. If the creators wanted to convey how difficult and dangerous it is to hike in the Scottish Highlands, they succeeded with it. That being said, the game is rather forgiving. Yes, you can easily fall, but it takes more than one fall to kill you. And if you die, the worst you can lose is a day. Then there is the story. The plot itself isn't much, it's more about the atmosphere, how you hike and explore, and get to know more about local legends. Add to that the beautiful visuals, the nice music and voice acting (if you don't mind thick Scottish accents), it's a rather lovely game. The part I least enjoyed are the rhythm minigames, on the account that I don't like rhythm games. They aren't very difficult though.
This game is hard. I thought it was meant to be played in the first sitting. It is not. The game is beautiful and tells a lovely story. You can play it a few times over and experience difference parts of the world. The platforming is fun and the controls are smooth. If you take it slow, it's a lovely casual adventure game. There were a few moments of graphical glitches, but nothing immersion breaking.
The overall story of the game is really well-paced, and lots of hints towards Moira's background which slowly become more and more obvious as time goes on. The landscapes are beautiful and the music is perfect! My only issues with the game are the music runs can be a little awkward at times and navigation in certain areas is both a bit confusing (i.e. getting lost) and it can seem like you're fighting against logic and game design (e.g. going between the ground you're on, and the rocks that are a "layer" behind you). But those two things wouldn't stop me from recommending to others! It's a short story which you could do in one sitting if you really wanted to. But it's still a really nice one, and I'm sure there's bits which I missed on my first journey.
Cozy.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $196.1K | 797 | 85% | $7.99 | |
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