
Brick by brick build a tower that reaches Heaven. Be beware of natural disasters, collect feathers and various brick styles! Play through Story or build anything you want in Creative mode. Or become the fastest to reach the Heavens and get to the top of Leaderboard!
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About

You were expelled from Heavens and now you have to go back!
Build a tower that will get you back.
Collect feathers and buy upgrades to build faster.
You are free to choose between 3 difficulty levels

No goal, no limitations - build to your heart content

Wanna claim yourself as "The Fastest Mason"?
Will you be the fastest or the most effective brick builder out there? Check it out and get to leaderboards so everybody will know!

There always is possibility, that next placed brick will give you a new brick style! So look out for them, and get the entire collection!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A very clunky game with very simple mechanics and unrewarding gameplay. Can't recommend anyone to pay for this kind of game.
Purchased back in December 2025 for less than $2, just now able to play after a few graphics driver updates. Beat the game in about 15 minutes with a glitch. Definitely needs more content but I'd recommend waiting for a sale.
정말 제목 그대로 돌만 쌓습니다. 돌만 2시간 가까이 쌓는 게임이니 이런거 괜찮으신 분들만 사세요. 돌 쌓으면서 이벤트라던가 이스터에그 이런거 하나도 없어서 지루한 편입니다. 노말까지는 너무 쉬우니 하드로 시작하는걸 추천합니다. 일단 저는 반야심경 들으며 재밌게 했습니다.
Built a tower
It is what it says on the tin: it's a game about building a tower. I picked it up since I'm developing something fairly similar, and there's not a lot of games about building towers on steam (so I wanted to do a bit of research). There are some cool ideas in here, I liked that the grass spreads out the taller you build. It makes it so that the higher you go, the better view you get, and you can see the grass progress. The feather currency was ok, rewarding you for the blocks placed and the height of your tower, but could be 'cheesed' in pretty obvious ways. Not that there's a crazy amount of upgrades to buy with them - better jumps, double jumps, blocks 'drying' faster, where blocks that dry out after not moving for a few seconds can't be moved anymore by anything. That's the primary method of building and making sure the tower doesn't fall over so you don't lose unecessary progress. The block placement is pretty janky, but the snap to rotation upgrade helps. I don't know why that's not the default option, since you're working with rectangular prisms - and any misaligned angle is going to make the tower build fail. Also, you have collision enabled with the block you're holding, so once you get the double jump upgrade, you can just jump on it to the skybox if you wanted. This also causes issues while placing, mostly a physics explosion with you being knocked off the tower. It was also tough lining up the blocks, and 'wet blocks' can be knocked around by the one you're holding, so you really have to wait between placement (unless you get the last drying upgrade). The tier 4 jump upgrade also gives you unlimited flight, and I think the dev(s?) forgot to change it from 1 feather (or just to let you see the end), so you could finish it as quick as you want. There's a few 'difficulties', but I didn't notice any of the promised 'natural disasters' in the description, the only change I noticed was the end height, and maybe the cost of upgrades (I think the angle upgrade was 5 feathers in easy mode, and 15 in hard). A way to break blocks would also be good, since the player can nudge them while placing them, causing them to be off by just a little bit, if you're OCD about that sort of thing. I thought I might be able to softlock myself by building a fort around me, but luckily exiting and entering the game puts you back in the starting spot, so that's good. You might be able to softlock yourself building around there, but it makes it more difficult to accidentally trap yourself. After flying up on hard mode I did end up beating it the intended was on easy mode. I will admit I got in a flow state for a little bit, which is a good thing, but I spent the whole time just placing a 2x2 column. There's not much else going on to keep you engaged. Could have something here with a bit more time in the oven, but needs some work. Something to make building more challenging and engaging. I've got a few ideas, but I'm saving that for my game, haha. Nice try at least. I won't refund it since I knew what I was getting into, but I can't recommend it either.
[おすすめできる点/Pros] ・PowerWash Simulatorのように時間を忘れて没頭できる [改善してもらいたい点/Cons] ・レンガの操作が非常に難易度が高い ・レンガに引力や斥力が働いているかのような挙動をする ・レンガにバネが付いているかのような挙動をする ・上記仕様により、建物を建てることは諦めた ・ただ上に上がるだけなら簡単な方法があるため、工夫を凝らす必要性がない ・ウィンドウモードを追加してほしい
seems fun! Hope there will be maybe some more updates, the jump wasn't doing it for me and I wish you could use bricks as stairs instead of having to weirdly jump on everything
【遊戲的操作方式按F1查看】 最大的敗筆是黏土磚,只要放上去等幾秒乾了後,黏土磚黏住就無敵了,無視結構、無視物理重力
ゴールである天界の雲は突き抜けません。 これを念頭に置いて設計しないと哀れにもゴール手前で頭をぶつけ続ける悲しい生き物が誕生してしまいます。
"A Game About Building A Plane" when?
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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