
You wake up in an unknown city. A city without people, a city completely deserted. But you’re not alone. There's something out there, something strange, something terrifying. Somehow, you know your only way out is to figure out why you're the only one left when everyone else is gone.
Modeled estimate, not a reported figure. How we estimate →
About

You wake up in a deserted city, the only one not to disappear. Everyone seems to have disappeared suddenly, leaving behind crashed cars, open houses, and their belongings. But you're not alone. There's something out there in this strange city, full of even stranger sights and events. Welcome to A Day Without Me, an isometric puzzle adventure game where you'll have to figure out how you were left as the lone survivor of a mass disappearance on Earth, while trying to hold on to your sanity.

A deep, complex story: Figuring out the mystery behind the disappearance requires more than a straightforward playthrough. Pay attention to the environment, examine each object carefully, and watch out for strange clues that help you understand - even if they make no sense at first.
A city to explore: The abandoned city has plenty of challenges and puzzles to solve, both in plain sight and hidden away. The semi-open world makes playthroughs unpredictable and unique.
An eerie sight: A city without people has a haunting beauty to it, realized through a highly stylized art style that can change moment to moment as you delve deeper into the mystery and face mind-bending challenges.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Thai, Vietnamese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
annoying ♥♥♥♥
after finishing the game all i can say is i personally enjoyed the game because of its unique style for a horror game, definetly worth to spend for someone who loves puzzle/mystery kind of games. the graphics are okay even tho it can be improved a little bit to make it more intense. very recommended
ini game teka tekinya asik bangetttt,,, menantang banget, apa lagi art nya juga dapet banget, apa lagi bagian bola" kepala orang wkwkwk
This game doesn't make any sense. You don't know what to do and why you're doing what you do. It's slow. SUPER SLOW. Most of the time is just blandly running accross the map not knowing wtf you are doing or need to do. And even worse of all, it's BUGGY and CLUNKY. When wanting to replay the game all items disappeared so I couldn't do another run. And to correct it I went to erase the save file in AppData/LocalLow and the studio is the first one which had two different files for the same studio ??? (there's a GamecomTeam file and a Gamecom Team file). They couldn't even do the save file correctly ??? It didn't changed crap to erase the save so I just erased everything. You cannot even replay the game without the need to do weird sheanigans because the items don't spawn anymore!
It had potential, and if it is done by a group of stating out developers, it is still a good job. However, the game is way to cryptic and it is hard to find the way forward without checking - and the bugs can easily soft-lock you. If you need to go online to figure out how to play a game, I don't think it is a success. I also still have no idea what it was about despite making it to the second-to-last puzzle (where I was then soft locked by a bug, with no way to select an earlier checkpoint or unblock myself).
good one
Bad and broken on my end.
I hate this game with all my heart there is nothing redeming about it.
NAH
So, the map is big and mostly empty... Discovered that while looking for all the collectibles. Which... you can acquire most of them from just game progression. Some puzzles gave me a hard time because of the hit box being too wide. Controller support is almost non existent. The house is kinda straight forward and if you don't know how to explore, then I can see why this game can be hard. Especially for those who are used to having quest markers. A lot of trial and error, so I guess... like a souls game! Gotta figure out that attack pattern. Short game if you're not achievement hunting. Also, I wish I could move faster, so if you wanna kill... maybe a couple hours. Play this game? Also, mute the sound.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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