
Shoot down swarms of planes to survive your adventure through the clouds. Make smart upgrade decisions along the way to not get submerged by the hundreds of enemies coming your way.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
上手门槛过高的幸存者游戏,初始血量低,地图小,你不攻击敌方飞机会积少成多,但是你攻击的话就不能自回,敌方飞机撞过来自杀又无法获得经验值,搁着神风突击队呢?
I don't mind lo-fi graphics, but these graphics are weird, too blurry. Not a fan of either control scheme the game provides. Can't deal with the controls long enough to make any meaningful progress.
"Advanced" control scheme is terrible and essentially unplayable. Easy control scheme works, but then limits the usefulness of the manually targeted weapons. Upgrades on the main screen take forever to accumulate enough money to afford.
强度滚雪球滚起来之后还挺有乐趣的……但是初始配置弱鸡到甚至撑不到第一次升级,武器购买项里价格和强度不成比例,SMG全是散布大到啥都打不到的坑,驾驶员解锁后才能看到特点是啥也很坑钱……总之因为各种打磨不足不太容易玩到有乐趣的部分。 期待后续能有进一步优化。
Einfach ein Gutes spiel
simple but fun. Also quite hard 9.5/10
Saw the RCE video, and couldnt refund it when i realized it sucked
好玩,掌握需要一些练习,操作非常变扭(是优点)
This is a charming and fun little game. I would recommend it.
Nice idea marred by execution. I want to like it but it just isn't fun because of the choice of two terrible control schemes, either you can't aim but can steer, or you can aim but can't steer. Just surviving more than 60 seconds to get to your first level up seems more about random luck than any skill, and whether you survive longer is entirely RNG based on whether you get an upgrade that lets you hit anything. Furthermore about 50% of level-ups will present you with 3 choices of upgrades that are either a wasted opportunity cost that puts you behind the difficulty curve, or actively harmful. Advice for the dev: make it have mouse aiming/twin stick aiming by default. Remove the thing that varies the turn speed that makes it utterly uncontrollable under advanced controls. Give a clear high-contrast direction of travel indicator so I can see where I'm moving while I'm looking where I'm aiming. Remove the utterly useless starter weapons or tune them so they are a meaningful choice. Fix the hit boxes so you don't take collision damage when you have half a plane's width between you and your opponent, and lose the movement stun on impact too, it just causes death spirals. As it stands, can't recommend even at the super low price, which is a shame because it feels like it OUGHT to be a lot of fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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