
A=B is a programming puzzle game with only one instruction: A=B, which means replacing A with B.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
정신나간 게임
何が面白いか分からない
This game's really well done. Perfect examples of simple problem statements with complicated solutions. This isn't exactly "baby's first coding project", but don't think you need to be a senior dev here either. At least it's not insane yet after the first couple levels!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, Simplified Chinese*, Traditional Chinese*, Japanese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Brain anti-aging game, recommended
one of the best programming games. tiny language and great puzzles
这游戏让我知道我就是个乐乐 不配学CS
在steam上给别人做作业都是有趣的!
感觉像是做了一堆cf的ab题
Good esolang, different enough from regular programming that the problems are challenging, but not so limited that it becomes overly tedious.
Assez déçu, les énoncés sont souvent imprécis, un pic de difficulté énorme dès que vous avez fini le tuto et un manque de polish global (je veux dire, ya même écrit "Trial version" dans le coin en bas à droite du jeu...) Qui plus est les niveaux s'enchainent mais contrairement aux autres jeux de ce genre on a pas l'impression d'avoir résolu quelque chose qui nous servira plus tard, juste un casse-tête unique qu'on peut jeter pour passer à la suite. Donc si vous ne comptez pas passer 20h ou 30h à uniquement faire des permutations de lettres dans des casses-têtes à la difficulté artificielle vous pouvez passer votre chemin.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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