
Abandoned and marked for demolition, but its infamous legacy refuses to be buried.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eerie urban explore point and click, strangely facinating. I preferred adding some ambient music in the background as there is none, but on low volume, as the envirnmentakl sounds are cool
this will be the last time I chuck a molotov cocktail through a window just to see what happens. and in real life too.
Yes.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Couldn't get to work, always hangs on a white screen after clicking on play button.
(ノ◕ヮ◕)ノ*:・゚✧ https://youtu.be/QhCUBpk4Tgc
An awkward janky mess with no style, no charm, & no sex appeal. There is a broken image icon on the screen the whole time you play.
Interesting game!
A little fun for a while, but there is some bug with the new game button that discouraged me of finding all endings.
96 Mill to krótka gra point and click z elementami horroru. Wcielamy się w rolę młodego pracownika firmy zajmującej się wyburzaniem budynków, który ma rozmieścić ładunki wybuchowe w starej, porzuconej fabryce. Ze względu na niewytłumaczalne zaginięcia w przeszłości miejsce to otacza zła sława. Gra jest prosta, ułatwiają ją wyodrębnione okna na każdej planszy, gdzie możliwa jest interakcja. Nie ma elementów zręcznościowych. Mimo że jest krótka, gra ma aż 10 zakończeń. Aktywują je wydarzenia w piwnicy. Są zależne od tego czy wysadzimy fabrykę, czy umieściliśmy wszystkie ładunki w obiekcie czy może zdecydowaliśmy się fabrykę spalić. Możemy też zakończyć grę rzutem koktajlu Mołotowa. Jeśli nie chcecie przedwcześnie skończyć gry nie wchodźcie do dziury w Tunelu.
For the 77p I paid this was a fun if short game. Old style first person point and click where you navigate to different locations by clicking the on screen arrows. In a break from the old school the arrows are labelled with the area they take you to or question marks if it's one you haven't visited yet. It also has a map that allows you to jump to any already explored location, which avoids having to move all around the map trying to find where you might be able to use that item or key you've just found. Puzzles are fairly light and you can't miss anything because interact-able items are all shown in their own boxes at the top left of the screen, so you never really get stuck. The photo style graphics work well, but don't wow because they are just photos and the music/sound did a decent enough job of building the atmosphere. The multiple endings are easy to get as it does a final save point you can reload to, but you may not want to bother beyond a couple as they're mostly minor variations. If you see it on sale and want something to pass an hour or so it's worth picking up.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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