
No revenue estimate for EPIC — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
90 Minute Fever is an online football management game that offers extremely challenging gameplay where you get to compete against others from all over the world!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
EpicYou are here | Free | — | 88% | — | not modelled |
| Free | 314reviews | 63% | — | $0 |
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | — | — | Free | |
| $62.3M | 20.4K | 83% | $49.99 | |
| $20.7M | 15.9K | 83% | $39.99 | |
| $18.5M | 5.9K | 53% | $69.99 | |
| $11.8M | 203K | 89% | $2.99 | |
| $10.6M | 2.8K | 40% | $69.99 |