
"8AM" is a suspense game where you find yourself trapped in a room, watching a family through cameras. Without explanations, you must decide if strange events occur night after night. Being correct extends the time, seeking your release by 8:00 a.m.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.86/day in the week to Sep 8 → 3.57/day in the week after.
Reviews, worldwide (the counter carries no country): 5.71/day in the week to Jul 26 → 6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

"8AM" plunges the player into an enigmatic and tense game of observation and decision under an unfathomable veil of mystery. In this game, you find yourself in a stark room, devoid of any memory or knowledge of your purpose or how you arrived there. The only companions in your solitary vigil are a set of devices and a computer, your window to the outside world, connecting you exclusively to the security camera system of a seemingly ordinary house.
The house is inhabited by a family whose life appears to proceed normally until the clock strikes midnight. From that moment, as the hours slip towards dawn, you become a witness to a series of events that could be classified as ordinary or deeply disturbing. The nature of these occurrences varies widely, from ghostly figures slipping through the corridors in the darkness, manifestations of paranormal activity that defy all logic, to the strange behaviors of the family members, like sleepwalking, which could hide something more sinister.
Your task is simple yet immensely complicated: to determine whether what you are witnessing is a manifestation of the supernatural or mere coincidences and everyday events interpreted through a prism of isolation and tension. There are no clear answers, nor are you provided with tools to investigate or influence events. Your judgment is your only guide in this dark task.
Every correct decision you make brings you one step closer to your final goal: reaching 8:00 a.m. and, with it, your liberation. But what does "correct" truly mean in a world where reality intertwines with the incomprehensible? There are no truths to unravel, only the growing anxiety that each choice could be as right as it is wrong.
"8AM" is a challenge to perception, a game that forces you to question reality and face the uncertainty of the night. With each passing night and every decision you make, you not only draw closer to liberation but also delve deeper into the mystery of the human condition and the nature of reality itself. This game not only challenges you to observe but also to reflect on what it means to be a spectator of the lives of others, isolated yet intimately linked to their fate.
Engagement
Reviews
Themes across 400 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Playable value is maybe 10 minutes and the anomalies are just moving assets around. Feels like lazy implementation.
easy to play and the jumpscares werent that bad, lowk good.
This house so big satan breaks in out of jealousy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 400 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
за спасибо норм
I'm not a morning person
Lavuk çok pis jumpscare atıyor dikkkatli olun
Очень интерестный продукт. Можно пройти даже не приложив особых усилий. Чисто на рандоме. В основном тут нет ничего страшного, но было пару моментов когда рука дрогнула. В целом достойно.
Un segundo más y paso a llorar sangre. Si quieren platinarlo; no, no te hagas eso. Esos 77 minutos fueron jumpscares repetidos. Pero para pasar el rato, está bien. Creo. Para pasar entre 3 a 9 minutos. Y la mitad es esperar a que te carguen los gráficos, pero eso es más mío. Eso si, espero que el programa que me obligaron a instalar no tenga virus. Por favor. Perdón, mucha rabia.
✓ Pros: - Good graphics, good camera transition effects - Sound effects seem good ✗ Cons: - The game is like a comparison game of static images; the characters in the game don't move at all - The camera clock doesn't work, it feels unrealistic (I think adding this would be better, it would feel like a real observer) - Events are random, there's no storyline - To be honest, the game isn't really scary I had high expectations for this indie game, so I hope for improvements. I will buy sequels if the game has changes in terms of storyline and gameplay.
oyun güzel değil çok fazla oyunu bitirmesi çok basit 4 dakikada bitirdim bi jumpscare moduna girdim sadece kamera odasında jumpscare geliyor o saçma olmuş oyunun en iyi şeyi 164 tane farklı anormallikler var ve nedense oynarken çok gerildim normalde böyle oyunlardan hiç gerilmem fakat bu oyuna o kadar para verilmez bence
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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