
After eons of chaos, mankind has finally emerged from the ruin brought on by nuclear war. The world has flourished once again under the guidance of the Great King, who has harnessed the power of the 8 Eyes to rebuild the planet.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
It's a 99.99% perfect emulation of the original game, with the only changes being to the intro splash screen to compensate for the change in publisher. It's REALLY good, one of my classic favourites... Thanks to Steam remote play you can fully enjoy this game's very novel multiplayer mechanic, or even via couch co-op with keyboard+gamepad
Before I review, I just want to mention I had difficulty making a game collection in my youth for two reasons - one being, when I would look for a certain game I would like, either the game was out of stock, or the store (perhaps region?) didn't have it shipped in. The second is economical (even back then, new games in retail stores where around fifty U.S. dollars). Now, I think I remember seeing this in a video game magazine ad & review, and I believe it might have been just before the Super NES was available, so I gave this game a try. Review : This is one of the few games are are surprisingly looked over, it's really a good game. To be honest, it's one of my favorites (I do mean out of all the console and computer games I've played). It probably has all what makes a classic platformer : fun, and original gameplay (especially with the controllable falcon), good graphics (yes, there is a lot to compare with Castlevania), and good audio. Also, two players can play this, one the human and the other the falcon. And this game can be difficult, since it's not enough to just collect all clues but the bosses need to be played in order. It also gets difficult when you finish on the first try, since the game loops to a second, more difficult mode. And if that owuldn't be trying for some, then the last third is the game's most difficult mode. Lastly, as I said before this game resembles the Castlevania series alot, and for me I kind of like these two equally. But, taht's just Arcade Pilot's own opinion! :D
From the creators of the original Sokoban and Megaman II Gameboy comes quite possibly the worst Castlevania clone I've ever played in my life from the NES. This game is so bad in terms of level design & awful hit detection to where it makes Frankenstein: The Monster Returns a masterpiece. As for being a PC port, its just a modify rom slap on an custom emulator with limited display settings and no controller support as the game doesn't recognized the Steam Deck's buttons so I had to make a custom controller layout that binds them to keyboard inputs in order to properly play the game.
8 Eyes is a very good old NES game. Although it was released in 1988, but some features are still popular today. Pros: + Nice music. + Co-op mode. Player 1 will control the hero, player 2 will control his falcon. + All characters have HP bar. Hero can take a lot of hits before he died. + Hero can use sword, special weapons, and his falcon to attack enemy. + Hidden items. Find them can improve the hero's ability or recover his HP bar. + Each kind of enemy has its unique characteristics. Some only can be killed by falcon. + Enemy only can respawn three times in the first play. + Even if you didn't complete the level in the correct order, you still can defeat the Boss. But it's a very difficult way. + After you defeated a Boss, the hero and Boss will have tea together. + The final level is a Boss Rush. + When you get all jewels, the final puzzle is how to place these jewels on an altar in the correct order. Cons: - When you beat the game, you may think it's over. But this is not a true end. You must beat the game three times to see the final ending! Each time is more harder than the previous one. It's nearly impossible to reach the true end! (Well, actually I can use UltraEdit to open the game file and see all texts of final ending...)
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2019/10/14/8-eyes/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Not a Metroidvania – Defining the genre of [i]8 Eyes[/i] is a bit awkward. On its surface it’s a similar to the Classic Style Castlevania games, but it has elements of [i]Mega Man[/i] and [i]Simon’s Quest[/i]. It’s really not a Metroidvania though, but it may be interesting for Metroidvania Fans to check out. [h1]Full Review[/h1] [i]The Review Code for 8 Eyes was provided by the publisher through Curator Connect.[/i] I want to begin this review by saying I absolutely love what Piko Interactive is doing. I had seen their name a few times going through my Steam queue, but I hadn’t really become familiar with their work until they brought this game to my attention. [i]8 Eyes[/i] is an old NES game released in 1988 in Japan, and 1990 in North America, and while it’s had some influence on games that I’ve played I hadn’t even heard of it until it hit Steam. When I first saw it, I just assumed it was a new game using the old 8-bit style. That’s what Piko Interactive does, they take older titles forgotten to the ages and preserve them for posterity’s sake – providing a legitimate and legal avenue for all of us to enjoy them. The emulation is sufficient for my purposes, though I do have to point out that accessing the save state screen and control configuration was a little confusing; you have to right click on your mouse of all things. Adding some instruction on that would be helpful. I strongly urge you to support Piko Interactive’s Efforts though, and anyone with a love of this medium as an art form should get behind companies like this wherever they can. With that said, I’m not sure [i]8 Eyes[/i] is a game I can recommend to general audiences. [i]8 Eyes[/i] is a very interesting game, with a unique core concept that [i]technically[/i] is revisited with more modern games like [i]La-Mulana[/i], but there isn’t any game that does it quite like [i]8 Eyes[/i] does. From the outset, you’re given seven levels to choose from, and the order you tackle them is important. At the end of each level “you get a new sword”, which doesn’t really change the way you play, but you do more damage to the boss of one of the other levels. In this way it’s sort of like Mega Man, except instead of getting a cool robot master weapon, you just get a minor difference in scale that doesn’t convey at all where you should go next. The levels themselves play out like the Classic-Vania titles in that you fight through a gauntlet of monsters until you reach the boss. Enemies come at you relentlessly, and you don’t really have the ability to stun them or avoid damage in a manner that you’re probably used to. Your sword has pathetic range with no advanced technique that I was able to discover to bridge the gap of your weakness. The trick, as it turns out, is the game’s primary combat gimmick – you have control of a falcon companion to assist you with damage and distraction. The bird can be released and called back with some initially awkward button presses. When airborne he will fly back and forth and swoop down when commanded. Not only is this aerial friend necessary to hit switches outside of your reach, but it’s one of the only ways I’ve discovered to attack enemies without putting yourself in the precarious position of trading hits. The bird has a separate HP bar, and the enemies seem to like targeting him giving you ample opportunity to stab them in the back in the meantime. Micromanaging both your companion and your swordsman can be a brain splitting task, which is why I highly recommend giving a friend the second controller and getting good at the game together. Even in that circumstance though, it took my co-op buddy a long time before he was comfortable with the controls, and grabbing enemy agro sometimes seemed random. In general enemies poorly telegraph their attacks, and many of the bosses initially seem impossible. We were lucky enough to start on a level that had an easily exploited boss, but further down the line it was a frustrating mess of abusing save-states and trying to establish a pattern. Even after we had it all down, I can’t really say the boss fights were [i]fun[/i]. They all have way too much HP, making each affair a war of attrition rather than an amusing challenge of dexterity. I know there are people out there that can acquire a taste for what [i]8 Eyes[/i] provides, but I know that the trial and error gamer is a smaller niche, and even within that niche I think this game may be above the common tolerance level. Not every level is just a linear journey; two of the seven initial stages are also mazes. It’s not a Metroidvania style maze by any means though; it’s more like the final castle of [i]Super Mario Bros[/i], or the lost woods in the original [i]Legend of Zelda[/i], where you have to guess which is the right path and if you guess wrong you just repeat the same area. Unlike the original [i]Zelda[/i] though, you’re not given any clues on which way is right, so you kind of have to break out a pen and paper and map out the choices you have and which ones you’ve taken until you find the end. This wouldn’t be the worst thing ever, I like breaking out the pen and paper occasionally myself, but doing this while dealing with all the enemy issues I’ve already mentioned gives you a sort of time limit indicated by your health bar. Sometimes in screen transitions monsters will 100% hit you – no level of reaction skill can fix it. Until you realize that some paths are unnecessary to take you’re probably going to die a lot to this problem. Thankfully like [i]Castlevania[/i], some walls contain items that cure your health, but in these maze levels unless you can discern the path quickly this only delays the inevitable. Also found in walls are clues to the game’s final unique feature. After you’ve collected all 8 gemstone “eyes” (the 8th being at the end of a boss rush at the House of Ruth that unlocks after you beat the other levels), you have to put the gemstones onto a wall in the correct order to complete the game. In each level you can find a scroll that gives you a clue on what the order is. On the stage select screen you can access your clues at any time…. But you can’t access them during the actual puzzle. So take a screenshot or write it down somewhere – or just look up someone’s FAQ on the internet. Solving the puzzle is actually fun, it’s just a shame that they didn’t think of that small quality of life feature in the process. Once you solve the puzzle you’re given a sort of “Congratulations” non-ending and a code to start the game all over again on an even harder difficulty. It’s hard for me to not appreciate what [i]8 Eyes[/i] was at least trying to do, but in my opinion there’s probably a good reason I hadn’t heard of it. It doesn’t hold up nearly as well as its more popular competitors; [i]Castlevania[/i] and [i]Mega Man[/i] included. While it has heart, the game design is a complete mess, and I can really only recommend it to people interested in studying game design or just trying to experience game history on their PC. I now finally know where “House of Ruth” comes from in [i]Castle in the Darkness[/i], and I did enjoy some of the nostalgia of playing an actual NES game in 2019. Anyone who doesn’t have a childhood of sadist game designers abusing them though might not appreciate this game as much as I did. 2 out of 5
このゲームよく知らなかったのですが、ファミコン時代のゲームをリメイクしたもののようです。 二人同時プレイが可能な悪魔城は珍しいかな、と思って試そうと思ったのですが、かなり独特なシステムでとても爽快なアクションとは言えませんでした。 ・自機の攻撃のリーチが短い ・オプションの鳥の操作に制限が多い ・基本攻撃が効かない敵がいる ・特殊武器がほとんどの敵に効果がない といったように、なぜそのような仕様にしてしまったのかと疑問をもつようなデザインでした。 ところが実際は、それらの要素をうまくやりくりするとスムーズにゲームが進むようになっており、パズル的な攻略が売りだそうです。おそらく上記の要素もリメイクとしては忠実にできているのではないかと思いますが、サクサク敵を倒すゲームだと思って買うのはやめたほうが良いです。 一点だけリメイクとしての仕様に注文をつけさせてもらうと、二人同時プレイ時に2つのゲームパッドを認識できず、キーボードとパッドというようにしか分けられませんでした。2つのゲームパッドだとパーセクもやりやすいので検討してほしいところです。
Yea, yea I actually would recommend this game. It ended up being a lot better than I expected it to be from initial impressions. It plays a lot like Castlevania, though you have a much smaller primary weapon - thus less opportunity for damage mitigation. However, the game's design takes this into account. There's opportunities to heal, usually appropriately placed. The biggest hurdle is just figuring the game out. The game, and manual if you track it down (it is not included in this release) both lie. You can tackle the stages in any order, and beat the bosses in any order, but each sword has ONE boss that takes double damage from it. Once you swap to another sword, you cannot go back. So there's a linear pattern you are supposed to play in, but if you are good you can do it however you like. A unique feature is the falcon. In two player mode, the second player controls the falcon, letting them deal damage elsewhere on the screen while the main player progresses. This helps find hidden items, and the bird is required to damage some enemies. You do have partial control over the bird in single player, can set it to fly, and attack, but it's much more capable in someone else's hands. The game is challenging, but not overly so. Once you get the hang of it, it can be completed fairly quickly. I honestly do believe this is a bit of a hidden gem for the system. And yes, it is emulated, so you could use the ROM with another emulator if you wished. Worth a purchase, on sale at least.
Игра копирует другую игру "Castlevania". Во всём. Отличий очень мало. И она такая же сложная, как и Сastlevania. Но это не значит что она плохая. Если кто играл в замечательную классическую Сastlevania, то понравится и 8 Eyes. Рекомендую.
This is one of my all-time favorite games, and I never imagined I'd see it on Steam. This is the legit Dark Souls of the NES. It's difficult, but you can master the game with skill and perseverance. The game forces you to take every enemy encounter seriously but at the same time is always very generous with power ups (though they are hidden).I'd say the atmosphere and music in this game is criminally underrated, but it would have to at least be "rated" first for that to be true. No one ever talks about this game's music, but it's among the best these ears have ever heard.Bonus Fun fact: In the Japanese translation, you actually play as James Bond's ancestor (your name is Julian James Bond) instead of a guy named Orin. Seriously.
NES classic that have not aged gracefully 4/10 The Good: Nice pixel style for the time. Nice music Feels like a Castlevania game The Bad: The emulator is not the best with frame skips and audio drops on My PC You find yourself trying to find what to do next to progress Coop/two-player mode is just a joke
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