
One day, the boy is suddenly caught up in an incident and is forced to face problems he has been avoiding, giving him an opportunity to think about himself. And the boy comes up with a solution on his own. What choice did the boy make?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $9.1K | 142 | 94% | $4.99 | |
| approximately $1.7K | 7 | 100% | $9.99 | |
| approximately $182 | 4 | 100% | $1.99 | |
| approximately $0 | 10 | 80% | Free | |
| approximately $2.4M | 6.8K | 91% | $9.99 | |
| approximately $1.6M | 5.9K | 96% | $14.99 |