
"771" is a first-person psychological horror game consisting of 7 unique gameplay segments, each created by a different developer.
Modeled estimate, not a reported figure. How we estimate →
About
771 – is an indie first-person horror walking simulator.
Approximate playtime: 30 minutes
Horror game
Walking simulator
First-person perspective
High-quality sound
Realistic graphics
This game is a small experiment. The project was created by a team of seven developers. Each developer worked on the project for one day and had no idea what the others had created until their turn came. 7 developers. 7 days. 1 game!
One ordinary night, your world changes completely. Your familiar apartment leads you to places that are hard to believe could even exist. Light, interiors, walls… everything takes on strange new forms, leading you deeper and deeper into the darkness.
You will have to leave the comfort of your bed and explore terrifying places. Search for a way out and explore strange corridors that lead to yet another place you will remember for a long time.
The game contains flashing lights that may trigger epileptic seizures.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English, Russian, French, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Korean, Polish, Portuguese - Brazil, Turkish, Japanese
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
my ears hurt... I was more annoyed then scare
About as generic as it can get 99% sure this is made up entirely of asset packs Predictable cliche scares Predictable jump-scares The jump-scares are so unbearably loud it hurts Anything that's more then 3 feet away from you is insanely blurry Walking at a snails pace 100% Not phycological horror its incoherent makes sense given that 7 people made this with no communication with each other, but each segment is pretty much exactly the same. Walk around a dark area with a flashlight that's so dim it does nothing, main character says "i need X to open Y", you go find the item, get your eardrums exploded by a jump-scare and repeat for like 30 minutes. The only reason it takes 30 minutes to beat is because you walk absurdly slow, if you walked at a normal pace it would probably be beaten in 15 minutes.
Media

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Hours played at review time, across 69 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Diálogos medio pelo, screamers esperables, un monstruo que no se llega a ver más de medio segundo por screamer. animaciones berreta, un rejunte de backrooms, situaciones varias y un final falopa, sinceramente esperaba mucho más (me comí un bug en el que traspasaba una puerta luego de que el monstruo la cerrara abruptamente) tiene 0 alma este juego
So far This is Absolutely The Greatest Horror Game ever created in 7 days by 7 of amateur developers of all time
这绝对是一坨答辩。
什么玩意? 我是谁?我在哪?我在干嘛?这游戏一点参与感都没有,走来走去的,然后就通关了。没意思
Perso la demo est meilleur! :/
7명이 모여서 각자 가지고 있는 하나의 똥으로 거대한 똥산을 만든 작품.
MAKE MORE GAMES! u goys r the best in the genre.
이 게임은 잘못이 없습니다 다만 이 게임은 시대를 잘못 태어났습니다 771년 후에는 이 게임을 이해할 수도 있습니다
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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