
What Ancients Begat is a complete (~15 hour) game of family generations surviving the rise of western civilization. Survival is the ultimate goal. The sub-goals, you choose, build their story.Experience an abstract telling of the lives of our earliest recorded ancestors.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's like a solo board game but without the transparency. It appears extremely random and often rigged against you. By age 2 out of 7, I maxed my family's social standing and had a ruler with mostly maxed out stats, several heroic titles to his name, beloved by populace and administrators to the extent that they made him king. The city likewise had great stats and economy with everything expanded to heavy extents (hence the popularity). Then the challenge of the age came and there was zero feedback on why I failed or succeeded any of the challenges. A failure nuked my family and reset everything I had accomplished so I crashed the game and retried a number of times. Choices that were wildly successful once (and fit his stats and those of the city) randomly failed at other times, resulting in insta-death. There was no indication of why I was losing sometimes and winning others or which stats were being tested. The only consistent thing was that across ~10 reloads (against, with everything just about maxed) my family was somehow destroyed every single time and reset from a king descended from generations of nobles, to the lowliest unskilled worker with zero transference of progress. If you want to essentially delete a savegame and do it frequently, you better leave the player some sense of agency.
Weird Statagy game, would not recommend to play
I bought this extremely unique game over a decade ago, in my teens, and it marked such a before and after in my perception of what a game could be and who could make them with its engaging gameplay and simple but polished presentation that I thought it a massive success, a cornerstone of indie games that surely everyone must have stumbled upon circa 2013. I only found out that wasn't the case a couple of weeks ago checking the reviews, and I made a point to return back to it to see if it held up the way I remembered it to leave the 300th (counted) review. It not only holds up, it's plain amazing. Where in 2013, despite it feeling frustratingly hard at the time, I spent hours upon hours trying to get my family to survive the copper age, today, after 13 years, I found out that you can play well enough for the game to actually crown your family and continue to the next age. I'm in the bronze age now, gazing in horror upon the fact this game left an indelible mark on my heart and I'd barely even seen what it had to offer. The one frustrating mechanic I recall from playing as a teen was memorizing the patterns for the adventures, and I'm still not a fan at all since it seems playing them to fit your chosen personality is not the right way to go about them, so I focused exclusively on inventions and social climbing. If you like games like King of Dragon Pass, the Sims, Dawn of Man... this is not exactly any of them in tabletop version, but much like Civilization, the simple gameplay will keep you coming back for just one more turn, while the emergent narrative and the writing that is actually derived from gameplay will keep you invested in your family (and wishing you had more tokens so your kids would stop hating each other). It's a shame we never did get Step 2, but I do think this game is a worthy experience on its own. Thank you for making one of the games that inspired me to become a dev so many years ago.
I love this game. It's estetic choices brim with personality. The gameplay loop is fresh and filled with surprising complexity which lines up well with the story. My favorite part is the love boost. If a character lands on a space where an ally or lover in love stand they get sent further ahead. This is super powerful and two characters in love can be total beasts. The fun happens when only one in the couple is in love. Very quickly the uninterested party gets to do loads more than the love stricken character. Often its even beneficial to sacrifice the love smitten fool for a few extra tokens before a new generation takes over. This sort of gameplay incentive towards callous characters is something I really enjoy in my roleplaying games, and this slot machine, historical, CYOA, rpg, manages to hit that mood to a tee.
This is a very nice and relaxing game. You start with a lowborn character, form a family... and try to raise it to reach a better status, eventually to the aristocracy, the senate and beyond. Game is really special. Not many like these
its not terrible. janky weird little board game like experience. kind of boring, but has its own identity for sure. sadly just not engaging enough for me to really keep playing. if this was way cheaper itd be more compelling. only game that has ever hard crashed my steam deck.
Honestly, I never understood how anything worked or what I was supposed to do.
Fantastic board game with a unique premise. The mechanics make for interesting decisions. The story generation got me invested in the people and the lives they lead.
Nice idea, but it just didn't translate into a fun experience.
I don't really know what is going on, but not in a good way unfortunately. I got this ages ago in a Humble Bundle and can only say that I would not purchase it by itself.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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