
A legend passed down for generations says when the world is in peril, seven legendary heroes will come together to face evil and save the world.
Modeled estimate, not a reported figure. How we estimate →
About



A legend has been passed down for generations...
When the world is in peril, seven heroes will come together and save the world.
Play as Rolan, the uniting force that brings together these heroes of legend.
Features:
Classic RPG Experience
Explore a Unique Fantasy World
Turn-based Combat
Open-ended Exploration
Multiple Endings
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
7 Girls War, developed by StudioDobby and published by Kagura Games, is a fantasy role-playing game that blends traditional JRPG mechanics with mature themes, character-driven storytelling, and open-ended exploration. It follows the journey of Rolan, a young jeweler who is unexpectedly chosen by a goddess to undertake a monumental mission: to gather seven heroines and seal the “World Gates,” rifts that threaten to merge the realms of heaven and earth. From this premise, the game sets up a sprawling quest across multiple lands, filled with towns to rebuild, dungeons to clear, and allies to recruit. Beneath its adult content and provocative framing lies a surprisingly ambitious structure that attempts to balance freedom, strategy, and narrative depth within the framework of a classic RPG. At its core, 7 Girls War embraces the old-school JRPG formula while trying to add its own flavor through non-linear progression and open exploration. Battles unfold in traditional turn-based fashion, where positioning, skill selection, and party composition all play a role in victory. Each of the seven heroines brings unique skills and personality to the group, and their combination determines how combat unfolds. The player can freely switch leaders, explore towns, and pursue side quests in various orders, giving the adventure a sense of agency uncommon in smaller-scale RPG Maker titles. Yet this freedom comes with a drawback: the quest system provides very little direction, and the game often expects players to infer their next objective through scattered hints or NPC dialogue. It is easy to lose track of the main story while exploring, and many players find themselves retracing steps or grinding unnecessarily in search of progress triggers. The resulting experience is both liberating and disorienting—a double-edged design that rewards curiosity but punishes those expecting a clearly guided journey. The gameplay loop revolves around exploring the overworld, delving into dungeons, and recruiting the seven heroines, each representing a piece of the world’s fate. Side features like town-building add some welcome variety. Early in the game, Rolan gains the ability to expand a settlement by adding new facilities, such as a casino, hunter’s guild, and arena. These unlock stronger equipment, optional battles, and mini-games that flesh out the world. Though these elements are not deeply complex, they lend the experience a faint sense of progression beyond leveling and combat. The pacing, however, can fluctuate wildly—some regions are packed with content while others feel sparse. Dungeon layouts, while functional, rely heavily on stock tiles and predictable patterns, and combat balance can shift between overly easy encounters and bosses that feel like drawn-out endurance matches rather than skill-based tests. The uneven difficulty curve encourages players to over-level or exploit abilities instead of engaging in strategic experimentation. Visually, the game reflects both the strengths and limitations of its indie origins. The anime-style character portraits are expressive and well-rendered, showing clear attention to design during dialogue and event scenes. These visuals contrast sharply with the more generic RPG Maker-style maps and environments, which, while serviceable, lack distinct personality. The game’s tone oscillates between lighthearted adventure and sensual storytelling, which can be jarring at times but is consistent with Kagura Games’ catalogue of adult-oriented RPGs. The soundtrack is modest yet atmospheric, with melodic themes that match the game’s mood but occasionally loop too quickly or fail to leave a lasting impression. It is clear that much of the development budget and creative effort went into the character art and adult scenes rather than large-scale worldbuilding or technical innovation. Narratively, 7 Girls War takes its time unfolding, focusing on Rolan’s relationships with the seven heroines. Each character has her own background, temperament, and emotional arc, ranging from noble warriors and mages to mischievous rogues and stoic defenders. Their stories are intertwined with personal challenges and spiritual conflicts, and depending on the player’s choices, these arcs can lead to romantic, tragic, or explicit outcomes. The game offers multiple endings, including a so-called “true ending” that requires specific conditions to unlock, giving dedicated players a reason to replay and explore alternate routes. However, the emotional depth of the story can sometimes be undermined by uneven pacing and excessive reliance on adult content. The sexual encounters, though numerous and varied, are often presented as rewards rather than organic extensions of the story. For players looking for emotional resonance, these scenes may feel out of place, while others will appreciate the inclusion as part of the game’s fantasy premise. The adult elements are extensive and explicit, incorporating various scenarios, fetishes, and branching outcomes based on player choices. The number of intimate scenes is high—reportedly exceeding sixty—spanning both romantic and darker tones depending on character development. In some routes, affection and trust lead to genuine intimacy; in others, manipulation, corruption, or transformation play central roles. While this variety ensures that every heroine’s path feels distinct, it can also make the game feel tonally inconsistent, alternating between heartfelt heroism and erotic indulgence. The mature content, however, is integrated into gameplay progression and endings rather than serving merely as optional side material. As such, it defines the game’s identity, making 7 Girls War a hybrid between a traditional JRPG and an adult narrative experience. Despite its intriguing setup, the game suffers from several design flaws that limit its appeal. The vague quest guidance and lack of a reliable tracking system create unnecessary frustration. Important story events may depend on speaking to a specific NPC or revisiting a location after a certain number of battles, which can feel arbitrary. The user interface is functional but dated, and the lack of accessibility options or modern quality-of-life features such as quest markers or fast travel exacerbates the issue. The combat system, while familiar and reliable, offers little innovation, relying mostly on conventional turn-based mechanics and predictable patterns. There is potential for strategy through party composition and skill use, but the AI and encounter design rarely demand it. These shortcomings give the impression of a game that has ambition but lacks polish. Ultimately, 7 Girls War is a bold yet uneven effort—part traditional fantasy, part erotic drama, and part sandbox-style RPG. It succeeds in creating an expansive world filled with characters to recruit and secrets to uncover, but it falters in execution due to poor pacing, vague structure, and repetitive design. For players who appreciate adult-themed storytelling interwoven with light strategy and exploration, it offers hours of content and variety. For those seeking a tightly designed, story-driven RPG with consistent challenge and polish, its flaws will likely overshadow its ambition. It stands as a curious mix of sensual fantasy and classic role-playing nostalgia, embodying both the creative freedom and rough edges that define many of Kagura Games’ releases. Rating: 5/10
No quest guide on map. Battles too difficult. There is walkthrought from devs, but if you cant beat game without it..well, it is not a good game.
CG不够吸引人,战斗难度不合理,经验增长不合理,敌人强度不合理
存档上传b站了,搜就行
Aman uzak durun .
6/10
補票,樂色的敘事情節,從頭爛到尾的傑作,我真的擺脫游戲製作住,你嫩不嫩用一點心做游戲啊,這真的讓我很苦惱啊,你別看我是好好先生就用這種樂色游戲打發我好不好,你這游戲的結尾如同進擊的巨人一般爛到家了,誰玩誰惡心,我玩了二十個多個小時,拜托,我真的超級超及氣憤的有沒有!!! 這年頭玩黃油弟弟不流淚,心先流淚了,誰能懂我啊!!! 求安慰好不好的啦!!! 有沒有哥哥同情我 v我50 我先吃個肯德基平復一下傷心的心情........
666666666
[h1]《7 Girls War:女英雄们的堕落》简评[/h1] [h1]前言[/h1] 本作是由StudioDobby制作、Kagura Games发行的一款RPG式黄油,玩家将作为宝石商人罗兰为了拯救世界,完成了商人到勇者蜕变,前往各个城市招募女英雄们,一同讨伐魔王。 [h1]游戏内容及体验[/h1] 基本上玩家按照城市找人、打架、继续往下一个地方进发三部曲不断行动,游戏指引不多需要玩家反复摸索或阅读官方给定的攻略方可快速上手,地图设计较大,但可探索内容甚少,流程长的原因多数是在反复跑图中体现。每位女英雄都是一番波折后光速入队,剧情上逻辑一般,可能正是大义所在或是男主魅力才有这般号召力,好在黄油靠的是涩涩与玩法不是剧情。 男主的旅程上多数地图怪物遍布,明雷式存在下若能绕后背刺可实现无伤杀敌,但被其所发现触发战斗便进入了回合制,这点与同类型一致就是通过团队各种技能辅助搭配,回血、上buff、伤害技能灌满交替使用来结束战斗,由于敌人具有一定强度,基本开不了无双模式,还是要有一定的战斗规划来行动。 涩涩上较为一般,CG演出下阔以看到女主们的盛世媚态,多数姿势玩法皆有,附带一丝NTR要素,大部分内容要随着堕落程度才得以开放,数量较多但不够精致,配音在涩涩时较为到位,还能接受。 [h1]总结[/h1] 整体而言,本作女英雄们随着好感度与堕落度双重增进下,在其出彩的立绘搭配涩涩CG中玩家还是可以得到欲望的释放,探索战斗玩法一般,尤其是指引上太差劲了,常常摸不着头脑,但支线内容很丰富,有很多地方值得体验深挖,有兴趣的小伙伴可以试试看。 [quote]欢迎关注鉴赏家: [url= store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url= https://steamcommunity.com/groups/1173481291] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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