
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best survival tower defense game out there. Base construction is a blast mod overhauls and mods in general are perfect
7 days to find my wife. the government took her :(
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $431.4M | 419.8K | 85% | $59.99 | |
| $426.9M | 943.8K | 97% | $19.99 | |
| $454.8M | 379.4K | 86% | $59.99 | |
| $460.1M | 369.2K | 64% | $69.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $395.6M | 281.8K | 89% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $798.9K | 1.7K | 48% | $19.99 | |
| $2.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $38.1M | 66.6K | 93% | $19.99 |
Latest in each market: best RU #54, worst DE #98 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ve esref tekın hıkayesuı boyle bıttı(day 67) ev yıkılması):::::
While admittedly I find these devs and many of their practices throughout the years to be extremely questionable this game is undeniably fun. There is a lot going on with a game like this, from complex base building to crazy amounts of points of interest to explore, and all of it can be edited exactly to your liking in the world creation menu. Its truly one of the best and most configurable zombie survival sandboxes out there. I think the key selling points to 7 days to die is the bloodmoon mechanic, the brutality of the zombies, the survival mechanics, and the base building. Also again the fact that you can edit pretty much all of that to be as hard or easy as you want it to be is awesome. Its very easy to configure your world to your ideal zombie apocalypse, and it can be edited at any time too. 7 Days to die is a hard and sometimes complicated game dont get me wrong, but it is very easy to get into because of how configurable all of the settings are. Honestly though what really sells me on this game is the threat of the zombies via the bloodmoon mechanic. There is a lot of fun to be had scavenging the wasteland, bringing back all of your resources and loot to fortify your home as you watch the timer count down to the next bloodmoon. Then on that fateful night fighting tooth and claw to defend what you own in a chaotic battle for survival, it is a very addicting gameplay loop and lots of fun especially with friends. You can also make some pretty elaborate and complicated bases too with hundreds of block types and shapes. Holdin' what you got never felt so good! My only real gripes that i have with this game is that it is still very clearly unfinished and the devs have wasted a LOT of time trying to reinvent their own product. I'd love to see the quest system fleshed out more, they have been teasing us with Bandit enemies, and I'd really like to see more weapons/items added to the mix (especially Tech/Robotic Weapons). What they have is pretty damn awesome, they just need to expand on it and refine it more. Lastly I just wanna say that this games performance could also be a bit better, the game really struggles to run on my gaming PC as well as my Steam Deck under extreme lighting or zombie dense situations (Im talking 60 plus zombies). From my experience it seems like the game has a really hard time loading/rendering shadows and distance objects effectively as well. While these issues are frustrating and noteworthy they are not deal breakers for me, but I just wanted to list them here all the same. Happy Zombie Slayin!
I've spent countless hours on this game, however the devs seem determined to burn everything down around them. Over 10 years in alpha, implementing game-changing functionality that wasn't asked for, and now going against their top content creators. As much as I enjoyed this game over the years, the ineptitude and complete incompetence of the creators have really made this go downhill. The creators and modding community have propped this game up for years but The Fun Pimps seem determined to drive it straight off a cliff.
Jawoodle made this game grow, fun pimps should thank him for that.
Used to be great. Came back now it finally released officially, start up once. Game freezes instantly after creating a game. Join back in died due to the fact the game froze. Reboot computer, cant start game file 32 or whatever is missing. 10/10 expirience. Game was better without nice DLC clothes and before release.
completely ruined
До сих пор сырое говно, пушек мало так что в ванилу я играл еще на альфа, но если накатывать под по типу EFT то вполне неплохая, но моды часто ломаются, долго делаются, в кратце не добрая игра к мододелам, а сама игра без модов ваще не привлекает, темболее за 1.5к рублей не стоит своего контента, в целом не советую пока не сделают хорошую среду для мододелов\найдут своих мододелов как это делал скайрим либо же доделаю свою игру на свои 1500 рублей
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.