
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2424 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoy the game a great deal. The various skill trees make the game enough of a different experience that I find it cathartic.
I play this game with my husband! When we first played it together I didn't really enjoy it much but the major update on July 27th made this game very fun and addicting! I love the apiary and chicken coop updates a lot. I get infected often so having passive honey at base makes it easier to not be afraid to get infected! I recommend this game if you have friends or family to play with!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $431.4M | 419.8K | 85% | $59.99 | |
| $426.9M | 943.8K | 97% | $19.99 | |
| $454.8M | 379.4K | 86% | $59.99 | |
| $459.7M | 294.9K | 63% | $69.99 | |
| $469.4M | 440.1K | 94% | $59.99 | |
| $395.6M | 281.8K | 89% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $799.1K | 2K | 47% | $19.99 | |
| $2.3K | 7 | 57% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $38.1M | 66.6K | 93% | $19.99 |
Latest in each market: best RU #54, worst DE #98 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7 Ways to AI
Pretty much what i hope to happen in the future
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ゾンビのAIが素人制作以下のゴミ。 プレイヤーに向かうより近くの建造物殴るの優先するゾンビがどこに居るんだ?w プレイヤーを食いたいから来てんだろw ゾンビが壁を壊しているのではなく、単純で頭を使わない無価値な殴り合いをさせたいだけの制作者が群がっているようにしか見えない。 クラフト要素もハクスラ要素のせいで形骸化し採掘作業で手に入れた石や鉱石を売った金で店売りにレア装備出るの待つだけになった。 そして出たレア装備を組み合わせステーションで強くしていく。ここにクラフト要素は皆無。サバイバル要素も皆無。ゾンビも居ない。 強くした所でもうやる事は何もない。 拠点建てた所でゾンビはその構造に付き合ってくれないんだから適当な高台行って上って来た奴殴り飛ばせばいいだけだし。 クラフトの面白さも無く、ハクスラの面白さも無く、タワーディフェンスの面白さは最初から皆無。 序盤だけのサバイバル要素。 全ての看板に偽り有り。 無価値だ。おすすめしない。
5 av 5 makaroner
蓝屏要炸档,闪退要炸档,卡链接dcalt+F4也要炸档,不玩了还不行吗
Zombie-Spaß mit Freunden. Wer vor Jump-Scares nicht zurückschreckt, kann sich eine "schöne" Welt im den postapokalyptischen USA aufbauen, Blumen pflegen, Hühner züchten und die Base vor schreienden Tanten sichern.
It was great, the best! BUUUT since Alpha 16 everything went downhill. At first i thought the Devs are the best, just keep it in Alpha and make it better and better. But after Alpha 16 i didnt like the changes very much, some sure, not overall. The Game degraded over the years from the best Zombie_Survival_Sandbox to an Abomination that is just wierd. I had a lot of hope but the course the devs took was not for me, not the Survival_Horror with unlimited Freedom, not anymore. All the Zombies now have a degree in science and architecture and that does not feel right. Also they did a lot of things to the gameplay because they didnt like how we players played the game, i mean really??? In Alpha 16 you got learn by doing now you have magazines, the graphic was bad but the game was good. Now its the other way around. I bought it for maybe 6 € many years ago and it was a lot of fun but this price now, no never. Even now i wouldt buy it for 5 bucks, because the game is not enjoyable for me. R.I.P I will never forget the good old Alpha 16 Days (and also bevor 16 it was great)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.