
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2284 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 良いとこ [/h1] ・フォートナイトのような建築シューティング ・ランダム要素が多くて飽きにくい ・近接攻撃も強くてエイム苦手な人も大丈夫!! ・設定が豊富で色んなプレイ方法が出来る ・7の段に強くなる [h1] 気になったとこ [/h1] ・理不尽な死に方多め ・不具合多め ・武器のバランス悪め ・建築で不便さすごい [h1] 汚ねえマイクラ('Д') [/h1] V32をプレイしましたが色んな要素があって楽しめました♪武器の合成は最近追加された物のようです。小規模建築ならきになりませんが、大規模建築をすると不便さが目立ちます。不具合がとても多くて高ランクの大規模クエストに行くと敵が床や壁に埋まって出てこなかったり、目的地に行ってもイベントが発生しないなど詰む事が頻繁に起きます。今後もアプデ予定されてるそうなので、改善されるといいですね(*'▽')♪
The Fun Pimps are trying to ruin the community. They have had a history of not listing to the community and continue to make poor decisions. They have recently gone after several content creators due to posting real reviews and posting game footage from a version the Fun Pimps sent then said oh wait your bad for posting the game we sent you. They want you to play their way or no way. Every time the game gets fun they find a way to take your fun away with patching things out. I get stopping cheese but at the same time so many things created by mod creators players love for Quality of life are patched out. This was the best Zombie survival game ever made and looks like it had a good run but at this point its more frustrating than fun. Sad to see
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #54, worst DE #98 · 11 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 66.14/day in the week to Sep 1 → 76.86/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Josh Live Matters
Back in 2013 this game had promises. Today in 2026 it is a pile of ♥♥♥♥. The Dread Pimps have eliminated all fun mechanics from the game and have been adding slop after slop. The final nail in the coffin: the dread pimp's recent public relations is not where you want a game company to be. Ceasing immediate support for this game and all future projects that have the dread pimps involved. Let this ♥♥♥♥ burn.
Not worth $45
undisclosed ai slop
Using generative A.I. for photos, and difficulty splash art. If A.I. is a deal breaker, do not bother.
The game is okay, but after over 12 years of development, the concept has simply been superseded by other games within the crafting/survival genre. Games like Rust, Subnautica and Vein have all prospered whilst this game still languishes in some "pre release" limbo. The developers' seemingly poor relationship with their own community and their slow drip feed of features also leaves a bad taste in the mouth. Features are removed, then put back years later with an odd fanfare; and "new" features that are essentially just variations of features that already exist within the game are treated like state secrets. It's not worth what's being charged for it these days, even on sale. There are better options out there to satisfy your open world cravings. I'll continue to play because I have it, but in a distracted, disinterested manner. I wouldn't recommend it for someone new though.
Good game, although my friends are gay and dumb so that ruined the vibes a little bit.
As a reminder, this game came out in early access back in 2013 (coming up to 14 years) and it still is missing many core features. Instead of the game ever having those core features implemented (even though it's "released" out of early access) they put out cosmetics for sale with a freebie. Games that released in 2013 for reference: Dota 2 Grand Theft Auto V BioShock Infinite XCOM: Enemy Within The Last of Us Fez Super Mario 3D World Spelunky The Stanley Parable Rayman Legends And more ofc.. but ye. Not a game but: The Oculus Rift VR Headset won a major award then, released the year prior. The original VR headset from what I remember. This was before Facebook bought out Oculus. The Xbox 360e was also released this year.. Since then.. The Last of Us got multiple remasters, The Stanley Parable got a remaster and a sizable addon, Bioshock got a remaster for it's OG game, I believe Rayman GTA-V did as well? What I'm saying is that there's no excuse for missing major promised features that are half implemented into the game for many years. I would not recommend purchasing more content from this game, or even purchasing the game if you haven't yet. A few things I'm recalling from memory because I don't want to spend much time on a rant and i doubt i'll be 100% accurate, but my point stands plenty with what I've said that *is* 100% accurate. The community made mods are not worth supporting this bad business practice, there's plenty of higher quality fun to be found elsewhere, just google "games similar to 7d2d" or something.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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