
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
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About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 661 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Ждал рескин на eбучую свинью 2 года, игра определенно стоит своих денег
更新到现在 云存档云存档没有 创意工坊创意工坊也不上 然后还在那一直卡正在登陆Discord 我能说些什么 我还能说些什么
la palme en menos de 7 dias
No. I'd say not to bother with this until it's in a "complete" state. The constant "stable" releases break the game consistently, both vanilla and modded. It is a nightmare trying to bring new friends into this game that I think I love, but the devs keep launching improperly tested code that I would reject upon code review. It's a bit embarrassing at this point. Most recent update, 3.0.1 completely ruined save with a friend of mine. Characters insta-killed, and the base was reset to default terrain, which lost our equipment. It's frustrating to play this game when every update, even ones that should be small patches, break the game, over and over for years. I WANT to like this game, but the devs continuously reintroduce radical changes and updates that don't need to happen. Even more frustrating is how it breaks mods on every update. I have played this game for years, and it seems to be the same issues, over and over.
Крутая игра. Все что в ней происходит с версии 1.0 включительно, безыдейное скучно-душное недоразумение с кучей решений достойных идиократии)) Игроки просят вернуть пустые бутылки? пожалуйста, вот вам пустая бутылка за то что... Съели кукурузный хлеб. Вырезали на прости господи "релизе" (игра кстати встречает плашкой про ранний доступ... Версия 350.0) хоть какое то влияние температуры на геймплей? Ничего, громко назовем возвращение вырезанной механики ВЕРСИЕЙ ДВА ТОЧКА НОЛЬ ОГОООО ВАААУ МАЙНКРАФТУ ПОД ДВАДЦАТЬ ЛЕТ ДАЖЕ ОН НЕ 2.0. А, ну теперь влияние погоды это "ты должен приготовить значок бойскаута иначе сиди под крышей и ничего не делай пару минут. А и еще иногда приходит буря и, ну тоже сиди ничего не делай пару минут." И да, я всегда буду припоминать что эти гении продумывая свой, простите меня предки, ПОСТАПОКАЛИПСИС, свой так сказать, сЕтИнГ решили что от радиации защищает не противогаз, а ♥♥♥♥♥ меня в рот значок ♥♥♥♥♥ бой скаута, ну вы че там ♥♥♥♥♥ чем угашенные сидите, какой в ♥♥♥♥♥ смузи от радиации. Редактор персонажа превратили в три буквы а в слове гАААвно, урезав 90% опций и оставив женерик выбор харей-рож, броню тудаж, ее еще теперь и распродают в виде дополнений, господи помилуй ♥♥♥, ну и все это разбавить ультра смешным неймингом версий, уже третий раз игра выходит ёп твою мать)))) Честно по началу без мата пытался но история "релиза" этой игры это какой то абсолютно инфернальный абсурд, возможно даже ЗаРяЖеНнЫй, такое чувство что в команде сидел какой то один единственный атлант который держал на себе всю разработку и в какой то момент он пропал, а все хорошее что в игре есть это объедки того что еще не успели вырезать. Не ну за опции спасибо, и локации новые прикольчик, в целом норм, магнитуда оружия в целом тож хороший заменитель разнообразия оружия в вашей версии тРи-ТоЧкА-НоЛь.
[h1]【プレイ700時間超え】時間泥棒すぎる神ゲー。迷っているなら買うべき![/h1] 718時間(現在進行形)プレイした上での本音レビューです。 一言で言うと「自由度が極限まで高まった大人向けの世紀末マイクラ」です。これだけ遊んでも全く飽きません。 [h1]👍 ココが最高(良かった点)[/h1] [list] [*] [b]無限に遊べる時間泥棒[/b]: 気がついたら数百時間が溶けているレベルの圧倒的な中毒性。 [*] [b]リアルなマイクラ系クラフト[/b]: 建物を自由に建築したり、穴を掘ったり、世界を自分好みに変えられます。 [*] [b]銃でヒャッハー無双[/b]: 強力な銃や罠を揃えて、押し寄せるゾンビの大群をなぎ倒す爽快感が最高。 [*] [b]ハラハラ高難易度[/b]: 難易度設定が自由自在。最高難易度にすると、一瞬の油断で命を落とす極限のサバイバルが楽しめます。 [*] [b]マルチプレイが神[/b]: 友達と役割分担して拠点を守ったり、物資をあさりに行く時間が一番楽しい。 [*] [b]MODでさらに別ゲーに[/b]: バニラ(標準)に飽きても、大型MODを導入すれば全く新しいゲームとしてさらに何百時間も遊べます。 [/list] [h1]👎 人を選ぶ点[/h1] [list] [*] 時間が無限に吸われるので、リアルが忙しい人は注意(笑)。 [*] 最初は覚えることが多いですが、それを乗り越えた先には神ゲーが待っています。 [/list] [h1]📝 総評[/h1] ソロでじっくり高難易度に挑むもよし、マルチでワイワイ無双するもよし。 MODの文化も盛んなので、コスパは全ゲームの中でも最強クラスです。神ゲー。
they're making it unfathomably ass, if you play it use an older version
Settings aren't taking affect, even if it says they're on they do not work. Zombie spawns are non stop around you and it's annoying as hell. Biomes are impossible to go into without being immediately and constantly swarmed. Garbage devs still, guarentee they close in a few years. Had what? 13 years now on this game? It's still in this state? You had it perfect once and said nope, then proceeded to just make it worse. Why?
Devs have been using generative ai, which is first noticeable when starting a new game and selecting difficulties and inspecting the icons for them. Even new enemies in the past such as the desert bee spitters and boulder yetis clearly used ai (I'm not entirely sure of the new designs they've swapped them with are or not as I have not played in some time to see them). Knowing the fun pimps track record already has me believing they'll begin to creep in more ai slop as the game goes on unless they receive enough backlash from the community. Regardless if it's used for concept art or a temporary stand in, it oozes laziness and creative bankruptcy with no passion or direction. Have been periodically coming back to this game since alpha 12/13 through the years and have bought the game again when I got my first own pc because of how much potential and fun the game offered. It disappoints me heavily to see it incubate in its own stagnated rot the past years after hoping a rebound could happen. However, after coming back when i heard of how customizable the last update made the game, being greeted by ai generated icons was the last straw that made me see that chance is long gone. I think their are now better alternatives for your moneys worth, such as project zomboid that offer the same, if not better, level of customization, depth AND workshop support for community modding, without the downside of slop-ifying their game with ai and fighting their own playerbase to such a terrible degree on bad game design.
The only reason I have so many hours in this game is cause it has a admin function. I've seen what they've been doing to this game for a long time and laughed with every update. If I had to play the game like that want me to I would have about 0.0000000000001% of the time in it. If you do decide to get it just play it with admin, it's alot more fun.
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Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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