
7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Modeled estimate, not a reported figure. How we estimate →
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About

With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +2 more
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 661 reviews with recorded playtime.
Reviews
Themes across 657 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a reminder, this game came out in early access back in 2013 (coming up to 14 years) and it still is missing many core features. Instead of the game ever having those core features implemented (even though it's "released" out of early access) they put out cosmetics for sale with a freebie. Games that released in 2013 for reference: Dota 2 Grand Theft Auto V BioShock Infinite XCOM: Enemy Within The Last of Us Fez Super Mario 3D World Spelunky The Stanley Parable Rayman Legends And more ofc.. but ye. Not a game but: The Oculus Rift VR Headset won a major award then, released the year prior. The original VR headset from what I remember. This was before Facebook bought out Oculus. The Xbox 360e was also released this year.. Since then.. The Last of Us got multiple remasters, The Stanley Parable got a remaster and a sizable addon, Bioshock got a remaster for it's OG game, I believe Rayman GTA-V did as well? What I'm saying is that there's no excuse for missing major promised features that are half implemented into the game for many years. I would not recommend purchasing more content from this game, or even purchasing the game if you haven't yet. A few things I'm recalling from memory because I don't want to spend much time on a rant and i doubt i'll be 100% accurate, but my point stands plenty with what I've said that *is* 100% accurate. The community made mods are not worth supporting this bad business practice, there's plenty of higher quality fun to be found elsewhere, just google "games similar to 7d2d" or something.
# 🚫 Do Not Buy at Full Price 🚫 As someone who has **nearly 900 hours** in this game, has **modded it into the next dimension**, and has spent years coming back to it, I feel qualified to say this: ## Wait for a Sale. This game was a fantastic pickup when it was **$15 on sale** or even **$20 at full price**. Back then, it was a flawed gem that the community lovingly polished into something special. Today? They're asking **$45** for a game whose longevity and popularity is propped up by one of the most dedicated modding communities around. Let me be clear: > The modders added value. > > The modders fixed problems. > > The modders kept people playing. The base game did not suddenly become worth **more than double** what many of us originally paid just because the calendar kept moving forward. Don't get me wrong. I clearly enjoyed the game. You don't accidentally put **900 hours** into something. But enjoyment and value are two different conversations. ### My Recommendation Buy it on sale. Enjoy the incredible modding scene. Do **not** pay $45 expecting a modern premium experience. At its old price, this was an easy recommendation. At **$45**, it's just money hungry out of touch studio thinking they delivered a AAA title while handing us a game that still cant comprehend the actual concept of a half block being idk HALF A BLOCK instead of still taking up a full block.
Я думал, что просто зайду на часик проверить игру... Прошло несколько игровых недель, мой дом превратился в крепость, каждый седьмой день стал настоящим испытанием, а фраза «ещё один день и выйду» оказалась самой большой ложью в моей жизни. Плюсы: 🧟 Орды зомби заставляют паниковать даже спустя десятки часов. 🔨 Строительство базы — отдельная игра внутри игры. Каждый блок может спасти тебе жизнь. ⚒️ Огромное количество крафта, оружия, брони и возможностей для выживания. 🌍 Генерация мира делает каждое прохождение уникальным. 👥 С друзьями игра становится в разы веселее (и намного громче). Минусы: ❌ Иногда забываешь, что существует реальная жизнь. ❌ «Быстро выйти» невозможно. ❌ После первой Кровавой Луны начинаешь укреплять всё... даже в других играх. Если вам нравятся выживалки, строительство, исследование мира и моменты, когда сердце начинает биться быстрее из-за приближающейся орды — 7 Days to Die легко подарит сотни часов контента. ⭐⭐⭐⭐⭐ P.S. Если слышишь крики зомби ночью — это либо Кровавая Луна... либо ты снова засиделся до 3 утра.
I'm sick of constantly losing saves whenever they release another so-called "stable" version. Every time they say that old saves won't be affected, and every time it's a lie and old saves vanish. How am I supposed to enjoy a game when every couple of months, all of my progress is just deleted? Made it to the fourth trader this time, and then the save was just gone. All of that progress, deleted because the devs can't figure out how to stop making everyone's saves obsolete half the time they bring out an update. This is supposed to be a finished and fully released game, and is released at almost the price of a AAA game, too. Until it's actually complete and playable in full it shouldn't be out of early access. It's a good game, but I can't reccomend it at all at this kind of price until the devs can at least make it stable.
the game has 10 years and still. Every update break every single thing. I'm tired of starting over just because one bugfix update can inutilize your save.
Once upon a time, this game was the most fun thing on Steam. My brothers and I would spend hours building, scavenging, and enjoying what started off as a genuinely difficult survival game (over a decade ago). Was it flawless? Absolutely not. Console errors and crashes would pop up with regularity, building more than 3 campfires would cause insanely massive, un-survivable hordes, and you needed to farm 20,000 trees just to spend hours building wooden bows and leveling up bow skill. And, of course, you died. A lot. But that was the charm! Underneath it all, the groundwork for an amazing game was brewing. We were continuously promised end game content, extensive new POIs, wandering nomads, new weaponry, new crafting, etc etc. And we waited, year after year, buggy patch after buggy patch, for just a little more zombie goodness to come. Now, this game is a shell of its former self. 1.0 was supposed to be the crowning glory of a decade of 7 Days. Instead, it basically turned the game to easy mode. Now we're up to 3.0, and what of the promised additions? Still no nomads, still no new weapons, and (most importantly) NO END GAME CONTENT! What's the point of playing if you're invincible after 3 horde nights? And what have the devs done to address user complaints? Blamed us for wanting too much! Then, as a slap in the face, they redesign things that didn't need changed and start adding paid DLC and AI Slop to the game. No one needs new AI generated in game signs. No one needs a bikini in the middle of an apocalypse. Give us what you promised for 10+ years. Give us something worth playing time and time again. Not more AI slop and cash grabs. Unfortunately, like so many good games, this one has died to greed and incompetence. Avoid it.
挺好一个游戏,搞个来discord恶心人。让玩家放弃游戏吗?
Used to love this game, put a lot of time into it through early access, but honestly they've ruined what was once a great game. If you're just getting into it now, don't waste your money.
Boring AF; it's always the same boring loop. Do quests by day, craft a bit of ♥♥♥♥♥ by night, prepare for a blood night every X day. Very repetitive, not really tough, not really engaging, just requires a lot of game knowledege which I don't want to learn. Also, overall long loading screen, ♥♥♥♥ textures, zombies wobble but are laggy so aiming is annoying, everything is boring and not optimized. Some probably love this game, I don't enjoy it for what it is
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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