
You are an investigator sent to an isolated prehistoric park sealed after a "containment breach." Facilities have collapsed. The former tourist zones are now hunting grounds. Your mission: uncover the truth behind the disaster, gather evidence, and reach the evacuation point before it's too late.
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About
"6600-1" is an action & intelligence game focused on observation and simulation.
Varied Challenges: Face Raptors, Carnotaurus, T-Rex, and more. They are not ordinary creatures, but operate with intelligent coordination.
Core Gameplay Simulation: Combat is not the focus. Instead, the game simulates action & intelligence rules. Observe and utilize the unique habits of different dinosaurs.
Immersive Experience: The game simulates a realistic park environment and animal behaviors. Each encounter is a unique test of your adaptability.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Reviews
The game feels really immersive. The dinosaurs in the game each have their own behavior patterns, so players really have to think about the unique way to deal with each type of dinosaur.
The quality of this game is quite good! However, some issues are also very clear. First, the strengths: Diverse dinosaur species with realistic models. Authentic dinosaur behaviors, very vivid. The atmosphere is sufficiently scary, especially in the Utahraptor area. The experience is streamlined and doesn't drag on. The safe room design is good and player-friendly. Shortcomings: Lack of or delayed guidance. a. New players might die because they don’t know they can hide in a locker to avoid Utahraptors. b. The birdcage area lacks a clear purpose; it seems players can finish the game without ever going there. A solution could be placing a new key inside the birdcage that players need to open the Mosasaurus enclosure gate. c. There is little introduction to Mosasaurus behavior – why does it only capsize the boat but not eat people? A simple data entry / note could be provided before entering the water. If a new player doesn't enter the safe room at the beginning and gets killed by a dinosaur, they can clip out of the map. Similarly, clipping through terrain can happen elsewhere. Suggest adding an "unstuck" option that directly respawns the player at the safe room or a respawn point to resolve clipping. The map could be more detailed and provide better directional guidance. Overall: This is a rare and enjoyable dinosaur game that fans will definitely love. However, I strongly suggest the developers consider the issues I mentioned above and fix them. I believe these fixes are not difficult. Thank you!
Ok... Let me start by saying that I am NOT going to refund this game, even though I have every right to do so. I am excited to try it again when it has had lots and lots more work done to it... And I will change my review when it is better. I guess firstly, there is no settings menu of any kind. You can't change sound options, you can't limit your framerate, change FOV, adjust graphics, any of that. This game will use 100% of your GPU at all times. I was going between 40 and 180 FPS the whole time. Some assets are extremely low resolution and low poly, while others (such as the soda cans on the food carts) have absurdly high detailed reflections, high poly models, and crisp, clear textures. It is like whiplash to see such a high detail soda can, then turn your camera 30 degrees and see these huge crashed buses with textures that look like stretched JPEG artifacting, and super low polygon models. It is an extremely unoptimized game. I can dig the low poly look but it is clearly not intentional here- it's a mishmash of whatever assets the developer could find, some high-res, some low-res. This is my chief complaint. Secondly, the AI of the dinosaurs is broken- or they are placed in the map poorly- or the mechanics of the game just suck. You decide which. The game does not tell you how to turn off your flashlight. You press '1' to equip it, then press '2' to unequip it, which I found from trial and error. There is no clear-cut objective, either. Third, all the tooltips when you pick up items are 2013 Unity engine looking-ass plaintext popups. The English is broken, and not in the way that you would assume someone who speaks it as their second language would type it,; it just gives off the impression that the developer simply did not care. There are several instances of repeating words, missing words, to the point that I sincerely cannot understand what the message the developer is trying to get across is. These are just some of my complaints, but this review is getting too long. Reading the other reviews, I truly wonder if i'm even playing the same game. I hope that the developer sees my criticism and makes the game better.
It was a dino game If you think it is cool get it on discount. iit feels like a alpha of a game that might get better but this is not it yet
A great experience, although it has its flaw but there's a certain charm to it. Meet different dinosaur and discover their mechanic on how to deal with them. The T rex was my favorite part. Still a bit buggy but not that major. If you looking for a dinosaur experience, give it a try.
Perfect game for if you want a survival game about accurate dinosaurs with natural and unique behavior. Every animal has a great model that as far as I can see is custom made. Every encounter seems like a Jurassic movie moment and the premise is interesting. The only thing I would fix is the stares which could be fixed by a simple invisible plain put over every stair case. However other than that this is perfect.
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