
Awakening before a church stood in the middle of a meadow, Mutsuki follows a white cat inside and begins to explore. Their wristwatch reads 23:50, on the 15th of July 1927. After 600 seconds have passed, Mutsuki must defeat the monsters that appear and escape from this nightmare.
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Languages: English, Simplified Chinese, Japanese, Traditional Chinese
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クトゥルフ神話的世界観で探索と戦闘をするサードパーソンシューター。ローグライトでもソウルライクでもない、どこかレトロさも感じられるゲーム性。文字やボイスによるストーリーの説明はなく、クトゥルフ神話の知識があればほんの少しだけ理解が深まるかも。 ゲーム開始から10分=600秒は探索パート。ここで武器・回復アイテムを集める。アイテムの配置はランダムではないので、何度もプレイしてマップを覚えていくことが重要になる。 600秒経つとマップが水没し、様々なクリーチャーが徘徊するようになる戦闘パートへ移行する。敵の配置も固定なので、戦うべき場所と駆け抜けられる場所を覚えていくのがポイント。マップ深部にあるリフトへたどり着き、ボスを倒すことが目的となる。 特筆すべき点としては、ローグライトでもソウルライクでもないことだ。運に左右されず、周回でレベル上げや強化されるものが存在しないというのはかなり懐かしさを覚えるデザイン。個人的には無印バイオやパラサイト・イヴの空気感を感じて大変によかった。
More than any other, I think the word "odd" describes 600Seconds the best. More compelling than the sum of its parts, 600Seconds combines exploration with a fairly short and straightforward third person shooter adventure through a church. Exploring the empty church in the waking world for items for ten minutes before your siege in the nightmare seemed, at first, an unnecessary and kind of obnoxious feature (ten minutes is a long time!) though it does help set a certain kind of mood, but after dying in the nightmare once or twice the interest was made more clear to me. The church at first appears impossibly weird and confusing, maybe even randomly generated, but both the items and the layout are the same every time. This is important because as you progress through the nightmare, which forces you onto a (mostly) linear path, you become more familiar with the various rooms, which then increases the interest of the initial exploration section, which feeds further attempts at the action section because of better/more gear and so on. It's really a pretty clever model and there's a lot of stuff to uncover, so much so that the 600 seconds went from feeling too long to too short, as I was always looking forward to the next attempt at exploring for the Shining weapons or other hidden stuff. Unfortunately the action side does not fully hold up its end of the bargain. It controls and handles quite well, despite feeling a bit odd at first, and shooting is fun. All of the weapons feel powerful and are enjoyable to use. Aiming feels weird at first but you eventually get a good feel for where shots will go, and the distance at which you can trust your laser sight. There's a lack of enemy variety, but the various scenarios created by enemy/obstacle/room combinations give it a pretty good variety I feel nonetheless. The biggest flaw I think is that it's just simply not very hard. This in and of itself isn't a bad thing, but the game features no difficulty options whatsoever, and since the basic difficulty is fairly gentle, this means there's never a place to put your superior scavenging skills you'll develop over time to use. An unlockable hard mode with a more difficult enemy arrangement for the church, maybe with greater enemy aggression, would be a really excellent addition. As far as bugs go I've experienced a few of varying severity. If you melee attack towards a climbable vine you'll grab it from far away and can then climb up and down not attached to anything and climb below the world and drown. I had an unfortunate death to this, though you can rectify it by climbing up til you reach the "top" and then fall normally. After the credits my game seems to softlock, leaving me no option but to close the game, which I'm not sure is a bug or not but is pretty weird nonetheless. Performance is pretty bad as well, my PC is far in excess of what I'd expect to be necessary for this game and my FPS is all over the place, and the total lack of ANY graphic settings whatsoever doesn't help. There was a patch just today that seems to have improved performance a solid amount however. I really enjoyed my time with this game and despite the few issues really just want more. It has a unique mood due to it's protagonist and Cthulu influences alongside the total lack of music and just how the whole game kinda looks, it has solid action, and it has a lot of hidden stuff. It's not perfect, but none of the issues I have with the game are severe enough for me to do anything but recommend it if you can stand a little jank and a lot of weirdness.
《600秒:深邃教堂》是由StudioGekko發行的第三人稱射擊遊戲,遊戲的標題也是對應遊戲的玩法,在600秒內收集盡可能多的資源,隨後對抗克蘇魯怪物大軍。 根據不同類型的槍支需要收集對應的子彈,子彈不足時也可以使用匕首一類的近戰武器,同時還有燃燒彈等投擲武器,武器的類型也都是普通TPS遊戲中的常見道具。不過槍支只有在怪物出來前才會刷新,因此在開頭的600秒必須先找到武器。遊戲中所有物資刷新點都是隨機的,不過地圖是固定的,因此進行背板可以對戰鬥前的準備有很大幫助,能夠收集盡可能多的彈藥和恢復道具。 遊戲沒有任何臺詞以及劇情提示,從床上醒來後就開始600秒計時了,不過在介紹中可以看出遊戲內容都是女主做的噩夢。遊戲的系統非常簡單,不過UI字體比較瞎眼。射擊的手感勉強可以接受,不過動作稍微有些遲緩。 600秒結束後大水就會淹沒教堂,出現各種克蘇魯風格的怪物,不過怪物的造型真不怎麽樣,整個遊戲最大的優點就是女主的建模了。另外正式開打後就沒有bgm了,題材和詭異音效配合起來在玩的時候氣氛會顯得非常滲人。作為獨立遊戲來說,操作體驗挺糟糕的,只能當個小遊戲來看。 [quote]點擊加入[url=https://steamcommunity.com/groups/itgameap]趣遊鑒賞組[/url],一同探索遊戲的樂趣~ 歡迎關註[url=https://store.steampowered.com/curator/34803254/]趣遊鑒賞家[/url],查看更多趣味性評測。 讓我們用愛點亮遊戲之光,加入我們,共同感受更多趣味的遊戲吧![/quote]
First and foremost, I think it's best to remember that this is StudioGekko's first title. So know going in that it's not very complex, not very long, and may be prone to jankyness. All that in mind, I still had plenty of fun with the game. Item placements are not random, so learning the layout of the church and location of everything was really fun. I like that there's no text or story to read and that I can just make my own assumptions about what's happening, though maybe a little more to see would've been nice. After my first couple of unsuccessful runs, I thought I was done with the game but I found myself coming back to it the next few days to learn more and give it another shot. Combat is unfortunately a tad easy, so after a few deaths to simply learn about enemy attacks/patterns you should have no problem beating it fairly quickly. I've gotten ~20min victory in that would've been shorter if it was possible to end the exploration phase earlier. Unfortunately I've never actually seen the final cutscene due to a consistent crash at the end, but I can tell from the achievement stats that others aren't having the same problem. The devs are still updating the game and have even fixed a minor issue that I pointed out to them, so I'll just wait for another patch somewhere down the line. I think it's important to experience these truly indie games. So despite the issues I've had with the game, I still totally recommend it.
クトゥルフの世界観がベースになったTPSゲーム。 限られた時間で探索を進めていくといったゲームは、あまりプレイしたことがなかったので非常に楽しめました。 最初のうちは、とりあえず屋敷を無造作に探索をして、目に見えた弾薬や回復アイテムなどを回収するという感じでプレイすることになります。その為、最初の協会攻略も難易度は高めです。しかし、本作の探索パートはアイテムの配置が固定の為、何度かプレイを重ねて、アイテムの配置場所を覚えてしまえばクリアは簡単になります。個人的にはアイテムのランダム配置モードもあれば良かったかなと思います。 サンプルのスクリーンショットや動画などを見て、気になった方はプレイするのをおすすめします。 特に雰囲気が気になった人は是非プレイしてみてください。
Buena idea dejarte 10 minutos para recorrer un escenario y abastecerte de munición y objetos. Pasado el tiempo, COMIENZA TU PESADILLA. Introducete en la iglesia y llega hasta el fondo del misterio. Buen sistema de combate, graficos mas que decentes, enemigos que te haran pasar un mal rato... [hr]Para mas reseñas, sigue a nuestro mentor [url=https://store.steampowered.com/curator/9753302/]Aquí[/url] O visita nuestra web [url=www.comuesp.com]Comuesp[/url][/hr] [hr][/hr]
Deep modeが雑過ぎて萎える。折角モンスターに新しい挙動を追加してあるのに速度とダメージの「数字のインフレ」で殴りつけて済まそうとしてる。アクションで数字盛るだけで胡麻化そうとするのを「難易度調整」と騙るのが嫌いなので×を付けました。このゲームは通常モードとDeep modeの二つで構成されているので「50%分評価出来ない」と感じました。
BGM도없고 조작감도 구리고 똥내 너무심함 어지간한 B급게임 좋아하는데 이건 좀
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