
A kidnapping on the streets of Shibuya brings together a hot-blooded detective, hard-hitting journalist, former gang leader, the head researcher of a big pharma manufacturer and a part-timer stuck in cat costume for a series of events each more unexpected and outrageous than the last.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 5 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
让人感动的游戏,多线叙事的神。 很难想象写一天之内发生的事情还能把每个人物写得这么鲜活用心,主要人物都有自己的人格塑造和成长线,工具性不强,能感觉到编剧是把角色当“人”来塑造的,还把人类所有的真挚感情(亲情、爱情、友情、同事情)几乎都写到了,有笑有泪有真情,本篇的真是写得太好了。因果逻辑自洽、人物动机合理居然都要算在附属优点里了。 (另外不得不感叹女演员选的真好,剧情写得也好,都好可爱啊……)
无聊,玩睡着好几次
剧情上是神作,总流程应该20多小时。但是没有官中,看样子也不会补了,得去自己找(稍微麻烦点) 操作逻辑上需要适应一下,别的没什么。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 16: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
用视觉小说这一载体创造出的叙事系统的奇迹。
打了一半实在是受不了通篇的登味,对女性的描写太刻板刻意了,一提到女性就是瘦弱纤细等等形容,还会带有微妙恶意调侃主妇与大妈,[spoiler] 特别是亚智线,一旦瞳与长辈交流他就开始意淫他们之间的关系,完全看不出来对瞳的喜爱,只是自以为是地将瞳看作自己的战利品,彰显个人英雄主义,比起瞳来说更在意田中或利马特的形象,果然“男人一生中难以直视父辈的双眼”,能不能不要让瞳变成小男人证明自己的道具。 [/spoiler]作者的表达欲影响了完整作品的塑造,我请问谁会想莫名其妙地看成语和日语用词的解释,[spoiler] 自己也会去意淫瞳和亚智,在酒店街的注释里写“读者们期待她们走进酒店的剧情是没有的”,开自以为幽默的黄色玩笑。[/spoiler] 叙事可以看出牵扯到的人挺多的,总体来说有四条线,分别是绑架线、杂志线、药品线和失忆线,但基本上都是被一个中心事件牵扯进来的,有些伏笔埋得特别刻意,叙事要素也很古早(稀有血型+器官移植啥的),阅读速度太慢了,想快速点击也要被硬控,实在是看得人困意十足。
好玩好玩
精彩,有趣,深刻的多线叙事作品,我是先玩的这个后玩的十三机兵,两部都是不可多得的多线叙事的佳作,相比428的剧本更深厚,交错更自然,十分推荐
dry-us ice-x machina the only game so far that could make you tear up over the story of a damn plastic bottle 😭
神作,本篇最好玩,迦南篇无聊
Ultra masterpiece of peak storytelling!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.4K | 93% | $29.99 | |
| $608.9K | 2.3K | 95% | $14.99 | |
| $1.2K | 21 | 67% | $3.99 | |
| $1.1K | 14 | 79% | $4.99 | |
| — | 0 | — | — | |
| $31.7M | 87.4K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 6K | 83% | $34.99 | |
| $3.2M | 6.9K | 91% | $24.99 | |
| $3.2M | 5.2K | 80% | $24.99 | |
| $3.2M | 11.4K | 90% | $7.99 | |
| $3.2M | 2.7K | 69% | $29.99 | |
| $3.2M | 2.9K | 89% | $38.99 |