
Sneak & battle your way through a procedurally generated mothership in this stealth action RPG! Supports user content & the Oculus Rift!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
nice game
[h1]Overview:[/h1] '[i]4089: Ghost Within[/i]' is a first person shooter with dungeon crawler style gameplay where you play as (assuming the plot for the series is cannon here) a robot created by something called the "Overlord" that finally chooses to rebel against it's own creator for whatever reason. I'm assuming it's one of those situations where an artificial intelligence finally becomes sentient and attempts to free itself from it's arbitrary programming. Many other games, shows and books have adopted this sort of groundbreaking plot and honestly it's been done to death. It's not to say that it isn't a good premise but the game itself does a rather poor job if even that at explaining the story to the player. This is one of those games where you'd have to have played the previous titles if you want to even remotely understand the story. Plot aside however, the game still fails to hit the mark due to a multitude of reasons regarding it's odd and frankly questionable game design. For a game that's already confusing story-wise, you'd hope that the gameplay would be able to back it up but unfortunately both fall below the latter. [h1]Gameplay:[/h1] Now to start off, '[i]4089: Ghost Within[/i]' plays like a dungeon crawler meaning every run would normally be randomly generated therefore no playthrough would be the same at least from a technical standpoint. The problem here is that despite the map changing in basic layout supposedly offering replayability, everything is still essentially the same. It just boils down to a dice roll whether or not you get a good layout or a bad one. If I have to be honest though, I feel as if no map generated would be very good cause of how confusing the way the levels are mapped. Most of my gameplay consisted of me wandering around aimlessly lost because almost every area in the map looks the same so mindless running around took most of my hour and a half playing from start to finish, otherwise I'm sure I would've beat the game even sooner. Seriously, I can't think of a more crude way to design a spaceship than literally just plastering the same textures and layouts in both early and later stages of the game. It just becomes repetitive, confusing and frustrating to manoeuvre around because you literally have no clue where you're going. This also comes hand in hand with the fact that the game almost tells you nothing about how to play the game. You're just thrown into a spaceship with what I assume is the Overlord speaking to you through some sort of com system. Everything else is up for the player to discover and figure out. There [i]are[/i] a few tidbits where the game [i]sort of[/i] tells you stuff such as how to hack easier or what some things do but general exploration and other basic mechanics are unaddressed despite being a core aspect of the game. Something kind of neat was the addition of a skill tree where you can essentially adopt a specific build whether it be stealth, glass cannon or even an engineer where you can hack things in the game easier. Sadly most of the different skills are very lackluster and honestly don't really change up much of the gameplay. They're barely noticeable and only give the player a minute, tiny advantage. There are a few weapons each with their own unique ability but all of them are practically useless aside from the tool you start with. Every other weapon is either too weak, hard to shoot or use up too much energy. It's just a dry weapon system combined with a dry skill tree which just makes the player thirsty for something more. Hacking although seemingly interesting ends up being disappointing as well because the hacking system in the game makes little to no sense and is void of any actual skill. What it is is basically an image of red dots connected by red lines with one of them being green. The goal is to turn every dot green and what you have to do is move in whatever direction is allowed and hope to god that a portion turns green, otherwise you get a strike and after two of them you fail the hack and receive damage. It's completely based on luck making hacking boring since you don't actually know what you're doing. And if that's the structure, then can you [i]really[/i] call it "hacking"? It's the equivalent of punching random numbers on a numpad hoping you get the right combination to open a door. That's not hacking, that's guessing. The timer is also way too small making hacking essentially impossible. Even with points in engineering, hacking is useless since you don't even [b]need[/b] to hack doors to finish the game. '[i]4089: Ghost Within[/i]' just doesn't play well and honestly did both too much and too little. It's extremely different than it's previous titles and I feel as if that played a big role in hurting it's reputation. It just isn't a good structure to have a game that looks virtually the same almost everywhere with little to no sense of direction mixed in with a dungeon crawler. It's a cause for confusion and almost guarantees players will be running around like confused apes wondering what they're supposed to do. That isn't fun. [h1]Controls:[/h1] They work fine enough I suppose but it feels extremely slow to play this game. There's no sprint button and maps are large and sometimes have nothing in them so moving around feels sluggish and boring. There [i]are[/i] controls that tell you what each key does thankfully. It's not like the game's going to tell you anyway. [h1]Graphics:[/h1] Not very pretty. I'll say this much: for 2015, this is quite a let down. I'll give the game credit at least for somewhat making '[i]4089: Ghost Within[/i]' look somewhat like it's previous titles but everything looks so 2003-ish that it doesn't sit well with me. Enemies are minimal and get old quick and shading is almost nonexistent. The colors in the game are just drab and look depressing. It really just looks like a '[i]Half-Life[/i]' mod that you'd play for ♥♥♥♥♥ and giggles in 2011. [h1]Audio:[/h1] Not very good either with music that hovers over the lines of "meh" and sound effects that I could honestly do without. The voice acting I suppose is okay but it just keeps repeating over and over again. It got to a point where I kept hearing the same quotes being said by the voice over the PA system which lead me to believe that the narration had nothing to do with story progression. It was literally just there to confuse the player. [h1]Conclusion/TL;DR:[/h1] '[i]4089: Ghost Within[/i]' is a first person dungeon crawler shooter with a frail story and RNG levels that sadly all look the same. It contains extremely weak gunplay along with ridiculously confusing map layouts because everything looks the same. Depending on your map generation you could potentially beat the game within half an hour or possibly take over 2. To add salt to the wound, majority of your game time will most likely revolve around exploring an already confusing map trying to figure out where to go. Unfortunately the elements in the game that [i]should[/i] add replay value (skill tree, random map generation), do little to nothing to add such thing due to how badly designed the game as a whole is. '[i]4089: Ghost Within[/i]' lacks in every department and honestly isn't a game I would personally recommend unless you [i]really[/i] want to know what happens to the Overlord from the pre-sequels but with even that, it's almost not worth it anyways due to how underwhelming everything in this game is.
Its not so good but little purple box on the screen so imma say its something like 4/8.9 or something i guwues :) try befor buy
good
best of the games from the 3-pack. takes out the open world and puts you in a rouge-like system. worth picking up.
挂卡回本的小游戏
Its a good game to play.
6/10
Es una V-E-R-G-A a comparacion de 3089, Saludos.
(y)
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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