
Want to learn Blender but don't know where to start? START HERE! *Share your feedback on our Discord!
Modeled estimate, not a reported figure. How we estimate →
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Want to learn Blender but don't know where to start? START HERE!
3D Skills Start Here (formerly known as Blender Start Here) teaches the BASICS of Blender through play and storytelling while familiarizing complicated Blender actions with fun mini games and puzzles. LEARN TIPS AND TRICKS from Suzanne while fighting DUBE to free your friends!
3D Skills Start Here covers 7 topics:
Orbit, Pan, Zoom
View Selected
Move, Rotate, Scale
Delete, Add Objects
Camera Render
Object vs Edit Mode
Vertices, Edges, Faces
We've also partnered with some of the BEST Blender Mentors and Creators to feature in our COLLECTABLE CREATOR CARDS found throughout the game. These cards will feature their work to help YOU decide where to continue your Blender journey after the game!
Our goal is to help make learning Blender easier FOR EVERYONE!
*IMPORTANT NOTE: This game is made for Blender newbies! As in, people who are just starting out in learning Blender. If you already know how to use Blender, this game will probably NOT be of much use to you!
Ready to share your feedback on the EA? Join our Discord server!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This feels like I just got scammed by someone with good intent. This is not something you make people pay for. It should be free like blender is. You put very little effort into this it feels like. Next time hire people to do the job if this is what your own work looks like.
[h2] The Demo [/h2] The demo seemed very fleshed out and had a linear progression with literal "bread crumbs" that lead you to each objective, however, there is also an arrow from you character that also points directly to the next objective. Weird to have 2 different ways of leading you but having the arrow as a fail safe if the bread crumbs don't appear back if you save and quit could be a good thing to have. Pretty well thought out and teaches going into edit mode and how to move the camera. Though using your scroll wheel to zoom is very slow and with require a lot of scrolling to pass the objective, small problem that can be fixed in the real game (which they do with a scroll sensitivity) The first steps of blender, with room to expand upon. Great way to demo the concept of a game that teaches blender. A fun little secret i found was falling off the map leads you to a huge castle type area. Maybe this is going to be where the real game takes place? It's not... [h2] The Game - main menu [/h2] The main menu now has Play, Setting, Credits, and Quit buttons. The demo just had a Play button, so its starting to look more like a game now. The Setting button has an audio tab, profiles tab, and an input tab. The profiles tab, input tab, credits button, and quit button all do nothing. Not a great sign, but lets see what we can do with the Play button. Ah just the option to play as an unchangeable name, no big deal I just want to get into learning blender and explore the maps designed by the creators, the demo one looked pretty nice. After pressing play you get the demos cut-scene and a scroll wheel sensitivity. Nice, fixing the one problem i had with the demo. [h2] The Game - map and first missions [/h2] You are put into a rather large starting area different from the demo and not the super cool looking castle area that was in the demo if you fell out the map. But there are bread crumbs to lead you forward, and progress. You get the same orbit camera mission from the demo then proceed to follow bread crumbs and talk to some of the locals. Now the bread crumbs lead you to the disk for the laptop you ran into earlier to do the next mission. This mission is the next camera orbit one from the demo with more polish and game aspects of combat. [h2] The Game - bugs [/h2] Now the first bug I experienced isn't just some movement hindering bug, it is a full on soft locking bug. Something about the way the check points are done can straight up not let you progress. I didn't know the disk was going to appear there because it didn't appear for 5 different times of me closing the game and full resetting my save file. I was able to progress as intended after playing for over 40 minutes of troubleshooting. What doesn't help is there is a wall to a next area and there is a disk clearly visible on the other side, making me think that was the disk I needed. Before find out out about the disk on my other 4 playthroughs I went into a dojo and encountered Suzanne the mentor of the game and had no prompts. Just a plain white room with this floating monkey head. Restart the game and then it works and you learn you press tab for edit mode and that you can rotate, move, and transform objects. After that I think I did all the things to do in the first area like help a cat fix his house using movement and rotation, he said here have this after and nothing was given to me. I also played baseball. Mini-games with blender controls is a pretty dang cool. Though I did all that before I had a save where the disk appeared so I think I would have to do it all over again to progress because in that save I couldn't get into the next area because of a wall "We don't know how to move yet". Used edit mode to transform it and be able to walk past it but nothing was interact-able in that area, presumably because I was soft-locked from the disk not appearing in that save. While i did those playthroughs the bread crumbs were not interact-able so I figured the idea was ditched without knowing I had already experienced a bug skipping the first combat mission. [h2] History - kickstarter [/h2] I only heard about this game a few days before the early access release, but i loved the demo and wanted to do a little digging. The game had a kick starter raising $39,129 with 1,008 backers. This means that the game reached the minimum stretch goal. $30k "The campaign will be funded and the game in its essential form will be made." $50k Localization language support $75k "Mac OS support" $100k "Sound design / custom ost" $150k "Import your own blender models" $200k "Trackpad Compatibility" $250k "Release for web" $300k "DLC more levels" With a budget breakdown: 35% Development 25% Art & Design 20% Marketing 10% Music & Audio 5% Staff 5% Fees The game didn't get as far on kickstarter as the Dev team was hoping, I'm guessing. Which maybe pushed the early access release in its current state. [h2] Overall [/h2] The game in its current state is unplayable but the bones are strong. There is a lot of promise and I think when this game fixes the bugs it will take off, but until then I think releasing in early access was a mistake that will give people who purchase it on steam a sour taste and they will leave a negative review and/or refund their purchase. Depending on how patches come out and support is continued will be the tell if this game makes it or not. It has only been out for 3 days as I write this but steam is showing no patches have been put out. I am on the fence about refunding it because I wouldn't mind paying more for the full thing later, but it is unplayable in its current state. I wish only good things to happen to this game and the Devs. Good luck XRIO
Ce jeu semble prometteur pour apprendre les bases mais une fois dedans ce n'est en rien ce qui avait été promis. Très peu de son, très vide et surtout très lent lorsqu'on essaye de tourner la caméra. Je me suis retrouvée coincée dans une salle blanche avec une tête de singe en or qui flotte dans les airs et je ne peux plus continuer. Il n'y a rien dans ce jeu et je ne le recommande pas. J'espère que ça s'améliorera dans le futur mais dans l'état actuel je ne pense pas continuer à jouer dessus.
This is far from done. It's offensive that it was released as an early access game. it's not even ready for an alpha! maybe 5 or maybe 10mins worth of gameplay at most. teaches you how to use your mouse, open blender so you can learn that for free so disappointed and so not worth it i might write moar later
While this game has a lot of promise, And I really liked some of the details and mechanics that this uses to portray skills for blender itself, I found the ability to move the camera was way too slow, even with the sensitivity put to the max. That said, it took me less than 30 mins to either get through all the games content and the most I learned is how to position the camera, pan the camera, and move already made objects around. Past that the game softlocked and I couldn't figure out how or where to go for about, 5 or so minutes. With no pause menu attached to the escape button, it took me a moment to realise that tab did that job instead, but even on the main menu, I couldn't actually quit the game. I needed to close the window manually. Once this game gets some updates and QoL changes, I think this could actually help people learn blender, but right now it's just a buggy game that doesn't have alot of content, and is incredibly easy to sequence break for those who like to explore first before continuing the main game. I'll be sure to revisit this later and give another review once some updates come out.
its in early access and i hate how negative people are being this is a really ambitious game and a very great idea and it could be the thing that finally allows noobs to pick up blender hope my 6 bucks helps the development
In the state as it is right now. The game is dead. There have been no updates since August 2025. I, like many others wanted this game to succeed and be a good resource to learn programs like blender. But as it is now, its a buggy, unfinished mess. Hell, after the first update there was less content than was before. While it seems like I am kicking the developer, I do wish they continue on this project. Maybe they change everyone's mind once they add more levels and progress. But as it is right now, do not waste your money on this. Update: The developer did make an update on their discord about upcoming updates and levels. There is some hope in the game getting better.
The bugs make it break. Game is unplayable.
[h1]Brilliant idea[/h1] The idea of learning blender step by step with a funny game story! That might be exactly what I wanted. I love pigeon! But... implimentation is... dissapointing. At least right now. And I was dissapointed in the first second after pressing Play in steam — the game is on Unity. Why do I dissapointed by the engine dev choosed? Bugs. The default Unity bugs I always see in indie games. Scene control, sound settings, game state and more. And that's why u could randomly stuck at any point in this game. I came to shrine and... how do I move out? No text or task, just Susana and pigion here. Ok, ok, early access, bugs are normal things here. Where should I post bug reports? No, really, I might be really blind here. So, is this game good? It's nice. But amount of bugs... [spoiler]Please switch to Godot?..[/spoiler]
i want to like this game i really do but for god sake it is a buggy mess, its clearly a work in progress but holy molly does it need more time in the oven!
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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