
3D Hardcore Cube - this is not an easy platformer in which you want to get to the portal and not to fall into the trap. The game has boosters traffic boosters bounce, anti bounce, falling cubes, turrets and more!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Greek, Danish, Traditional Chinese +15 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
方向键或者ad键移动方向,空格跳跃。 跳跃的高低和空格按下的时间有关,短按短跳,长按反正也就那么高。 跳跃后按住方向键可以置空,虽然也没有什么用。 ———————————————————————— 游戏先放一边,咱说下奇怪的成就! 游戏一共12小关,1500+成就,完成一关弹出133成就。 问题来了!为啥我感觉通过第一关弹出的是133个“2”的成就,以此类推,第二关是“3”,第三关“4”,第四关“5”,第五关“6”,第六关“7”,第七关“8”,第八关“9”。 来了来了!!!第九关弹出的是“1”的成就。。。是不是哪里不太对。。。还是我卡bug了? 除了第一关弹了2的成就,其他看的是全球成就的百分比排序...(24.08.15)
˜”*°•.🅴🆇🅲🅴🅻🅻🅴🅽🆃 🆂🆃🅴🅰🅼 🅰🅲🅷🅸🅴🆅🅴🅼🅴🅽🆃🆂!.•°*”˜ ████████████████████████████████████████ ████████████████████████████████████████ ██████▀░░░░░░░░▀████████▀▀░░░░░░░▀██████ ████▀░░░░░░░░░░░░▀████▀░░░░░░░░░░░░▀████ ██▀░░░░░░░░░░░░░░░░▀▀░░░░░░░░░░░░░░░░▀██ ██░░░░░░░░░░░░░░░░░░░▄▄░░░░░░░░░░░░░░░██ ██░░░░░░░░░░░░░░░░░░█░█░░░░░░░░░░░░░░░██ ██░░░░░░░░░░░░░░░░░▄▀░█░░░░░░░░░░░░░░░██ ██░░░░░░░░░░████▄▄▄▀░░▀▀▀▀▄░░░░░░░░░░░██ ██▄░░░░░░░░░████░░░░░░░░░░█░░░░░░░░░░▄██ ████▄░░░░░░░████░░░░░░░░░░█░░░░░░░░▄████ ██████▄░░░░░████▄▄▄░░░░░░░█░░░░░░▄██████ ████████▄░░░▀▀▀▀░░░▀▀▀▀▀▀▀░░░░░▄████████ ██████████▄░░░░░░░░░░░░░░░░░░▄██████████ ████████████▄░░░░░░░░░░░░░░▄████████████ ██████████████▄░░░░░░░░░░▄██████████████ ████████████████▄░░░░░░▄████████████████ ██████████████████▄▄▄▄██████████████████ ████████████████████████████████████████ ████████████████████████████████████████
[h2] Welcome to 3D Hardcore Cube [/h2] A game with very noticeable bugs. There’s no way the game was intentionally designed like this, it’s just terribly broken. The only reason I bought this game was for the 1596 total achievements. This is one of the few games where I said to myself, “I’m glad there are only 12 levels, because I don’t want to play more.” You said the game is “difficult” well no sh*t, because the game is awfully made. Also it does not worth the original price, only pay if its on big sale. [hr] [/hr] [h3] Broken list and flaws: [/h3] [olist] [*] Camera: The camera placement is bad and you made it too complex for no reason. Why not just place it in the middle of the screen and let it follow the player normally? [*] Movement: For a platforming game, I expect the movement to at least feel smooth, but no—the movement sucks because of the broken physics. [*] Jumping: Sometimes it jumps higher and farther; sometimes it decides to become limp and barely work. [*] Jump booster floor: Combined with the already broken jumping, this mechanic makes the game even more broken than it already is. [*] Sticky walls: You already have falling floors that disappear after a limited amount of time and do not respawn. Then I jump on it and ended up getting stuck on the side while they fall just because I touched them. [*] Level 7: You didn’t teach the player how to duck to progress. [*] Level 10: You can easily get stuck in the falling floor. At least playtest your own game to find that out. [*] Level 12: Sometimes the bullets shot from the turret hit the spike objects and get redirected, resulting in the player dying because of the sh*tty design. [*] The game’s selling point is supposedly the difficulty and soundtrack, but both of them suck. [/olist] [b]This is my genuine review if I judge it purely as a game. As an achievement hunter, it’s only good because of the total amount of achievements.[/b]
Bonjour, j'ai installé ce jeu principalement pour les succès faciles, et ce fut sympa ! :)
[h1][b]🎮 Reseña de 3D Hardcore Cube[/b][/h1] [h2]Resumen del Juego[/h2] 3D Hardcore Cube es ese experimento indie de acción que parece decirte: “tranquilo, es relajante”… mientras te empuja a un rompecabezas de lógica a ritmo rápido y te mira sufrir en silencio. Es un juego de un jugador con enfoque en desplazamiento lateral, pruebas cortas y esa vibra “minimalista-atmosférica” que te hace creer que estás meditando… hasta que fallas por tercera vez y empiezas a negociar con tus propias neuronas. La propuesta es simple y sin disculpas: controlar un cubo en escenarios 3D con retos de precisión y pensamiento, condimentados con música y un tempo que te pide moverte con decisión. La primera impresión: directo al grano, sin relleno, sin “cinemáticas épicas”, sin charla. Solo tú, el cubo, y la idea de que 1596 logros existen para recordarte que la vida es corta y Steam no perdona. [h2]Hardcore de verdad vs. “Relajación” de marketing[/h2] Lo Bueno: ✅ Acción indie con rompecabezas lógicos: simple en concepto, exigente en ejecución 🧠 ✅ Ritmo rápido + música: cuando encaja, se siente como resolver problemas con metrónomo 🎵 ✅ Cantidad absurda de logros (1596): si te gusta completar, aquí hay tarea para rato 🏆 ✅ Experiencia enfocada en un jugador: cero distracciones, cero excusas 🎮 Lo No Tan Bueno: ❌ 0 jugadores actuales: el cubo está más solo que tú un viernes por la noche 😬 ❌ Tanta cifra de logros puede sentirse inflada: más no siempre es mejor… a veces es solo más 📉 ❌ “Relajación” y “difíciles” conviven raro: o te relajas o sobrevives, elige 😵 ❌ Sin multijugador: si querías compartir el dolor, te toca sufrir en privado 🚪 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Funciona y engancha, pero no reinventa la rueda… es un cubo.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exigente por diseño; aquí la IA eres tú equivocándote.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Hay “cosas” por hacer (hola, logros), pero el núcleo es repetible.[/td][/tr] [tr][td]Gráficos / Video[/td][td]5[/td][td]Minimalista/indie: cumple, no deslumbra.[/td][/tr] [tr][td]Historia[/td][td]2[/td][td]Narrativa en modo: “el cubo existe”. Fin.[/td][/tr] [tr][td]Ambientación[/td][td]6[/td][td]Atmosférico cuando música y ritmo se alinean.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]5[/td][td]Correctos, sin fuegos artificiales (ni falta que hace).[/td][/tr] [tr][td]Música[/td][td]7[/td][td]Aporta identidad y tempo; de lo más sólido del paquete.[/td][/tr] [tr][td]Voces[/td][td]0[/td][td]No hay voces. El silencio también juzga.[/td][/tr] [tr][td]Diversidad[/td][td]4[/td][td]Variedad limitada: el concepto es uno y se estira lo que puede.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Indie simple: debería ir bien en general, sin prometer milagros.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Si eres cazador de logros o te gusta perfeccionar rutas, sí.[/td][/tr] [tr][td][b]Total Puntuaciones (Aceptable)[/b][/td][td][b]5.0[/b][/td][td]Buena idea con ejecución decente, pero con alma de nicho y cero vida alrededor.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] 3D Hardcore Cube es un indie de acción con rompecabezas que sabe lo que quiere: ponerte pruebas rápidas, lógicas y rítmicas, y que te quedes por la satisfacción de dominarlo. Cuando entra en flow, es genuinamente entretenido; cuando no, es un recordatorio de que “hardcore” no era un adorno. La parte controversial: con 0 jugadores actuales, esto se siente como encontrar una buena canción en un callejón… y darte cuenta de que nadie más la está escuchando. Aun así, 153 recomendaciones totales indican que, al menos, hubo gente que lo jugó y dijo “ok, esto vale la pena”. No es un imprescindible, pero sí un gusto específico para quien disfruta retos compactos, música y lógica con presión. [h3]Recomendación de Compra (En oferta o si te gustan los retos de lógica y ritmo)[/h3] Puntuación Total: 5.0/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Aceptable, pero de nicho: buen reto, poca chispa y una comunidad fantasma.[/i] Si te atrae un juego de un jugador, con acción rápida y rompecabezas lógicos acompañados por música, este cubo puede darte horas de “una más y lo dejo”. Si buscas narrativa, variedad grande o sensación de comunidad, aquí solo vas a encontrar silencio… y 1596 maneras de que Steam te recuerde que aún no terminaste.
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I can only recommend it if you need achievements
3D Hardcore Cube is a distilled test of reflexes and spatial awareness, a game that strips away everything except the raw fundamentals of navigating hazards under pressure. Developed and published by Laush Dmitriy Sergeevich / Laush Studio, it delivers a no-nonsense platforming experience built entirely around precision movement and punishing level design. There is no story, no characters, no worldbuilding — just you, a cube, and a gauntlet of traps. From the moment you begin the first level, it becomes clear that the game is designed for players who enjoy the cycle of trial, error, and eventual mastery. Each level presents a compact obstacle course where one misstep means instant failure, pushing you to study the environment, refine your timing, and execute your movements with accuracy. The visual and audio presentation reinforces this minimalist philosophy. Levels are constructed from clean, geometric shapes, with bright colors and sharp edges that keep hazards immediately visible and readable. There are no ornate textures or atmospheric effects — just functional design meant to highlight the placement of platforms, boosters, turrets, falling hazards, and bounce pads. The simplicity allows the player to focus entirely on the movement mechanics instead of being distracted by unnecessary visual clutter. Sound design follows the same approach: understated audio cues provide feedback without dominating the experience, leaving players immersed in the rhythm of jumping, dodging, and retrying. Where 3D Hardcore Cube finds its core appeal is in the escalating complexity of its level design. Early stages act as a warm-up, teaching you how to handle basic jumps and simple boosters. But the difficulty ramps up quickly, introducing moving platforms, shifting hazards, tightly timed obstacles, and aggressive elements like turrets that demand both speed and foresight. Each level acts as a self-contained challenge, and the satisfaction comes from overcoming design that initially looks impossible. Clearing a difficult stage after a dozen or even hundreds of attempts can feel genuinely rewarding, especially for players who thrive on exacting, skill-focused gameplay. The enormous number of Steam achievements — over a thousand — also provides an additional layer of challenge for collectors and completionists. However, this commitment to pure difficulty also exposes the game’s limits. The tight level design can sometimes veer into territory where precision feels less like a skill test and more like a demand for near-perfect execution. Some stages rely heavily on trial-and-error rather than intuitive design, which can turn extended sessions into fatigue rather than satisfaction. Since the game offers no progression systems, narrative moments, or evolving mechanics beyond harder variations of the same obstacles, the overall experience can feel repetitive. Once you’ve internalized how boosters, ramps, or falling objects behave, the main draw becomes whether you can tolerate the repetition required to master them. For players seeking variety or creativity in level themes, the sameness of its minimalistic approach may wear thin. Despite these drawbacks, 3D Hardcore Cube is effective at what it aims to be: a stripped-back, challenging platformer that demands persistence and precision. It is suited for players who enjoy quick-fire platforming trials, repeated attempts, and the satisfaction of conquering levels by sheer force of skill and determination. It’s not trying to appeal to a broad audience or compete with more elaborate indie platformers — instead, it offers a focused, demanding experience for a niche group of players who appreciate punishing, straightforward obstacle courses. If you enjoy refinement through repetition and thrive on difficult platforming challenges, this game will give you plenty to overcome. If you prefer variety, depth, or a more forgiving learning curve, it will likely feel too narrow and too relentless. Ultimately, 3D Hardcore Cube stands as an unapologetically simple yet fiercely challenging puzzle-platformer. Its strength lies in its purity: no filler, no distractions, just a long sequence of tightly choreographed hazards waiting for the player who is willing to die again and again until every movement becomes instinct. It’s not a universal recommendation, but for the right player, it delivers exactly the uncompromising challenge it promises. Rating: 5/10
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