
36 Nights is a tower defense game with roguelike and bullet heaven elements. Buy turrets and upgrade your survivor to defend against waves of zombies. You'll need careful strategy and a little luck if you want to survive 36 nights...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
A good game with some slight complaints. The cons: 1. It's a bit short. For five dollars, it's probably not a bad run-time. And technically, you can still go to endless mode and see how high of a wave you can conquer, but...it's a bit short. I'll lump in content with this as well; I've 100%'d the game in the amount of time it took to beat the game. Which is not always bad, but I wish I actually had to do something to actually 100% more than 5-6 grind-outs and an equal amount of pushing for the final level, which didn't even have a real boss. 2. Procedural generated RNG heaven. It's not that bad here, but it is here. One map can be absolute prime turkey sandwiches for straight-shot turrets, others heavily dependent on the machine turrets for most of the map. It favors a particular setup, which is a barrack with some sort of explosive payload constantly dumping on it (your character, or a grenade turret), and clean-up turrets for everything that gets through. Yes, I get that it makes the game "unique on every run," but still. It's a bit annoying, when sometimes what you really need just...never shows up in the spinner. The pros: 1. It has good music. Boppin' time. 2. Its fundamental gameplay loop is surprisingly good. You have to strike a balance between your income, your character's power, and tower placement/upgrades. It's a pretty good gameplay loop. 3. It's a nice pixelated game. I like the aesthetic, all the better if the game is actually fun to play. I'd recommend this game, if you have the spare cash. It's a decent seven hours.
Only played one game, but it seems pretty fun. The graphics are really basic, guess you got that from the ad. Reminds me of my old Commodore 64 days, but in a good way. The map I played on was lengthy, with three build options can can only go onto the pre-labeled positions. Guns go on dirt, barricades go on roads, and you can buy a generator if you want to earn a little bit more cash per night. I have seen three kinds of guns, pistols, which are fixed and only fire in one of the four cardinal directions, machine guns which aim at the closest mob, and a grenade launcher, with an AOE attack. They can be upgraded three times it seems. There is also a character that is you, that runs around the map shooting. Don't touch a mob however, or you lose some hit points! You have the option to control your firing, or autofire, neither seemed a bad thing, so pick your preference. Every few rounds you get to chose one of the upgrades, they vary and seem fairly interesting. They seem to mostly impact your personal character and his weapon, but I also saw some extra cash, and some extra hit points. There seems to be some variety in the mobs, I saw skeletons (which seem to get a speed burst now and again) green Grimaces looking things, and robots. There are also ghosts which are flying units, which ignore the path all together, so you have to keep your eyes open. Put it all together, and it was a fun, simple game, and easy thumb up from me.
this is the bnest game eber!!!!
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