
Race through a futuristic highway's traffic with your upgradeable cyber motorcycle. Conquer the streets of a neon lit sci-fi city by beating various trials and challenges.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Take over the city at extreme velocity!
Hop on your sci-fi motorcycle and complete various races, time trials and other challenges in a neon lit metropolis.
Cyber-bikes with future tech
Hack, boost and maneuver with different futuristic bikes on the endless highway. Tune up your vehicle with system updates and hardware upgrades - be the fastest racer in a world dominated by adrenaline seeking speedsters.
Drive like a cyber-maniac!
Improve your racing skills and reflexes, dodge the police and knock out enemy motorbikes, while you zig-zag between futuristic traffic. Get higher speed and exact handling, use boosts and hacking tactically to leave your foes behind.
Compete for the best trial time of other players.
Go hard!
Discover the glowing, futuristic streets, find every boost, unlock every vehicle, beat every boss and collect as many coins as you can to upgrade your vehicle reaching extreme high speeds!
32 SECS will take you on a unique futuristic high-speed experience. Rush and take chances!
Good luck rider!
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Reviews
While playing this game I often remember other similiar games with same setting or gameplay, and that's pretty good. Dev really cares about immersive gameplay and I doesnt get bored for game like this :)
[h1][b]赛博风地铁跑酷+暴力摩托[/b][/h1] 《32 SECS》是一款画面炫酷的竞速游戏,玩家可驾驶多辆未来感十足的摩托车在霓虹闪烁的赛博都市里狂奔,完成各类比赛或是挑战。 本作的驾驶部分其实和大家熟知的《地铁跑酷》类似,场景中一共有多条赛道,按下方向键摩托车会自动切换到另一条赛道,无需玩家进行精细的控制。 马路上同样奔跑着各类车辆,这些车辆充满了设计感,很有未来科技的感觉,比如两只巨型轮子的载具、全身装甲上面还有雷达的车辆、悬浮在空中的飞行器等。 我们的摩托车拥有生命值,碰到大型车辆会直接落败,碰到其他车辆则会损失一部分生命值。 游戏过程中会出现一种红色的摩托车,玩家可通过直接撞击或是从侧面撞击这种车子来获得金币,这部分倒是有点《暴力摩托》的味道。 部分场景中会出现警车追击玩家,此时画面上方将会出现指示器,玩家可随时查看和警车的距离。 马路上散落着各类收集物,其中就有能吸引物品的吸铁石、能赋予摩托车短暂保护的护盾、能修理摩托车的扳手等。 稍显遗憾的是比赛中摩托车的速度是恒定的,只有通过带有箭头的路面和积攒氮气才能获得短暂的加速,这个也是获胜或者逃脱追捕的关键。 在驾驶之外,本作设计了一张庞大的3D地图,玩家可以自由选择地点前往,上面有比赛、商店、奖励以及各类事件。 通过积攒的金币可以购买和升级摩托车,不过需要的金币非常多,需要肝一段时间才能解锁。 整体来说《32 SECS》的画面表现十分出色,可惜操纵感一般的驾驶和简单的玩法没能让其更进一步,好在售价并不贵,称得上是部值得一试的小品之作。 [quote]欢迎关注我们的鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心——鉴赏组邀您共赏人间烟火" 欢迎加入我们的Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←点击加入,一起追寻“浮生若梦”般的游戏体验 欢迎踏入“浮生若梦”鉴赏组的奇幻之旅![/quote]
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
add multiplayer
Let me start out by saying that I started out liking this game... It was a simple mind numbing game you could sink hours into. It's incredibly addictive to just get one more run in. Then I hit the wall. This is in no means a wall of a lack of skill, or pc capabilities, or even difficulty ramping up. That would be acceptable. It was a wall of straight JANK! You start improving your ride, or buy new ones, whatever route you take since this is an open world game. Then you see the game for what i truly is, which is a mess! You have objectives to complete, like crashing a boss or certain number of enemies, but they can just decide to off themselves and it fails your mission. The enemies run into barriers or traffic as you're about to get them, and if it's a boss, you just lose the mission you're on. This is incredibly frustrating when there's either a time limit, a distance limit, a collection limit, or you had to catch every elite before the next gate. Some of these objectives take upwards of ten minutes, just for you to lose to the a lack of spawns, or the boss yeeting themselves into the nearest stationary object, which is their coded option if you're after them and they're about to lose. This is the main reason I'm giving this a negative review. Because the game is rage inducing in a bad way! They decided the enemy crashing causes you to fail your mission WHEN YOUR ENTIRE MISSION IS TO MAKE THEM CRASH! I had a mission where I had to kill twelve enemies and collect some horse word letters, and I had to do it within three gates. The kicker was this was where the game decided to introduce blockades to me. You can swerve last second, and it will avoid a crash giving you a nitro boost. Not only that, if you do this to an enemy, it crashes them, gives you the boost, and doesn't cancel your lane change like crashing into their side does. So the game lulls you into a false sense of security last second dodging. You CANNOT do that to these barriers. Even better, they're the same color as the enemies are! So when you're flying through weaving around traffic, crashing enemies, you mistake them for targets. Then add the fact that you have to crash the enemies before they off themselves on the many, many barriers available. I had to restart this mission SO MANY TIMES! Either because the game just didn't spawn enough enemies (Which happened 9/10 times), or they would off themselves before I could crash them. I'm not even going to mention the failed attempts thinking barriers were enemies. Sure, they're vastly different, but when you're cruising and things flash by, you're gonna absent mindedly swerve toward enemy colors. I figured out the way to beat this was by using a slower vehicle, avoiding the boosts, and resetting until I got a spawn rate capable of fulfilling the quota. This was also how you could beat every single non vehicle specific mission. You can just use the beginning vehicle, and it will change the difficulty for the mission to the vehicle's specs. Then you just phase through other vehicles sometimes, and by this I mean the same exact action will have different consequences just because why not, right? You can crash into the side of an enemy, and it will bounce you back into your lane, and if you have some traffic coming, it's a 50/50 whether you go through it, or it kills you. I started by using this technique to phase through bigger traffic vehicles, then the game decided on faster speeds this doesn't always work. This wasn't some crashing into different spots of the vehicle either, it just decides whether to let you survive or not on how it feels. Even better, you sometimes just don't pick up items! You'll phase through a powerup, or horse letter, or coins/cubes for no reason other than the game just can't keep up. I would say it was improper hit boxes, but I could drive straight through an item without changing lanes, so there's no leeway unless the sprites spawn in the wrong lane occasionally. Then you have the boost pads that are on the ground. They are DRASTICALLY off from their placement. I usually swerve into them after their indicator, because hitting them in the beginning does nothing, but driving over the space after them is where the boost actually happens. It's an easy thing to figure out, but with the amount of jank already, I'm just adding it for complete accuracy. Most importantly, and I say this about every game, is controls. You just randomly lose control of your character. The buttons will straight refuse to respond, or continue your last action indefinitely. Why yes, I meant to go right 6 times into that massive tractor while I'm pressing left over and over while my head in game is jerking left, thanks! In a precision game where you build up speed and moments hinge on you being able to tap a button in a fraction of a second, it shouldn't lag! It also shouldn't show the character reacting to your decision, only to not complete the action! Then you have elite enemies. You can hit every single boost, and they'll still be faster than you when they hit none of them. Even if you use your NOS, they'll just keep chugging along slightly ahead of you. The best part of this is if you slow down, they crawl to a stop just slightly ahead of you. So you have to trick them into thinking you can't catch them, then hit a boost AND use your NOS at the same time! This isn't every elite, but it's a vast majority. They also like suicide failing you, or slamming on their brakes when you go to hit them so they disappear forever behind you, but they luckily respawn. I shouldn't have to trick the game into letting me win. The even better part is elites don't count toward your enemy count if they're on a mission with an enemy crash goal. I will say one good thing. The game crashed while I was mid rage completing a level, and when I got back on, it gave me the rewards from losing the mission. I was already mad because I was mid good run into a frustrating mission, but it didn't erase my progress at least. I'm going to continue this torture. I'm an achievement hunter, and it says that owning five motorcycles is an achievement. Well... I have fourteen, and STIILL haven't unlocked the achievement. I'm guessing I either don't understand what a motorcycle is, or they want you to unlock every one in the game so I guess I'll do that. Maybe I hate myself and I'm choosing this game to torture myself, or I like hate playing games as much as people liked hate watching Velma. Who knows? Either way, I give this game two big fingers!
bought to be first in the table ;) you need: - patience; - dexterity; - high speed; ♪ I love it ♪
cyberpunk racing ;)
Tron aesthetic endless runner - fine for switching off your brain.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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