
3 SECONDS REMAINING is a simple top-down shooter made by tiny.ROM,
Modeled estimate, not a reported figure. How we estimate →
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About
A pure and simple top-down shooter with one rule — you have only 3 seconds.
As soon as the timer starts, eliminate an enemy to rewind time back to 3 seconds.
Fail to do so, and the run ends instantly.
Clear every enemy on the current floor to open the way forward. Move to the next floor, reset the clock, and repeat the cycle for as long as you can keep going.
There are no upgrades, no scoreboards, and no distractions — just you, the timer, and the enemies in your way.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Greek, Dutch, Norwegian, Danish, Russian, Romanian, Vietnamese +91 more
Reviews
This is no Quickerflak, but it's close. This game is heavily inspired by the work of Walther Manchado; a man known for making "standalone minigames" of high quality. 3 Seconds Remaining is an arcade top-down shooter minigame. The gunplay is smooth and responsive, the visuals are clean, and I like the difficulty curve that stems from starting with a shotgun, but being made to switch to a pistol to conserve ammo. While I like the game, it is currently lacking in polish: The player has no death state, resulting in the game over screen being bugged; the camera feels a bit too zoomed-in, making it hard to read the room; and the default sound volume is quite loud. All of these things are easily fixed, likely just a solid day of polishing would clean up these issues. There's also a translation issue: the game is listed as being translated into 103 languages, but is only available in English. Tiny.ROM, if you are reading this, please look up "PolyglotGamedev", it will make translating your game so much easier. Though, it doesn't support all 103 of the languages you've listed. Overall, this is a solid minigame at a decent price, my only gripes are fairly easy to fix, and I hope the developer goes on to make more games.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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