
2D Dogfight is a simple air combat game. Players can drive various jet aircrafts from the Cold War to modern times to complete various types of combat missions. The game has a basic simulation of the physics of aircrafts, allowing players to experience the charm of air combat in the 2D world.
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, German
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Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
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感谢大佬制作的2D游戏,非常可爱
Very nice game would reccomend but needs a nit more things and players
++作者可能是参考现实中飞机的性能数据填写的飞行性能,而且数据库里还会提供不同内油、不同挂载条件下的性能数据。即使买来不玩,只看数据库都可以,对我这种懒得翻手册、SAC和乱七八糟文件一个个抄数字套公式算飞行性能的爱好者尤其友好。 +还原了导弹在不同高度速度条件下的射程变化、飞机机动时有迎角、雷达探测距离受目标反射面积影响等除去少数标榜真实性的模拟软件之外鲜有游戏还原的,现实中存在的特性。 =没有出现AEW、GCI或数据链,但在现行的2D游戏条件下,没有这些要素对游戏性影响不大。 =没有无制导武器的落点指示,但在现行气动模型下,没有落点指示对游戏性影响不大。 -纸片人存在的意义不明,我认为如果删除了这些纸片人,我的游戏体验也不会受到任何负面影响。 -不知为何,除去投放箔条之外,多数在现实中存在的防导弹机动(三九线机动等)对导弹,尤其是雷达制导的对空导弹都没有明显效果,在开启了“空空导弹比例引导法”选项后(该选项也影响地空导弹),一些时间设置在20世纪60、70年代的战役中可能发生少数防空导弹单位在极短时间内将全部友方飞机一键删除的现象。 -地面单位行事逻辑诡异,坦克经常在射程范围外对目标开火,敌我双方的坦克都会这样做,这会导致双方地面部队都会在仅给对方造成极其有限损失后便因弹药耗尽而陷入静坐战。类似的问题也出现在空中单位上,无论友方还是敌方,电脑控制的空中单位总是倾向于多个单位各自行事,反复攻击一个已被瞄准的目标,这有时会导致一架飞机同时遭到5-6枚中距空对空导弹的攻击。 总结:如果资金充裕,打折的时候可以买一个看看,未来可期。
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Hours played at review time, across 28 reviews with recorded playtime.
新DLC速速速速
战役全通了,有一说一我觉得欧洲战役才是最简单的,前期大部分关卡优先舔地就是了,苏机也好欺负,中后期拿到EF2000直接在机场附近绕圈嗯甩流星都能把对面全砍了,流星射程几乎等于全图地图炮,只要数量多总能打中,太强大了。苏联战役最折磨,导弹射程不行,机炮备弹少,最好用的弹是R73,有些关卡用挂满R73在机场附近转的米格29/米格35加上一点运气才打赢,真就机场保卫者
飞机一多,就特别卡
优点: 飞机比较多; 剧情模式还算充足; 2D空战游戏不太多(可能手机端玩着更舒服)。 缺点: 操作太硬; 剧情模式ai设置不太合理; bug一堆。
作者能不能给强5发个狂飙一号,给美国战役加个96年台海危机 追加:优化一下,同时发射干扰弹导弹机炮,飞机多的时候比较卡
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