
Something has gone wrong at the 28 Leicester Square manor. Danger lurks around every corner. In this horror puzzle game, you will uncover the truth of what happened to this place and reveal secrets that should have stayed hidden. Every man has two sides; let's just hope you help the right one.
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About
28 Leicester Square is a third-person puzzle horror experience set in the Victorian era. Enter a mysterious manor as a newly hired research assistant and uncover the truth behind the experiments hidden within its halls.
Explore the manor, solve escape-room-like puzzles, and piece together the story while avoiding the its photosensitive threats.
Features
Escape-Room Inspired Puzzles – Examine your surroundings, solve locks, and piece together clues to progress through the manor.
Mysterious Narrative – Discover notes and letters that reveal the truth behind the monstrous experiments.
Photosensitive Threats – Certain creatures are aggravated by the light, be careful where you shine your lantern.
Genres
Stats
Languages: English, Simplified Chinese, Spanish - Latin America
Reviews
[h3]Recommended: No – But Only If You’re Over 12 and Expect Actual Horror[/h3] I went into 28 Leicester Square thinking I’d signed up for a classy Victorian escape room with a side of light survival horror. What I actually got was a polite, slightly awkward guided tour of a mad scientist’s house where the biggest threat was repetitive leg day and my own lack of common sense for one puzzle. You play as the world’s most optimistic Dr's assistant. The good doctor offers suspiciously excellent pay, and you – despite finding increasingly concerning notes from every previous hire – decide the best career move is to keep fetching ingredients for him. I kept waiting for my character to develop a single survival instinct. He never did. Bless his cotton lab coat, the man treats ominous bloodstained notes like motivational posters. The core loop is classic escape-room logic: read a note, solve a modest puzzle, unlock the next room of the house, then sprint back across the map because you forgot one key item three rooms ago. It is not a long game. It feels longer than it has any right to because you will spend an decent amount of time power-walking past the same stacked chairs and potted plant while muttering to yourself about the back and forth. My personal record for unnecessary suffering came in the Safe Room square puzzle. I stared at that thing like it was the final boss of abstract algebra. My wife wandered over, sipped her tea, tilted her head, and solved it in roughly the time it takes to microwave popcorn. I have never been more in love and more humiliated at the same time. Ten out of ten marriage, two out of ten puzzle-solving dignity. The “survival” elements are charmingly toothless. Enemies exist, technically. They lurch around if you trigger them, but they’re easily bullied by basic light and a healthy respect for shadows. I was handed a stun weapon midway through and immediately felt guilty for how little I used it. It was like being given a lightsaber and choosing to fight exclusively with passive-aggressive sighs. I never once felt in danger; I felt mildly inconvenienced by things that go bump in the night. Graphically it’s clean and atmospheric in that cozy, candle-lit Victorian way. Sound design is fine, no voices or catchy music, though. Controls are smooth, which is important when you’re doing laps around the same hallway for the twelfth time. The story wraps up neatly with a newspaper article that made me chuckle, but by that point I was mostly relieved the house tour had finally ended. Would I recommend it? Not really. Not to anyone hunting for tense horror, clever puzzles, or meaningful survival gameplay. It is, however, the perfect game to hand to a curious ten-year-old who likes reading clues and clicking on things. They’ll feel smart, they’ll finish it in an afternoon, and they won’t spend an hour stuck on one square like a certain grown man who shall remain nameless. My completely made-up but deeply felt scoring system: Overall: 50/100 Gameplay: 11/25 Story: 8/15 Controls: 14/15 Graphics: 7/15 Sound: 8/10 Intangibles: 1/10 (that one perfect wife-save moment) Replay: 0/5 Challenge: 1/5 This is a game where I wish they had a neutral review option. If you’re looking for something short, light, and mildly spooky for the kids, this will do nicely. Everyone else can keep scrolling. The doctor’s paying well, but even good wages can’t buy tension.
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A quick horror game, with good puzzles. my only complaint is how dark (visually) the game is. However, that seems intentional due to the light sensing creatures. Besides that, very fun for the time spent.
For a studio's first published game, it's not bad. The game is a short puzzle/survival horror style akin to the original Resident Evil 1-2, and produces some interesting concepts that should be expanded on later games by this group. All and all, a decent short adventure.
Kb 1 óra volt logikai horror játék, elég minimalista, nem kell sokat várni tőle. It was a logic-based horror game that lasted about an hour; it’s pretty minimalist, so don’t expect too much from it. 6/10 More free games: https://store.steampowered.com/curator/45031235-Best-free-hidden-gems-and-unique-game/
必玩系列,因为我就是开发者hhh,第一次发布在Steam的游戏希望大家喜欢
Another boring run-and-solve puzzle game—soulless, feels like a school project. Steam is meant for serious games, not itch.io-level stuff, so I’m rating it very negatively.
This is a game that is impressive considering it was put together by a group of college students as a project. It is fairly simple in structure and design - the setting is appropriately creepy for this horror style mystery game. This is a single player game - you are the main character - an eager young person who (regardless of danger signs) seems gullible enough to continue searching through a house where death lurks around the corner. Some of the puzzles required more thought than others, but all of the puzzles are fun. I think that a further development of the puzzles, adding more layers of puzzles, and perhaps more options/choices would be fun if the game were to be expanded. In addition, allowing for keyboard remapping of buttons for personal preference would be nice. I think that the students involved in the development of this project should be proud of themselves. They created a cohesive complete playable and enjoyable game. It is quite short - so please disregard the amount of time it took me to "complete" the game --- I was multi-tasking while playing this game - so it took longer than it would take if someone were playing it in a focused manner.
免费 有中文 没成就 莱斯特广场 28 号 《莱斯特广场 28 号》是一款维多利亚时代背景的第三人称解谜恐怖游戏。你将以新任研究助理的身份进入神秘庄园,揭开隐匿在宅邸深处实验背后的真相。 探索整座庄园,破解密室逃脱风格谜题,拼凑完整剧情,同时躲避具有光敏特性的危险存在。 游戏特色 密室风格解谜 —— 仔细勘察周遭环境,破解机关锁具,拼凑线索推进庄园探索进程。 悬疑叙事剧情 —— 搜寻笔记与信件,逐步揭露诡异人体实验背后的真相。 光敏敌对威胁 —— 部分怪物会被光线激怒,谨慎提灯照亮各处。
A short but fun haunted house puzzle game
Неплохая игрушка.