
A 2D sliding tile-merging puzzle game inspired by 2048.
Modeled estimate, not a reported figure. How we estimate →
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About
This is a 2D sliding tile-merging puzzle game inspired by 2048.
1. In this game, you need to merge tiles on the board to reach each level’s objective. Be careful — over-merging can lead to failure.
2. You can clear levels with any number of moves, or carefully plan the best strategy. If you complete a level in the minimum number of moves, you will earn a star. Levels marked EX have no move requirement—you only need to clear them to earn a star.
3. Most levels take under 10 moves to solve, and none go over 30. Don’t worry about making it too complicated—sometimes it’s just a small trick, other times just skipping a few extra moves.
4. The game features a dynamic unlock system. Completed levels and earned stars will help unlock new stages. Feel free to explore and enjoy the game at your own pace.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Reviews
体量不大、难度不小的滑动类推箱解谜游戏,总共4大关69小关,每个大关的难度循序渐进,引导非常丝滑,如果追求最简步数,部分关卡会非常烧脑,但大多数关卡的最简步数都是有迹可循,能够用严密的逻辑去抽丝剥茧一步步达成的,很有成就感 另外,美术色彩和BGM都是治愈系,合我胃口
核心机制的创意不错,六块钱的价格摆在这也没法吹毛求疵了,但确实也有不少影响体验的设计。 游戏UI有点别扭,R键重开没必要二次确认,更好的处理方式是R重开后按Z可以回到重开前。合成出现死局也没必要弹窗警告,直接在屏幕上提示必须撤回就行了。 关卡方面,找最小步数不算是一个太成功的设计,至少我没有看到哪个题目是在步数优化过程中发现了关卡进一步的精妙之处。要么就是关卡本身已经很有想法了(例如w3-13),要么就是过关和最小步数过关的难度天壤之别,找最小步数成为折磨(例如w2-4-1)。如果能多一些仅仅过关就有足够机制深度的关卡就更好了,就足够作为一个成熟的解谜游戏给出更高的价格。
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Trends
Tracking started Jul 19, 2026 — check back soon for a trend.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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