
Construct the infrastructure to rebuild civilization. Set up supply lines, mine skyscrapers for plastics, and find a place to process all the poop your people will generate. You have twenty minutes.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Fun little game. The 20 minute time limit puts a bit more pressure on you compared to most city builders but the game is well constrained and so you are pretty focused on optimizing right from the start.
This is too good a game to cost less than a Happy Meal. Pick it up now.
Very simple city building game. Took about 1.5 hours for me to beat the entire game with a few tries. Since there seems to only be a single map, iteration and learning how to optimize the map is possible. So you learn build order, and figure out resource management quickly. It's not bad, but it's not great either, very unpolished.
competitive city builder, 20 minutes to get high score. look out for this in e-sports in the coming year
simple, but fun. not a lot of replayability, but for the price that's not exactly a problem. as somebody who agonizes over time in city builders, pausing, doing things generally slowly and planned, i felt it presented a different sort of challenge for me. will be fun to give a whirl every once and while to see if i can beat my own scores. to be perfectly honest, i went "ooh i like city builders, and i like dejobaan games, and the price is right", and was not disappointed.
Es gibt nur EINE EINZIGE Karte zum Spielen! WTF? Das Spiel ist ganz witzig und man versteht nach dem Tutorial die Zusammenhänge. Aber dann gibt es keinerlei generierten Welten sondern nur diese einzige Karte auf der man in 20 Minuten möglichst viele Punkte erhaschen soll. Dabei komme ich schon auf Platz 500 wenn ich nur wenig mache, Platz 300 wenn ich mich anstrenge. Spricht nicht für viele Spieler. Mir fehlen auch einige Anzeigen wie z.B. das Strom oder Arbeitskraft fehlt. Das ist nicht gut gelöst, da immer nur ein Wert angezeigt werden kann. Auch auf dem langsamsten Stufe ist das Spiel für Anfänger schon zu schnell. Gemütlich gibt es hier nur im Tutorial. Dazu kommt: wenn man kein Metall mehr hat und der nächste Metallspot hinter einer Hügelkette liegt, dann ist das Spiel quasi vorbei. Um über die Hügelkette zu kommen muss man eine Steinmine bauen und die kostet... Metall. Da beißt sich die Schlange in den Schwanz... Gebt uns Zufallskarten und ich das Spiel ist toll! So kann ich es einfach nicht weiterempfehlen!
킬링 타임용
20 Minute Metropolis is an arcade city builder, and, true to its name, each playthrough takes exactly twenty minutes. Within those twenty minutes, the player’s goal is to score as many points as possible. Points are gained through building parks, and so, in essence, the goal is to accumulate as many resources as possible to build as many parks as possible. The player also has to balance having sufficient work, waste transport, and food for this growing city. In my playthroughs, this translated to spending the first fifteen minutes or so of the run building infrastructure, then spamming parks for the last five minutes. However, in adding a time limit, the game ceases to be able to focus on a careful building and perfecting of layouts or balance. It instead becomes a frantic scramble to keep up with rapidly diminishing finite resources and the unceasing demands of a changing landscape. From start to finish, the city in 20 Minute Metropolis never feels controlled. It always feels as though it’s teetering on the edge, even though the edge is meaningless. There is no failstate in 20 Minute Metropolis. You cannot go bankrupt or see your citizens starve. Indeed, you effectively have no citizens. There are only the goals you set for yourself and the ever-present clock to provide a sense of competition. What this game becomes, then, is not a city builder, per se. It is instead an optimisation engine. Every game loads the exact same map with the exact same resources and exact same layout. If you are more patient than me, you could get your placements down to an art, or even set up a click macro to automate the entire game for you. Indeed, at times, this game feels like the demo for a larger game and not something that was ever meant to be released on its own. Yet, each time I play, it’s the same Sisyphean boulder I find myself facing. There is a solution that sees me getting the highest score, but no amount of optimisation changes this city’s fate. This city and its unseen inhabitants are doomed, and always have been. They emerge into a broken world to break it anew, and there is nothing I can do to stop them except to step away and not play. I've described most city builders as being neo-liberal fantasies, and I still believe that to be true. 20 Minute Metropolis is the exception. It is a nihilistic city builder, one that sees the entire exercise as fundamentally pointless. At the end of this, there is only destruction, but yet the drums of productivity continue to sound. 20 Minute Metropolis is not neo-liberal. It is communist, per Slavoj Zizek’s definition. It is an exercise of waking up from the neo-liberal fever dream to recognise the nightmare it has become. This is a game whose philosophy reflects the experience of millennials and Gen Z, where there is nothing and no reason to engage, where we know from the outset there is nothing but doom, but still, we find we must. It is an exercise in nihilism, and it is the most perfect reflection of reality I’ve found in a city builder. To be clear, as a game, 20 Minute Metropolis is not great. It is, as I said, a game that feels like a demo for something else. However, within that demo lies a sense of the profound, however unintentional. Over the span of twenty minutes, you can watch a world’s dreams emerge, grow, and crawl screaming into that cold abyss. For $3, it’s pretty decent. If you'd like to read my full review with screenshots and a playthrough, feel free to check out my site! https://jannekeparrish.com/review-20-minute-metropolis
Honestly just boring. You have to build roads (without drag and drop) between buildings and build buildings that generate points. Any management game is better than this, if you want something cheap, buy Vampire Survivors for 3 bucks.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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