
A third-person psychological thriller focused on observing, influencing, and subtly shaping the behavior of a character trapped in her own routine. In 1948, you manipulate small environmental details to shift perceptions and shape the relationship between player and protagonist.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| approximately $754K | 1.1K | 86% | $15.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $0 | 0 | — | Free | |
| approximately $0 | 3 | 0% | Free |