
1931: Scheherazade at the Library of Pergamum is the latest story-driven RPG from Black Chicken Studios, inc., spinning tales of pulp adventure, exotic locations, occult horror, and romance that'll require well-honed skills.
Modeled estimate, not a reported figure. How we estimate →
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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Визуальная новелла с элементами социального менеджмента, случай не сказать, что уникальный, но в этой игре, он выполнен достойным образом. О геймплее нечего и говорить — всё объясняет первая строка обзора. Куда важнее обратить внимания на музыкальное сопровождение; оно достойно всяческих похвал. Цену; игра продаётся за сущие копейки, и ценителям жанра, она, безусловно, придётся по вкусу. Из неоднозначного, отмечу простенькую, но атмосферную рисовку и сложные достижения, получения которых, займёт не один заход. Так же в игре отсутствует русская локализация, как официальная, так и любительская, но базового уровня английского, хватит, чтобы понять диалоги и не пропустить повороты сюжета. Советую.
It is interesting ..
I have more visual novels than I ought to, and this is a title that makes me question why my library is so full of random things. Visual Novels always have a bit of an upward battle with me, and this failed to make it very far up the mountainous terrain that is my brain's funtime zone.
还好,我不识字
1. Nice and Varied Art 2. Characters - Lot of Them, Good Personalities, and Sprites for almost Everybody even Minor characters that are Varied 3. Fun to play with funny dialogue, a lot of educational value with all this history (if it is fact based I wouldn't know), good writing and story 4. Lots of adventures and content 5. Difficult but fun stat raising 6. Not too hard on normal but I kind of wished I picked Easy (Regret nothing though) 7. Many save slots 8. Cheap 9. Good romanceable characters 10. Extremely good Replay Value Cons Stat Raising is Difficult and Hard to Understand - I'm sure there's a way it's just a little hard for a VN
Bu oyun tam bir kart kasma oyunudur! Ülkemiz şartlarında oyuna artık para yatırmak lüks sayılıyor. bu yüzden oyuncular sanal ticaretlere atıldı.Bunlardan biride steam üzerinde kart kasarak paranızı katlamak, ve ben incelemelerimde tamda buna göre olan oyunları bulunduruyorum eğer paranızı 2 veya 3 katına çıkartıp oyun sayınızın artmasını istiyorsanız profilimi ve öbür incelemelerimi takip edebilirsiniz Profilimden öbür incelemelerimede göz atabilirsiniz, incelememin üstlerde kalması için geri bildirim yapmayı unutmayınız
Ladies, gentlemen, and esteemed entities, I am Kiba Snowpaw, a long-time gaming enthusiast and aficionado hailing from the golden age of 8-bit entertainment. I stand before you, not in the pixelated landscapes of my youth, but in the technicolor expanses of modern gaming. Clad in the frost-laden pelt of an Ice Wolf, I am a seasoned veteran of digital realms, a connoisseur of interactivity, and a seasoned critic of virtual constructs. Today, I bring to you a hard and frostbitten review of 1931: Scheherazade at the Library of Pergamum, a title that dared to transport players to the illustrious 1930s and the storied halls of the ancient Library of Pergamum. I approached the game as Scheherazade, a youthful scholar, and an adventurer on a valiant quest to discover the library's enigmatic secrets. The game presented me with intricate relationships and decisions, branching story arcs that held the promise of a unique narrative experience. The characters were well designed, each brimming with their individual quirks and fascinating backstories. However, my enthusiasm was quickly quelled by the game's snail-like pacing, a formidable adversary for even the most patient among us. The game chose to immerse itself in extensive character development and relationship-building that transformed the narrative experience into a test of endurance. As the frost around my heart deepened, I explored the game's mechanics. 1931: Scheherazade at the Library of Pergamum is built on a foundation of player-influenced narrative progression and resource management. Unfortunately, the game's shortcomings in pacing extended to its mechanics. The game's stat/time system felt unbalanced, inscrutable, and punitive. Even on easy, the leveling up felt like grinding against an unyielding iceberg. One must understand that as an Ice Wolf, I am accustomed to harsh conditions. But the relentless grind of 1931: Scheherazade was a blizzard without respite. The game's linear difficulty progression felt more like an avalanche, burying any semblance of dynamism or adaptability under a crushing pile of poor design decisions. Nevertheless, my frosted heart found some warmth in the game's visual style. The artwork felt in harmony with the game's 1930s setting, creating an immersive atmosphere that had the potential to thaw the most frigid gamer. The character designs were emotive and engaging, transporting me to exotic locales, from ancient tombs to clandestine mafia auctions. Yet, my journey remained fraught with turbulence. Bugs and glitches were as rare as a snowflake in summer, and the game ran smoothly, but the lack of clear requirements for stat mechanics and the agonizing grind of leveling up left me, a frost-bitten wanderer, lost in a blizzard of confusion. In comparison to other visual novel games such as Steins;Gate or Doki Doki Literature Club, 1931: Scheherazade feels like a lone wolf lost in a forest of superior titles. Its narrative depth fails to match that of its competitors, and its attention to historical accuracy, while commendable, is an iceberg in a sea of innovation and psychological exploration. In conclusion, while 1931: Scheherazade at the Library of Pergamum paints an alluring portrait of the 1930s, beneath the surface lies an arctic wilderness of slow pacing and punishing mechanics. It is an icy landscape where only the most dedicated visual novel enthusiasts might find solace. For this old Ice Wolf, it was a relentless blizzard that promised an intriguing adventure but delivered an arduous grind. There are even graphical issues that deserve mention here. While the visual novel aesthetic does a decent job in representing the historical era it aims to convey, it stumbles on the smallest details, which a veteran gamer like me can't overlook. We all know the old saying, "The devil is in the detail," right? But here, the devil seems to have taken a day off. Pixelation is a major issue, making the supposedly beautiful artwork feel like you're viewing it through a frosted window. Visual effects, when used, feel so out of place they are almost laughable. I expected to feel visually transported back to the 1930s, but the graphics were often more reminiscent of the early 2000s. And don’t get me started on the characters' movement, or rather the lack thereof. The stiff movements took away the life-like essence from the characters, making them appear as if they were straight out of a beginner's animation project. The game also falls flat when it comes to the sound design. The background music is an exercise in monotony, looping the same few bars over and over until I found myself reaching for the mute button just to keep my sanity. The lack of voice acting is a stark omission that would have made the storytelling more engaging, enhancing the emotional impact. Instead, we are left to imagine what the characters sound like, and in 2023, this is hardly the immersive experience we are all craving. It's hard to say that 1931: Scheherazade at the Library of Pergamum is worth the €3.99 price tag, even for hardcore visual novel fans. A game must provide entertainment value that justifies the cost, and I simply did not find that value here. Even on sale, it would be a hard sell for me. I can't shake the feeling that this game could have been so much more had the developers spent more time polishing the gameplay mechanics and fixing the graphics and sound issues. This brings me to a final point – the lack of updates. It's alarming how a game could stay in such a state with no fixes or improvements. This shows a clear lack of dedication from the developer's end to listen to the player base and improve their experience. In conclusion, as an avid gamer and a veteran in the field, I expected much more from 1931: Scheherazade at the Library of Pergamum. It pains me to have to give such a harsh review, but truth be told, the game fell short on many fronts. The shining moments were too few and far between to redeem the game in my eyes. My recommendation would be to pass on this one unless you're really into the Otome/Visual Novel genre and have immense patience for lackluster mechanics. But remember, fellow gamers, we are wolves, and wolves don’t lose sleep over the opinions of sheep. To those who enjoyed 1931: Scheherazade at the Library of Pergamum despite its glaring flaws, I salute your spirit. Gaming is, after all, a personal journey, and if this game has given you joy, then it has served its purpose. Until next time, Kiba Snowpaw.
老玩家诸葛亮戏评 此作《1931:舍赫拉查德在佩加蒙图书馆》融合了冒险、浪漫与奥秘,带领玩家踏上跨越全球的奇幻旅程。作为一款文字冒险与RPG结合的游戏,其内容丰富,剧情引人入胜,然而,老夫对此作评价稍显矛盾,正所谓:爱之深,责之切。 优点: - 游戏剧情深度丰富,拥有50多个故事线与不同结局,极具探索价值。 - 女主角舍赫拉查德的冒险故事充满了异国情调与神秘元素,颇具魅力。 - 可攻略角色多样化,玩家可体验不同的恋爱路线与人物关系。 - 1930年代的复古设定独具一格,带有浓厚的历史与冒险色彩。 不足之处: - 游戏界面与部分美术设计稍显老旧,与现代标准略有差距。 - 内容虽多,但部分剧情节奏稍显拖沓,影响整体体验。 老夫感悟: 《1931:舍赫拉查德在佩加蒙图书馆》虽有不足之处,但其丰富的剧情与多元化的冒险体验仍值得一试。作为支持独立开发者的作品,此作展现了开发者的诚意与创意。正所谓:瑕不掩瑜,仍有可取之处。 总评:感情复杂,支持开发者的努力。 诸葛亮 戊寅年秋于书房
böyle oyunlar yapıyolar uğraşıyolar bikaç dil ekleyin be 10/2
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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