
1917 - The Alien Invasions is a bullet hell memorization shooter. Dr. Brunhild Stahlmüller upgrades an WW1 Triplane with superior alien technology to attack the invaders. She will avenge mankind and take the battle into the darkness of space until she reach an ancient alien world.
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Languages: English
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Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 156reviews | 76% | — | $17.7K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un shoot 'em up très amateur. Comme dit par "Mikkahel" dans les commentaires : "Un shoot entre bullet hell et classique, gâché par une mauvaise lisibilité et des collisions imprécises. Les décors trop chargés rendent l’action confuse et la difficulté surtout frustrante." J'ajouterai que la musique est très répétitive, même si je n'ai pas dépassé le boss du 1er niveau. Le principe d'alterner entre un tir doux et un tir puissant qui ralenti les mouvements du vaisseau est un concept intéressant. Le plaisir de jeu, qu'on soit amateur de shoots ou pas : 2/10 J'entends par là que ce n'est pas amusant, tout simplement. Je déconseille l'achat même à 0,99€, cela encombrera votre bibliothèque inutilement.
C-Tier shmup I really wanted to like this but it's just too janky. I love the pixel art and the aesthetic is gonzo bonkers. However, it's just a bit buggy and unpolished.
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Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1917 - The Alien Invasion DX has excellent looking pixel art style with an interesting WWI fighting demon aliens in spaaace!!! aesthetic. But the game is all style of substance. I like myself a simple, no frills shoot 'em up. I really do. I don't mind at all a weaker, usually more spread out shot that allows faster movement and a powerful narrower shot that slows my airplane down. However, neither of the two planes I have access to at the start of the game feel that good. The basic starter plane has a fine normal shot. Maybe on the weak side, but that forces the player to switch over to the power shot. However, the power shot doesn't feel good at all. The bullets fly in a zigzag pattern that takes a moment to get all the power where the player wants it. And it doesn't feel strong enough for some of the bigger regular stage enemies. So, it is easy to fall behind on the route and get overwhelmed. The only place the power shots feel strong is versus the stage bosses. Which really do feel like they do down faster than some of the bigger regular stage enemies. Though, I would rather quicker bosses, than drawn out ones. I thought maybe the slower, but stronger plane would be to my liking. Nope, the regular shot has an even wider spread, and power shot shots in every direction around the player' plane. Unless they let up off the shoot button to still fire a wide front attack. But this plane certain is slow. It isn't too bad with the regular shot speed. But the power shot does not allow for dodging anything that isn't half a screen away at least. So, neither of the planes feel at all fun to pilot. The game does have power-up and shield pickups. There fortunately aren't many levels to power up the plane, and shield pickups are pretty generous at the start. Though, the shield pickups don't seem to stack. The player gets one mistake with a shield. Honestly, both don't add anything. Since this isn't the early 1990s, the player could just start will power or maxed out pickups and recharging shield. Dropping those pickups altogether. It wouldn't make this a good game, but it wouldn't feel as awful to play. Perhaps the biggest flaw of 1917 - The Alien Invasion DX is that it doesn't make use of anything learned about honing the STG genre since the late 80s/early 90s. It might of been a pretty good shump with an interesting look to make it memorable. Instead, it feels like a mediocre shooter from the 16-bit era with neat graphics and recycled sound effects. I ultimately am left thinking the devs might like shumps, but they don't quite grasp the finer elements to make the fun.
The date: April 15th, 1917. As the citizens of Verdun-sur-Meuse had believed the fighting along their city had finally waned, the bones of all the fallen soldiers could only look on as a lone Fokker Dr-1 takes flight against a threat too outrageous for words. 1917: The Alien Invasion DX takes place in an alternate WWI where the world is violently besieged by aliens. You play Dr. Brunhild Stahlmüller, performing an solo act of vernichtungsstrategie against the aliens and flying her 'Red Beezlebub' to the heart of the interplanetary menace. The game has a nod to the developer's earlier title Sturmfront: The Mutant War as the assistant to Dr. Stahlmuller, a Dr. Hartmuth Griesgram, is a key character in Sturmfront. The game functions well as a tate shump with plenty of risks and rewards for good flying. One specific factor in the gameplay loop is the use of a score locking pickup, in which the combo you build from downing enemies increases as long as the combo is unlocked, but can quickly drop if you're not careful. Once the combo is locked by a pickup at the end of the level, the combo can be continued into the next stage, and so on. The Red Beezlebub also come equipped with two different firing modes, a green weapon that does modest damage, and a heavy hitting weapon that pushes back your ship with each shot. Sebastian de Andrade shows their trademark capabilities with pixel art as every portion of the game is lovingly rendered and easy to read. Can you get through all eight levels and defeat the Chessmaster?
NO
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Jogo indie bem interessante, demorei bastante tempo para me dedicar a ele e hoje tive tempo e paciência para finaliza-lo. Basicamente é um bullethell com temática invasão alienígena infernal (onde será que já vi isso?) e com mesclas de elementos tecnológicos tetônicos de primeira e segunda guerra. Ao contrário do que alguns falaram achei os gráficos bonitos e chamativos, alguns deles meio que incômodos (já explico). Boa trilha sonora, principalmente da primeira fase "Verdun" mas nada memorável. Dois tipos de tiros, um normal com abrangência maior e outro mais poderoso como um canhão, porém com efeito recoil (recuo, achei legal, é um fato que realmente acontece em armas de calibre elevado, porém aqui estamos lidando com lasers, enfim... A terceira nave não tem escudo mas não sofre com recuo). A principio vc tem 2 naves, mais 4 são liberadas cada vez que vc finaliza as 8 fases. O jogo é bem difícil e punitivo, vi nas minhas conquistas que menos de 5% dos jogadores chegaram a fase final (8ª fase). Gostei bastante do jogo, uma pena que na história é feito um ataque ao cristianismo colocando Jesus como um emissário dos alienígenas infernais e que a religião é um engodo dos mesmos. Ok, como católico não me abalo com esse tipo de coisa tão comum hoje em dia, tão pouco farei um julgamento negativo do restante do jogo por causa dessa característica. Enfim, se vc é um aficionado hardcore de shmups como eu, o jogo é bem desafiador, para novatos eu escolheria algo mais amigável.
Nao consigo ter compatibilidade com meu controle. Utilizo um controle de sega saturno conectado a um adaptador. Nao eh possivel baixar o volume da musica nas opcoes a ponto de nao ter musica, tive que baixar no windows, pois dentro do jogo faz pouca diferenca, isso me incomodou mais do que sobre o controle. Caso esses pontos sejam consertados considero mudar minha analise para positiva.
The History Channel when it's three in the morning.
Bullethell-Memorize-Shooter aus der Hölle. Geile Retroidee. Sehr schwer. An Level 6 bin ich gescheitert. Fairer Preis für Fans des Genres. Aber schaut es euch an, ich hatte Spaß und Schmerzen. Auf das kein Alien jemals das Vaterland bedrohen möge!
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