
The first time-management strategy game set in space! Get on board the spaceship with Hercules: explore distant planets, find extraterrestrial life and save the galaxy from the dangerous monster!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Join your favorite heroes on a Space Odyssey: in the first time management adventure of the series set beyond Ancient Greece, Hercules receives a cry for help from Selene - the goddess of the Moon. Turns out that a dangerous monster is on the loose and aims to destroy the galaxy!

Accompanied by his cute canine friend Cerberus, Hercules will travel far and wide to stop the monster and bring peace to the world.

The task isn't easy though - there are a lot of unexpected twists and turns awaiting our hero in space.

Portals, alien technology, unique locations and riddles - get on board the spaceship in the next chapter of 12 Labours of Hercules: A Hero's Moonwalk!

Fast-paced time management gameplay
Interactive guide
Wallpapers
Additional bonus levels with adventures on Mercury
Accompany Hercules on the first extraterrestrial labour
Show off your stylish space suit
Grow stronger with alien booster pills
Blow up an asteroid full of cheese
Travel with Cerberus to infinity and bow-wow
24 challenging Steam Achievements

Time management games
Casual strategy
Sci-fi/space adventures
Relaxing single-player games
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Similar in mechanics to previous releases in the series, but the guide is interactive instead of looking like a Powerpoint series of "slides"; so you play along instead of "preparing" the strategy. I don't like that. Level 5.2 is particularly challenging. Not many new ideas despite the hike in price point, the quantity of levels is still 5x10 + 5x1 + 1. I suggest playing earlier games if you don't have them, and wait for deep discount if you want this one. On the fence about recommending, but it plays smoothly.
Mindless fun when you want it, most levels are short and can be played without having to dedicate a whole evening, which I really like.
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Dutch, Hungarian*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Как прекратить играть в это вот? Оно затягивает, жесть! D:
This series is so freakin' weird, and I love it.
This game remains faithful to the series. Same fun, same colorful design, same big details (not those small maps you can't see a thing!). In short, many hours of pleasure. You never lose, you're sure to obtain at least the bronze trophy. You can replay any level as you wish. You might want to wait until it's on sale but frankly, it's worth the price. Happy gaming!
Wer die anderen Teile dieser Serie mochte, wird auch diesen mögen. Viele Veränderungen gibt es nicht, man trifft also auf Altbekanntes und damit auf die Dinge, mit denen man in den anderen Teilen bereits Spaß hatte. (Das Achievement mit "4 Bonuslevel in Goldzeit" schaffen, scheint nicht zu funktionieren.)
No cóż... Co tu się rozpisywać... Ot, kolejna odsłona 12 prac Herkulesa. Jedyne, co warto podkreślić, że w dwóch czy trzech misjach poziom trudności wzrastał do takiego stopnia, że konieczne było jego powtórzenie, aby uzyskać wszystkie trzy gwiazdki. A zatem czasem było nawet miejsce na trochę większe wyzwanie. Polecam!
Dobra gra, tak jak pozostałe części.
fun to play
12 Labours of Hercules IX: A Hero’s Moonwalk, developed by Jetdogs Studios and Zoom Out Games and published by Jetdogs Studios, continues the long-running time management series with one of its most unusual ideas yet. Rather than keeping Hercules grounded within traditional mythology, this installment launches the legendary hero into a science fiction adventure that blends ancient legends with futuristic settings. The result is a light strategy experience that stays faithful to the formula fans already know while introducing enough creative changes to make this chapter stand apart from previous entries. The story takes an intentionally playful direction. Hercules is summoned to help resolve a growing threat connected to the Moon, pushing him into an unexpected journey beyond familiar mythological landscapes. Accompanied by trusted allies, he ventures across distant worlds filled with strange technology, unusual hazards, and challenges unlike anything the hero has faced before. The game never aims for serious storytelling. Instead, it embraces humor and imagination, building an adventure that feels energetic and entertaining without becoming overly complicated. Gameplay remains centered around resource management and time-based strategy. Players guide workers across maps filled with blocked roads, damaged structures, collectible materials, and construction objectives. Every stage presents a puzzle built around efficiency. Resources must be gathered in the correct order. Paths need clearing before progress becomes possible. Buildings provide important functions that influence future decisions. While the mechanics remain simple to understand, completing levels efficiently often requires careful planning rather than quick reactions. The pacing works particularly well because complexity grows steadily over time. Early levels serve as introductions that allow players to understand core mechanics without pressure. As progression continues, maps become larger and objectives demand more precise execution. Additional obstacles and resource demands gradually increase difficulty, forcing players to think carefully about priorities and route optimization. The balance between accessibility and challenge remains one of the game’s strongest qualities. Planning ahead becomes increasingly important during later stages. Spending resources inefficiently can create delays that affect entire levels. Choosing which tasks to complete first often determines overall performance. The game consistently rewards players who analyze objectives and identify efficient solutions before immediately issuing commands. This layer of strategic thinking prevents gameplay from becoming repetitive and gives progression a satisfying sense of mastery. One of the biggest strengths of A Hero’s Moonwalk is its setting. Earlier entries largely focused on mythology-inspired environments, but the science fiction direction introduces a welcome visual change. Strange planets, futuristic devices, unusual landscapes, and cosmic environments create greater variety throughout the campaign. The developers clearly wanted to refresh the formula without abandoning the series identity, and the result succeeds surprisingly well. The unusual combination of Greek mythology and space exploration gives the game personality that helps distinguish it from countless other casual management titles. Puzzle design also benefits from this change in direction. Certain levels incorporate environmental mechanics that encourage experimentation and careful observation rather than simple speed optimization. Progress often depends on identifying efficient task orders and understanding how different systems interact. While the gameplay never becomes overwhelmingly complex, it consistently provides enough variety to maintain engagement across the full adventure. Replay value receives additional support through optional objectives and bonus content. Hidden items, extra challenges, and performance goals encourage players to revisit earlier stages for improved completion times and stronger results. The inclusion of bonus levels expands overall content while giving dedicated players additional opportunities to refine strategies and maximize efficiency. Visually, the game embraces a bright and welcoming art style that complements its relaxed atmosphere. Character animations remain expressive and environments are easy to read during busy moments. The colorful presentation supports gameplay clarity while reinforcing the cheerful tone that defines the series. The science fiction environments provide fresh scenery while maintaining visual consistency with previous installments. Audio design supports the experience effectively without becoming intrusive. Music helps establish a relaxed mood while sound effects provide satisfying feedback during resource collection and construction activities. Combined with straightforward controls, the presentation contributes to a comfortable experience that feels approachable even for players unfamiliar with management games. The game does have limitations. Players seeking highly advanced management systems or major mechanical innovations may find the experience relatively familiar. Longtime followers of the franchise will recognize many core gameplay concepts immediately. Certain objectives can occasionally follow predictable patterns, particularly for experienced players who understand optimization strategies. However, the familiar structure also represents part of the series appeal, providing reliable gameplay rather than unnecessary complexity. What ultimately makes 12 Labours of Hercules IX: A Hero’s Moonwalk enjoyable is how confidently it commits to its unusual concept. Moving Hercules into an interplanetary setting could have easily felt gimmicky, but the developers fully embrace the premise and build an adventure that remains charming from beginning to end. The familiar management gameplay combines naturally with the creative setting, creating an experience that feels fresh without abandoning its foundations. For players who enjoy casual strategy titles, resource management puzzles, and mythology-inspired adventures with a playful sense of humor, 12 Labours of Hercules IX: A Hero’s Moonwalk delivers a satisfying and entertaining experience that successfully expands the series into unexpected territory. Rating: 8/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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