
Help Lily use her imagination to unlock her memories and relive the events of a night that changed her life. Discover what happened and what is 103.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Swedish*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is so much beauty in this game! I had a fun time figuring out what the hell was going on. Puzzle games are a blast! This one is very short and easy to do once you start going.
So ein schönes kleines Spiel. Im Sale sehr zu empfehlen.
갑툭튀가 없고 분위기가 굉장히 좋은 사일런흐 힐 풍의 반복되는 복도를 걷는 게임입니다. 스토리 확실하고 브금도 잘 어울려서 공포게임에 약하다는 사람도 그 분위기를 즐기며 스토리를 볼 수 있습니다. 50퍼 할인이라면 양이 작다지만 충분히 하고 환불런 해볼만한 게임입니다. 이 게임의 가장 큰 단점이라면 구식 번역기로 돌린듯한 한글내용인데 하다못해 설정이라는 단어마저 더 알아보기 힘든 단어로 선택되었으니 내가 사회생활을 하면서 눈치가 없다고 생각하시는 분들은 이 게임을 통해 눈치 챙기기를 연습할 수 있습니다.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Walked around in circles until nothing happened. Quite boring.
103 provides an unsettling journey through claustrophobic corridors where psychological discomfort manifests through shifting environments rather than conventional jump-scares. This compact experience leans heavily into the feeling of unease, ensuring that each looping hallway feels progressively more menacing as the non-verbal narrative unfolds for the observant and weary traveller. Melodies composed for the soundtrack stand as the project's most impressive feature, transitioning seamlessly from soothing ambience into sinister tones that underscore the growing mystery. These haunting audio compositions successfully cultivate a deep sense of trepidation, allowing the aesthetic mood to dominate one's focus throughout the entire hour-long playtime. Navigating these cramped spaces often proves cumbersome due to movement that feels unnervingly floaty during precise exploration sequences. Furthermore, the camera relies entirely upon the player's viewing angle instead of a dedicated focal trigger, which creates persistent navigation hurdles that frequently hinder one's ability to examine environmental clues with genuine ease. Interacting with the world involves manipulating objects and solving sequence-based riddles to force the architecture to transform around you. Unfortunately, logic within these segments—specifically the mirror-cracking task—often feels far too obtuse, leaving participants to rely on repetitive trial and error when the path forward lacks sufficient internal guidance. Cryptic wall markings and recurring featureless dolls slowly reveal a narrative of profound guilt without relying on any spoken dialogue. These environmental cues successfully recontextualise the journey as the player proceeds, yet some visual textures on wall-mounted pictures appear awkwardly smudged, occasionally pulling the observer out of this grim immersion. Gaps in gameplay density are ultimately mitigated by the modest entry fee, making this an accessible purchase for those seeking a singular exercise in atmosphere. While the hour-long duration is admittedly brief, the psychological impact remains significant enough to justify the price for enthusiasts of experimental, short-form storytelling who enjoy mood-driven pieces. Overall, this singular title succeeds by prioritising psychological tension and a masterfully crafted soundscape over traditional genre mechanics. Fans of walking simulators will appreciate the dedication to mood, and given the low cost of four pounds, it remains an intriguing prospect that is well worth undertaking for an evening of dread.
Little 3D game with riddles hidden in the background, I like the concept! First surprise: to interact with an object, we have to... stare at it!!! The buttons have no use. Very strange control, but why not? However, why the game doesn't tell it to the player??? But the real problem is about the riddles, I don't understand them! The first one for example, with the mirrors, I found the good order in a solution, but what is the logic? The next riddle, same thing, I gave up. Too bad, I saw the end on a video and it's a good one.
Expérience très intéressante sur un sujet vraiment sensible. Bravo !
Length: <30min if you don’t get stuck 103 is a strange horror game: Visuals great, Narrative interesting, Gameplay Irritating. I spent more time confused in this game, than I actually did playing the game. Through the game you will be playing through one interconnected hallway in the shape of a square. That’s it. In this hallway you will see three types of dolls: a woman, the children and a Teddy bear. These will change places and move around as the game goes, your goal really is find the next location or thing to trigger the event to continue. This can be a small puzzle, a narrative scene, or look as a random white board or picture frame. Here’s where my problem came in, there is a delay on you looking at something for the event to trigger. This might seem something small but you miss something because nothing triggers and you are looking all through the hallway for something else. Now to be fair the game does try to lead the player with the characters, but at points it becomes confusing. I absolutely hate this mechanic, as it so easily causes problems. I wish things changed faster, or something more noticeable that that was what I was meant to look at. As far as horror games I’ve played the story is fairly basic, and this really does not help the game because the story can be worked out early on. Just not who we are playing as in the scenario. If there was some deeper narrative to sink my teeth into would be great, but I think this would not be capable with the art style of the game. I wouldn’t say this is the fault of the game, just I’ve now played so many games it has become predictable. Moments of horror are really limited to a spooky feeling from the doll children, and moments with the female doll. I found no scary moments, just a psychological horror story. The visuals though are great. I love the toy-like design of the characters, and could easily be used to make striking horror moments. While the use of lighting really makes for a vibrant world. It worked so well as we saw the shadowy children dolls mass in the corridors. It was great just at times felt underutilised when it comes to a horror game. Overall I would avoid 103 unless you are buying the game for the visuals alone, the gameplay was just not fun, while the narrative was just not strong enough to make up for the irritation. Visually the game looks amazing, and the aesthetics work together perfectly, it is just a shame the rest of the game is underwhelming. As always if you would rather judge the game on gameplay they you will find my video below: https://www.youtube.com/watch?v=-I1hFCe3JdQ Looking for horror games worth buying check out my curator page, growing and consuming more horror daily: https://store.steampowered.com/curator/41770172/
I love the style of the game - but dude it's weird, and I don't know whose puzzle logic used, it is not mine, none of it makes sense, and I stil don't know what 103 is. haha I mean I understand what happened, but not what the significance of 103 is. Anyways, it's not worth the asking price, it's a 30 minute game, the puzzles is a question of trying everything untill something sticks, trial and error. nothing more, nothing less. And it has zero replayability.
Странный проект. Арт, звук и атмосфера великолепные! А вот гейм-дизайнеру хочется оторвать руки. Игра совершенно не дает обратной связи. Головоломка с зеркалами, крайне простая по сути, становится совершенно неудобной из-за непонятной обратной связи от игры. Идея, что для взаимодействия надо посмотреть и не шевелиться ну очень сомнительная. Лучше посмотреть прохождение на ютубе.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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