
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 26 → 3.86/day in the week after.
About
The Peabody Award winning 1000xRESIST is a thrilling sci-fi adventure. 1000 years in the future, humanity is all but extinguished and a disease spread by an alien occupation keeps the survivors underground. You are Watcher. You dutifully fulfil your purpose in service of the ALLMOTHER, until the day you learn a shocking secret that changes everything.

In the near future we learn we are not alone in the universe. A mysterious alien race of giant entities arrives. We call them the Occupants.
They are not hostile, but it doesn’t matter. Their arrival is a death sentence. Humanity is wiped out in a matter of months, succumbing to a disease the Occupants have brought to our planet.
There is one survivor, a teenage girl called Iris. Somehow she is immune.

1000 years later. Iris is not only immune but immortal. She has birthed a new society consisting exclusively of her own clones.
She calls them Sisters. They call her the ALLMOTHER.
Unlike the ALLMOTHER, the sisters are not immune. They must wear masks 24/7 to avoid breathing the diseased air even in the Orchard - an underground bunker where they live in constant fear of an Occupant attack.
The ALLMOTHER lives in her own compound on the front line of the war with the Occupants. All Sisters dream of one day being able to take the train and join her in the fight.

Within the Orchard, every sister has an assigned function, while six sisters have special roles to play…
Principal - Head of administration and oversight of the Orchard
Bang Bang Fire - Head of military
Knower - Head of knowledge preservation
Fixer - Head of engineering
Healer - Head of medical and cloning
And you - the new Watcher.
Your role is unique. You have the great privilege of reliving and interpreting the memories of the ALLMOTHER through a process known as Communion, made possible by Secretary, your floating AI companion.
As the game begins, you are excited to embark on your first Communion.
But all is not well.
Your closest sister, Fixer, comes to you with a dangerous revelation. You have been lied to. The ALLMOTHER is not what she claims to be.
Fixer’s claims rock the foundations of your world, throwing everything you know and believe into doubt.
After Fixer is executed for her treason, it falls to you to discover the truth.

Dive into the memories of the ALLMOTHER.
Explore pivotal moments in her life from high school days and the arrival of the Occupants to the creation of the Orchard and the birth of the first sisters.
Jump back and forth through moments in time within these memories to solve puzzles and access locked off areas and secrets.
In between Communions, explore the Orchard - a large underground hub area which houses you and your sisters, has many characters to speak to, and holds many things to uncover.
Find the truth and reclaim your legacy.

Experience perspective shifts both literal and metaphorical as the game blends between 3rd person adventure, visual novel and first person walking simulator while throwing twists, turns and revelations at you until you question everything you think you know.
Born from an eclectic set of inspirations, including the games of Yoko Taro (NieR:Automata), the anime of Satoshi Kon (Perfect Blue) and Naoko Yamada (A Silent Voice), and even the theatre of Robert Wilson (Einstein on the Beach), 1000xRESIST tells a story in ways only a game can while simultaneously bringing fresh ideas to interactive storytelling from theatre, dance, performance art, and cinema.

Enjoy more than 10 hours of playtime brought to life with over 15,000 lines of fully voiced dialogue from a brilliant cast of Asian-Canadian actors and an incredible soundtrack from two composers.

1000xRESIST is created by sunset visitor 斜陽過客, an independent studio based in Vancouver (Canada) dedicated to telling diverse stories through the lens of speculative fiction. We are a group of majority Asian-Canadian diaspora creators with a decade of experience in dance, theatre, music, film, visual arts, and new media arts, bringing our background in the experimental performing arts to interactive media.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7Kreviews | 94% | — | $2.1M |
| $19.99 | 1.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 307 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отбитый наглухо постапок сай-фай симулятор ходьбы, где уже конец первой трети игры ощущается, как End of Evangelion, и каждая новая глава умудряется добавлять. Поэтому пол-игры ты сидишь с лицом лица, и твоя основная эмоция это "бляздец" и ахуй от того, что пизда по кочкам несётся всё дальше и дальше, а оно всё не заканчивается. Такой What remains of Edith Finch под ЛСД. Игра о... Назовём это торжество феминизма...
A game like no other. Sometimes a bit rough around the edges, but the narration gets more and more intense.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, Korean, Portuguese - Brazil*languages with full audio support
| $11.99−40% |
| 431ratings |
| 93% |
| — |
| not modelled |
| $19.99 | — | 97% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 311 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A fantastic tale with VERY heavy themes. Your decisions will have impact. Whoever designed The Garden is a sadist. I hate that place. Several parts of the game were meant with artistic intent in mind, but wind up dragging on for WAY too long. It's not enough to cause me to not recommend the game, but those parts are definitely frustrating.
Most well written story ever. Play.
Отличная история на 10 с небольшим часов
Visual Novel, no action involved. Lots of walking. Good music, Good story. Story has a few missing obscure points. Starts slow and uninteresting, finishes deeply, branching and dramatically. 6/10 personally as I like more action in my games. 8/10 for gamers that like Storytelling Visual novels.
tl;dr: god forbid women do anything wrong This is a weird game. It is pretty good overall, but is not without its faults. I'm not going to touch on specific spoilers in this review, but I am going to talk about plot structure in a way that might be considered spoiler-adjacent, so if that's not your thing, there's your heads up. I really, REALLY liked this game for the first like, two thirds of it. The game has a solid hook, taking things from 0-100 near-instantly, that left me intensely curious as to how the plot would go. At first I was worried that the game played its hand too early, but as it went on, I became increasingly convinced that the writers knew what they were doing. Eventually, that plot reaches its climax, stops, and the game continues with a sort of new plot. At this point when I was playing the game, my natural reaction was something like, "Oh damn, the game isn't over? How are they possibly going to top that?" And the answer is that they kinda just don't. The rest of the game is okay and does have some really good moments in its own right, but at a point where it feels like everything should be barrelling towards an explosive conclusion, the game slams the brakes, tries to start building tension again, and then never really reaches that same level of explosiveness in the first climax. Instead, it chooses to provide more backstory, and then ends in a way that didn't feel really satisfying. I felt like that was pretty disappointing. There are also various technical problems (FPS being tied to object physics in a way that results in buggy, seizure-inducing flashing and hyperspeed animations); overall graphical fidelity really isn't great and is more something I would expect out of a Switch 1 game; there are lots of instances of clipping on character outfits and z-fighting on terrain; and the low FOV, combined with a "smooth" swing applied to the camera, caused me motion sickness probably six times throughout my playthrough. The worst part of this game, so bad that it deserves its own paragraph, is the level design of the Orchard, which is basically the game's main location/hub area. It is the worst video game map I have ever had the displeasure of navigating. This is not an exaggeration or a bit for the review. Genuinely, I have never hated a video game map more than the Orchard. It is a confusing sprawl with a layout that makes no sense, and the map you are provided for this area is a literal crayon drawing. (That's not a joke either.) Whoever designed the Orchard, please never cook such poison ever again. BUT -- and this is hugely important -- I paid like 15 Canadian dollars for this game, and this is apparently this studio's first game. If this were a full-priced release I would care much more about all of these problems, but for $15, sure, I'll accept them as part of the studio's growing pains. The reason I enjoyed this game is because the character writing, plot, and cutscene direction are fantastic. This game uses cinematic shots in cutscenes *constantly* and it is all the better for it. You will see camera angles used in a way no other game even tries. It feels kind of lame to write all about my issues with the game and provide so little on what I enjoyed, but I don't want to spoil it; go play for yourself, it's cheap. Even if I don't think this game is quite the masterpiece a lot of other reviews say it is, this was still really solid, especially for the devs' first game.
At first, I didn't love the level design, but the story was interesting and I was curious to see where it went. 1000xRESIST just gets better with every act, bit by bit, piece by piece, until everything falls into place. While streaming it to some friends, they pointed out that it did a lot of stuff I did in my own games, and I was grinning like an idiot going "I know, I love it." So, hey, I'm biased, I see explorations of form in the way I like to do it, of COURSE I have an affinity for that. I think 1000xRESIST deserves all the awards it got and then some. You should play it.
Couldn't continue playing due to the map from hell, navigating it made me want to jump off a bridge. Story seemed pretty interesting, so it's unfortunate.
Light on gameplay but very heavy on story. 1000xRESIST has incredible writing, with complete mastery of plot twists that somehow manage to feel both shocking and well-earned every step of the way. The game surprised me at literally every turn yet every time I realised that the pieces had already been shown to me beforehand. Huge recommendation for anyone who's a fan of visual novels, walking sims or any other format where story takes a heavy lead over gameplay
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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