
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
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The Peabody Award winning 1000xRESIST is a thrilling sci-fi adventure. 1000 years in the future, humanity is all but extinguished and a disease spread by an alien occupation keeps the survivors underground. You are Watcher. You dutifully fulfil your purpose in service of the ALLMOTHER, until the day you learn a shocking secret that changes everything.


In the near future we learn we are not alone in the universe. A mysterious alien race of giant entities arrives. We call them the Occupants.
They are not hostile, but it doesn’t matter. Their arrival is a death sentence. Humanity is wiped out in a matter of months, succumbing to a disease the Occupants have brought to our planet.
There is one survivor, a teenage girl called Iris. Somehow she is immune.


1000 years later. Iris is not only immune but immortal. She has birthed a new society consisting exclusively of her own clones.
She calls them Sisters. They call her the ALLMOTHER.
Unlike the ALLMOTHER, the sisters are not immune. They must wear masks 24/7 to avoid breathing the diseased air even in the Orchard - an underground bunker where they live in constant fear of an Occupant attack.
The ALLMOTHER lives in her own compound on the front line of the war with the Occupants. All Sisters dream of one day being able to take the train and join her in the fight.

Within the Orchard, every sister has an assigned function, while six sisters have special roles to play…

Principal - Head of administration and oversight of the Orchard
Bang Bang Fire - Head of military
Knower - Head of knowledge preservation
Fixer - Head of engineering
Healer - Head of medical and cloning
And you - the new Watcher.
Your role is unique. You have the great privilege of reliving and interpreting the memories of the ALLMOTHER through a process known as Communion, made possible by Secretary, your floating AI companion.

As the game begins, you are excited to embark on your first Communion.
But all is not well.
Your closest sister, Fixer, comes to you with a dangerous revelation. You have been lied to. The ALLMOTHER is not what she claims to be.
Fixer’s claims rock the foundations of your world, throwing everything you know and believe into doubt.
After Fixer is executed for her treason, it falls to you to discover the truth.


Dive into the memories of the ALLMOTHER.
Explore pivotal moments in her life from high school days and the arrival of the Occupants to the creation of the Orchard and the birth of the first sisters.
Jump back and forth through moments in time within these memories to solve puzzles and access locked off areas and secrets.

In between Communions, explore the Orchard - a large underground hub area which houses you and your sisters, has many characters to speak to, and holds many things to uncover.
Find the truth and reclaim your legacy.

Experience perspective shifts both literal and metaphorical as the game blends between 3rd person adventure, visual novel and first person walking simulator while throwing twists, turns and revelations at you until you question everything you think you know.

Born from an eclectic set of inspirations, including the games of Yoko Taro (NieR:Automata), the anime of Satoshi Kon (Perfect Blue) and Naoko Yamada (A Silent Voice), and even the theatre of Robert Wilson (Einstein on the Beach), 1000xRESIST tells a story in ways only a game can while simultaneously bringing fresh ideas to interactive storytelling from theatre, dance, performance art, and cinema.

Enjoy more than 10 hours of playtime brought to life with over 15,000 lines of fully voiced dialogue from a brilliant cast of Asian-Canadian actors and an incredible soundtrack from two composers.

1000xRESIST is created by sunset visitor 斜陽過客, an independent studio based in Vancouver (Canada) dedicated to telling diverse stories through the lens of speculative fiction. We are a group of majority Asian-Canadian diaspora creators with a decade of experience in dance, theatre, music, film, visual arts, and new media arts, bringing our background in the experimental performing arts to interactive media.
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Engagement
Hours played at review time, across 90 reviews with recorded playtime.
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Il est de ces jeux qui vous touchent, de façon directe, il est de ces jeux, qui vous touchent, insidieusement, il est de ces jeux un peu cryptique qui vous laisse sur votre faim, et il est de ces jeux qui sont si grands, qu'il vous laisse sur un sentiment de trop plein. J'ai joué à un jeu, qui est un peu tout ça à la fois. Je recommande cette pépite artistique.
Red to Blue
you don’t actually need a controller for this game) story-wise, i thought this game was so fantastic and unique. yes, there isn’t any combat and it’s mostly dialogue, and you’re pretty much just walking around the entire game. but the lore runs so deep that even after finishing the game i’m left confused - which i actually think is a good thing. i’m not spoon-fed answers and the way the game jumps you through different timelines and perspectives forces you to piece the story together yourself. unfortunately i don’t think i’m big brain enough to understand some parts of the story LOL i already expected this game to be a sci-fi masterpiece, and it definitely delivered, but i wasn’t expecting it to address that many deeply introspective, heavy themes. it balances backdrops of military regimes, utopian societies, pandemics, with personal stories like the immigrant experience and generational trauma passed down from Iris’s parents. in terms of the pacing, i think the game fell off as it approached the climax when everyone was at the train station. ima be so honest i did not give af about what was happening with george the 40, like chop chop man. i got so bored i can’t lie. but other than that i thought the pacing was perfect. i think the game’s style of jumping through timelines was very cool and i was following the story pretty closely up until around chapters 7 onwards. i’m still confused. soundtrack is very good too it’s on spotify!
An amazing effort from a very small team. Narrative-driven experience taking the player on a non-linear ride through the timeline spanning recent past and distant future. Inspired by Hong Kong protests and fleeing the country to Canada, the game takes the trauma and importance of resistance movements and transcribes them into a science fiction story of alien invasion[spoiler] (or as we learn towards the end - alien first contact)[/spoiler]. Very interesting presentation - most of the game is shown through static environment with player character being the only (or main) animated element. Also - fully voice acted, and acted very well. Touches on religion and cult, solidarity and totalitarism, good intentions and bad outcomes. A bit of flawed god concept thrown in for good measure. Definitely left a mark on me. Definitely one of the top gaming experiences of all time, despite lacking tech (very **Unity** presentation). Played on Steam Deck, since the saves did not properly sync with desktop PC.
The one game I can't stop thinking about.
I played from chapter 4 all the way to the end in one sitting and went to sleep at 5am. This game made me feel things and cry, and after waking up 2 hours later I cried some more. Will think about this a while. Highly subjective of course, but maybe it will resonate with you as well.
El Nier Automata de los juegos indie. Autentico cine
I have no clue what I just played. Did I like it? I have no idea if I liked it or not, but I won't forget it.
One of the greatest, most thoughtful and impactful games that I've ever played.
hard to believe we went from super star wars (1992, lucasarts) to this in my lifetime. im not saying this is a masterpiece or whatever, but what this has to say about identity, political action, choice, and most importantly, empathy, really is above and beyond all but a very few other entries in all of whatever we're calling video gaming at this point. it might be all very xenogelion but that's the platform to get you there. really something special that deserves your time and attention if you care about what it means to be here, now.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English*, Traditional Chinese, Japanese, French, Korean, Portuguese - Brazil*languages with full audio support
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