
1000xRESIST is a thrilling sci-fi adventure. The year is unknown, and a disease spread by an alien invasion keeps you underground. You are Watcher. You dutifully fulfil your purpose in serving the ALLMOTHER, until the day you discover a shocking secret that changes everything.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 26 → 3.86/day in the week after.
About
The Peabody Award winning 1000xRESIST is a thrilling sci-fi adventure. 1000 years in the future, humanity is all but extinguished and a disease spread by an alien occupation keeps the survivors underground. You are Watcher. You dutifully fulfil your purpose in service of the ALLMOTHER, until the day you learn a shocking secret that changes everything.

In the near future we learn we are not alone in the universe. A mysterious alien race of giant entities arrives. We call them the Occupants.
They are not hostile, but it doesn’t matter. Their arrival is a death sentence. Humanity is wiped out in a matter of months, succumbing to a disease the Occupants have brought to our planet.
There is one survivor, a teenage girl called Iris. Somehow she is immune.

1000 years later. Iris is not only immune but immortal. She has birthed a new society consisting exclusively of her own clones.
She calls them Sisters. They call her the ALLMOTHER.
Unlike the ALLMOTHER, the sisters are not immune. They must wear masks 24/7 to avoid breathing the diseased air even in the Orchard - an underground bunker where they live in constant fear of an Occupant attack.
The ALLMOTHER lives in her own compound on the front line of the war with the Occupants. All Sisters dream of one day being able to take the train and join her in the fight.

Within the Orchard, every sister has an assigned function, while six sisters have special roles to play…
Principal - Head of administration and oversight of the Orchard
Bang Bang Fire - Head of military
Knower - Head of knowledge preservation
Fixer - Head of engineering
Healer - Head of medical and cloning
And you - the new Watcher.
Your role is unique. You have the great privilege of reliving and interpreting the memories of the ALLMOTHER through a process known as Communion, made possible by Secretary, your floating AI companion.
As the game begins, you are excited to embark on your first Communion.
But all is not well.
Your closest sister, Fixer, comes to you with a dangerous revelation. You have been lied to. The ALLMOTHER is not what she claims to be.
Fixer’s claims rock the foundations of your world, throwing everything you know and believe into doubt.
After Fixer is executed for her treason, it falls to you to discover the truth.

Dive into the memories of the ALLMOTHER.
Explore pivotal moments in her life from high school days and the arrival of the Occupants to the creation of the Orchard and the birth of the first sisters.
Jump back and forth through moments in time within these memories to solve puzzles and access locked off areas and secrets.
In between Communions, explore the Orchard - a large underground hub area which houses you and your sisters, has many characters to speak to, and holds many things to uncover.
Find the truth and reclaim your legacy.

Experience perspective shifts both literal and metaphorical as the game blends between 3rd person adventure, visual novel and first person walking simulator while throwing twists, turns and revelations at you until you question everything you think you know.
Born from an eclectic set of inspirations, including the games of Yoko Taro (NieR:Automata), the anime of Satoshi Kon (Perfect Blue) and Naoko Yamada (A Silent Voice), and even the theatre of Robert Wilson (Einstein on the Beach), 1000xRESIST tells a story in ways only a game can while simultaneously bringing fresh ideas to interactive storytelling from theatre, dance, performance art, and cinema.

Enjoy more than 10 hours of playtime brought to life with over 15,000 lines of fully voiced dialogue from a brilliant cast of Asian-Canadian actors and an incredible soundtrack from two composers.

1000xRESIST is created by sunset visitor 斜陽過客, an independent studio based in Vancouver (Canada) dedicated to telling diverse stories through the lens of speculative fiction. We are a group of majority Asian-Canadian diaspora creators with a decade of experience in dance, theatre, music, film, visual arts, and new media arts, bringing our background in the experimental performing arts to interactive media.
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 7Kreviews | 94% | — | $2.1M |
| $19.99 | 1.5Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A very strong narrative first experience that even though it wears it's inspirations in it's sleeves, manages to still feel fresh due to tackling a subject matter that doesn't have much representation in gaming.
Unique plot with twists you won't expect. The game is fully voiced with decent voice acting. Worth it if you're interested in narratives rather than gameplay.
Okay so I finished it and ngl as a story game without any form of gameplay besides walking around and talking, It had me so hooked all the way through. I wholeheartedly recommend it, to anyone. Hekki Allmo!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 28: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 333/day in the week to Jul 16 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Traditional Chinese, Japanese, French, Korean, Portuguese - Brazil*languages with full audio support
| $11.99−40% |
| 431ratings |
| 93% |
| — |
| not modelled |
| $19.99 | — | 97% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 315 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A truly extraordinary walking sim with one of the best and most touching stories I’ve ever experienced. While it drags a bit at times for my taste, its twists and turns and the fascinating world-building always kept me hooked. The gameplay is very basic, but the stylistically appealing presentation, the wonderful voice actors, and the atmospheric soundtrack more than make up for it. Two members of the small indie team come from a performance art background and had no prior experience in game development—in this case, that was exactly the right foundation for an extraordinary game.
had very mixed feelings on this game. ultimately recommending because i think the first act is a strong enough experience (owing to how it can be compartmentalised as self-contained if you really wish to) to discount how distasteful i thought the second act was (generally. there are parts of it ([spoiler] the mass communion, secretary's interfacing with source, learning about what happened on the pacific 50 [/spoiler] ) that i think are quite nice... but the overall whole is haunted by a mess of self-contradictory moralising preachiness which leaves the narrative feeling confused for how directly it acts against the more nuanced and less didactic presentation of the first act). this can lead into a litany of smaller complaints (not really knowing what to say also leaves the game devoid of interesting ways to say anything; dialogue becomes more stilted and unnatural, certain scenes become so ridiculous you have to roll your eyes, the cast of characters overall suffers from the problem of becoming too broad and consequently shallow). it's not all and i could go on but there's not really much point i would honestly recommend stopping the game at the end of the first act but if you're really determined or are really enjoying it then give the second act a shot. you're only wasting about 80% of that time
what a great game, deep and layered. i loved every character and hated them at the same time. the storytelling is really good and the dialogue feels genuine. discovering the past put me in so many pairs of shoes. ill admit that the second half was a little confusing, and at times the girls talk really slow, but those first three chapters were so emotionally powerful. love you jiao
Mil veces resistí
After finishing 1000xRESIST, I have a lot of mixed feelings about it. There are many things this game does incredibly well, and I understand why so many people love it, but I also think it has quite a few flaws that hold it back. It is a game with amazing ideas, strong emotional moments, and a lot of ambition, but sometimes it feels like it has too many things it wants to say without fully connecting them together. The first half is easily where the game is at its strongest. Experiencing Iris' memories through Watcher is a fascinating way to explore her character, with Watcher acting as a vessel carrying history that an isolated society has been separated from. The mystery surrounding Iris, the sisters kept me invested, and the world-building was somewhat interesting. One of the strongest aspects of the game is how it explores generational trauma and cycles of violence. Iris' parents and their connection to Hong Kong represent how history, trauma, and unresolved conflicts get passed down. Even after leaving their homeland behind, they still carry it with them through their memories, stories, and traditions. That influence eventually reaches Iris, and then reaches her children, the clones. The past continues shaping the present, even when people try to escape it. The new society repeats many of the same problems as the old one, with propaganda, manipulation, and control being used in different forms. The fake Watcher and the theatre show how information can be weaponized, while characters like Mauve demonstrate how even those who suffer from violence can eventually become part of the same cycle. However, this is also where I think the game starts losing focus. After the ALLMOTHER is killed and the reveal about Principal being the Ancient Sister happens, the story becomes much more inconsistent. The political elements become very direct, and the Reds vs Whites conflict felt less like a natural continuation and more like a separate storyline being added on top of the existing one. A bigger issue for me was that a lot of story threads are simply left unresolved. I understand that the developers may have intentionally left some things open to interpretation, but there were still questions I wanted answers to. Principal created the religions and laws of the place and sent clones to be judged by Iris, but what happened to the previous ones? How did Fixer survive? Even if Principal did not know what happened to her, the story never really explains it. I also found it strange that after everything Watcher and Knower went through, they never had another real conversation. Considering Knower's actions caused so much suffering for Watcher, even if they were ultimately done for a reason, I expected some kind of confrontation or resolution. Principal lied about so much to the original five sisters, yet they never truly get to face her again. Watcher also nearly kills Secretary, but that entire situation is barely addressed afterward, and somehow Secretary survives without much explanation. The ending also did not fully work for me. The ideas behind it are interesting, especially the theme of letting go, but the execution felt underdeveloped. The game asks the player to think about how much of the past they should carry with them, represented by the line "Can't fit everything in the backpack." The city could not fit in the backpack. Iris' whale plush could not fit in the backpack. Neither could the pain, resentment, and trauma carried by previous generations. But at the same time, abandoning the past completely risks repeating the same mistakes. I think this is a genuinely powerful idea, even if I don't think the ending delivered it as strongly as it could have. The characters are another highlight. Knower was probably my favorite because of how intelligently she reads situations and makes decisions. Healer was also memorable because of how blunt and ruthless she was. BBF didn't work well in the story, and Fixer felt underdeveloped compared to the strong relationship she built with Watcher early on. The presentation is easily one of the game's biggest strengths. The voice acting is excellent, the music fits every scene perfectly, and the atmosphere is incredible. The visuals are rough in some areas, and the lack of lip-sync can be distracting, but the overall presentation carries the experience. The gameplay, however, has some problems. The movement can feel pretty janky, especially during longer walking sections where sprinting can sometimes cause a bug that makes you lose control of your character. The central hub is also overly complicated and unintuitive, with many areas that feel unnecessary and make navigation frustrating. The game really could have used fast travel. The pacing also takes a noticeable hit near the climax, leaving me feeling more drained than excited to continue. Despite all of these criticisms, I still think 1000xRESIST is worth experiencing. It is a flawed game, but it is also one with a lot of heart. You can feel the personal experiences and ideas behind it, and the way it explores memory, trauma, family, and moving forward is genuinely memorable. The first half, the atmosphere, the voice acting, and the themes make it worth playing. It may not have reached the masterpiece I hoped it would become, but I would still recommend it. Even with its flaws, it is a game that gives you a lot to think about long after finishing it. 7/10
que
Amazing narrative-driven story. There's not much 'game' in this game - even so, I would highly recommend a playthrough.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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